Posts Tagged ‘QuakeCon 2013’

The Obligatory QuakeCon 2013 ‘Where’s Doom 4′ Chat

By Nathan Grayson on August 6th, 2013.

It’s time for another grand QuakeCon tradition! Ever since the paleo cretacean era of 2008, I’ve asked id Software the same question once a year: “So, where’s Doom 4?” Then we have a quick, largely insubstantial discussion about something else entirely. Eventually, however, my dogged determination to mention Doom 4 at least three times per sentence and occasionally roll my eyes back and just start screaming its name prevails, and my reward is a few tasty, tasty tidbits. Here’s this year’s conversation, preserved in that most immortal of fossilized tree saps:¬†language.

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The Story Of QuakeCon’s (Post) Secret Best Case Mod

By Nathan Grayson on August 6th, 2013.

QuakeCon is over. By now, you’ve probably perused several hundred thousand BYOC (Bring Your Own Computer; basically a gigantic, nonstop four-day LAN party) case mod galleries. You’ve seen the competition winners from every conceivable angle. You’ve ogled the Star Wars action figures, giant NES controllers, weathered Fallout terminals, and very uncomfortable fish alike. But come on: that’s standard flashy case mod fare. This one, however, was created on the fly, during the show, by hundreds of attendees. Its core component? Post-It Notes.¬†

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Next For id: Maybe Quake, Probably Not RAGE Or New IP

By Nathan Grayson on August 6th, 2013.

Somewhere in the deep, dark, distant future, there exists a world beyond Doom 4. It is a strange and alien place – one in which id has pried the bolts from its lips and… wait, no, it’s never done that. Always “when it’s done.” Always. But still, there are more id games in this far-flung universe, and also I have cool cybernetic laser nostrils. I know, for I have seen it. Briefly, ever so briefly, id creative director Tim Willits took me there. Here’s what he said.

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Bethesda Talks Prey 2, Denies Arkane Involvement

By Nathan Grayson on August 2nd, 2013.

Nope. No Corvos here.

Where once Prey 2 burned as bright as an exploding star, it’s now nearly blipped out of existence. Strikes and stall-outs allegedly sidelined the promising sequel for many moons, and talk of cancellation wrapped a rapidly tightening noose around its neck. But then, a twist: rumors rushed from the Internet’s every exceedingly awkward orifice door that Dishonored developer Arkane had taken the reins on the beleaguered bounty hunter because, well, Bethesda got kinda pushy about it. However, as part of an interview during QuakeCon, I asked Bethesda’s Pete Hines about the situation, and he told a very, very different tale.

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Gather, Mortals: Carmack Speaks (And id Streams It)

By Nathan Grayson on August 1st, 2013.

CARMACK PUT DOWN THE IPAD WE CAN TALK ABOUT THIS

The day foretold in The Prophecy is finally upon us. Every year, for just a few/ten/fourteen hundred shining hours, the planets are drawn into potentially cataclysmic alignment by the gravitational field surrounding John Carmack’s brain. During this time, all eyes turn to QuakeCon‘s majestically orange-hued stage, where id Software unveils a new Doom 4 logo (NEXT YEAR WE PROMISE) and then Carmack erupts into a Mount Krakatoa of consciousness that cakes the audience in molten genius globules. It is seriously unlike anything you’ll see anywhere else – all at once fascinating and beguiling. Unless you’re incredibly tech savvy in very specific ways, most of it will be entirely over your head. And yet, Carmack makes it downright fascinating, even for my sad, shriveled rain cloud of a brain. The stream starts SOOOOOOOON. 4:30 PM Central/2:30 PM Pacific/10:30 PM London.

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