Posts Tagged ‘Quinns’

So Long & Thanks For All The Words, Quinns

By Alec Meer on July 4th, 2011.

caption competition!

Indeed yes, the herald spoketh true: The Boy is today leaving the company of the RPS elders in search of adventures new (and which don’t involve daily posting about PC games), hence our advertising for New!New!New! last week. It’s a sad day for sure and obviously his decision to depart the dank but loving walls of Castle Shotgun is a ferociously silly one, but who are we to deny a young man his wanderlust? So, we wish him all the very best and hope to see him offering occasional revisits to his singular blend of oddball comic analogy, passionate argument for a little-known gaming cause and panicked, determined diarising of disaster on RPS again sometime.

Quinns has already listed his greatest hits – the Quits, if you rather appropriately will – but you can browse the complete Smithsonian archive here. Sniff.

Farewell for now, young Quintin. Let your travels take you to grand places of merriment and fascination, and no doubt we shall see your fine words grace these pixel-pages again soon.

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Quinnswatch: Startopia Retrospective

By Kieron Gillen on June 7th, 2010.

I always remember Ste Curran talking about his favourite thing in Startopia was going up to the Biolab, pulling the camera back so you could just watch space and sitting and relaxing. Awesome game.

Do you miss Quinns? We miss Quinns. His gangly form is still making his way around the world with only a backpack and a delightful girlfriend to keep him safe. He may be gone, but is clearly not forgotten by Eurogamer, who’ve published a retrospective of Mucky Foot’s finest hour, Startopia. He says things like…

It was Babylon 5 run by the Muppets, which is about as flippant a comparison as the game itself.

Which certainly sounds like Quinns. Anyway, read more here and wish for Quinns to hurry on home. And while we’re talking Mucky Foot, I’m reminded of the article I wrote about their rise and fall a couple of years back. You can read that too.

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Help RPS! Whorecraft: Graphics Quest

By Alec Meer on April 15th, 2010.

Today, RPS has a quest for you. A quest of great import but little time to perform it in. Do you live in Ireland? Do you own a decent graphics card you could spare to be without for a couple of days? Only you can save our gnomish rogue Quintin The Tight. He has great rewards for you…

[Update: Not anymore, he doesn't! Our thanks to hero-reader Daniel Klein for fixing our hardware woes. Your prize is enroute.]

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Napoleon Dynamite: EG Napoleon Review

By Kieron Gillen on February 26th, 2010.

I love this screenshot.

Since we’re probably not doing a Wot I Think, I thought it worthwhile to point everyone in the direction of Boy Wonder Quinns’ Eurogamer review of Napoleon: Total War. Wherein he starts like this…

So, Napoleon finally gave me the battle I wanted from Empire.

And continues in an agreeably histrionic historical vein.

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Battle Klaxon: Neptune’s Pride Before A Fall

By Kieron Gillen on February 10th, 2010.

I almost edited this screenshot to remove important data from it. That's bloody Neptune's Pride.

The RPS battle of Neptune’s Pride treads steadily on. We’re reaching that late-1917 in WW1 period of exhaustion, and we’re still trying to work out how we’re going to write it up. However, to get a taste for it, here’s Quinns writing about it for Game Set Watch. He sums up the game so…

Neptune’s Pride is a game of two things:

#1: Intergalactic War
#2: Being a jerk

He’s not entirely wrong. Read more here.

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You Love Us: Quinns On Love Beta

By Kieron Gillen on January 21st, 2010.

Mean, moody, magnificent. But enough about Quinns, let's talk about Love, or something. BORED NOW. NEED MORE TEA.

Here’s a little quick thing for you while Quinns and I work on the penultimate (or is it?) part of Gameboys from Hell. Quinns has also done some hands-on-impressions of Love for Eurogamer. You can read them over here. It’s also worth noting that the first forty or so posts in the comment thread are a kind of performance art. Hurrah!

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Quinns Reviews Solium Infernum

By Kieron Gillen on December 9th, 2009.

This chap looks a lot like Quinns.

Hell – now there’s a setting for a video game. Hell lets a game’s artists and writers run naked and wild and free, and in just-released indie strategy game Solium Infernum it also happens to tease out some hugely intelligent design ideas. I’m glad for that, because it balances out the damage done to my precious brain every time I see footage from Dante’s Inferno. Man, that game. You take not only a nonviolent epic poem but the single most nightmarish and psychedelic setting known to Western civilization and you use it to make… a God of War clone? Are you kidding?

By contrast, Solium Infernum is a turn-based, play-by-email creation, and it’s my second favourite game this year. Good year for demons, I guess.

As I said, it’ll be a while before an RPS Solium Infernum review, but Quinns reviewed it over at Game Set Watch. What that boy said. He’s not entirely stupid.

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Nude Descending A Star: The Naked Void

By Quintin Smith on October 1st, 2009.


I’m scared. Here’s what I fear: I fear The Void is going to be the subject of unjust moral outrage because it features female nudity.
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Wot I Think: The Void

By Quintin Smith on September 29th, 2009.


[It seems to have gone through nearly as many name alterations as the Sugababes have line-up changes. It's the sequel to RPS-championed Russian existentialist minor classic Pathologic, the game Walker described as Oblivion with cancer. It's finally translated to English. It's time to send the man who Butchered Pathologic to see Wot He Thinks of The Void...]
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The RPS Electronic Wireless Show 30

By RPS on September 18th, 2009.

Down with TXT

Come the hour, come the men. Come the hour to podcast, come the three men (eventually). Quinns, Alec and Kieron gather in a (mostly) hungover state to discuss important things. You can download the file here, subscribe to it by RSS with this, or get it on iTunes from here. Hurrah! Also, you’ll find the full list of chat-topics below…
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Officially Unintelligent: AI War Versus RPS Part 1

By Kieron Gillen on August 28th, 2009.

When I blogged about AI War’s demo, an idea struck me. It’s eight players co-op mass-scale space-RTS against apparently only of the most vicious AIs yet seen in gaming. Could we get enough people together to have an eight player game? No, we couldn’t. Seven? No. Six? No. Five? No. Four? No. Two? No. One? No. But three? We totally managed a three-player game. So Quintin, Alec and myself gathered one afternoon to start a battle for the future of humanity against an unrelenting evil AI. Nothing would ever be the same again, except for all the things that were totally unchanged.
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