I’m in love with Dishonored – or at least, what I’ve gotten to play of it at various press events and things. Torrid, disgusting, fluid-filled love. And QuakeCon’s demo, which saw me infiltrate a fancy mansion party to assassinate one of three “Lady Boyles” (only one of whom was my real target) might actually be my favorite section yet. Co-creative directors Harvey Smith and Raphael Colantonio, however, have gone on at length about how much they love it when players break their game and pull off supernatural stunts they couldn’t even conceive. So, after already sinking a few hours into repeat playthroughs, I sat down at my trusty demo station with a mission: ruin everything. Test boundaries. Push limits. Become the world’s foremost expert on Jello mold physics. And gosh, it was really, really fun.