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Posts Tagged ‘Quinns’

You Love Us: Quinns On Love Beta

Posted by Kieron Gillen on January 21st, 2010.

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Mean, moody, magnificent. But enough about Quinns, let's talk about Love, or something. BORED NOW. NEED MORE TEA.

Here’s a little quick thing for you while Quinns and I work on the penultimate (or is it?) part of Gameboys from Hell. Quinns has also done some hands-on-impressions of Love for Eurogamer. You can read them over here. It’s also worth noting that the first forty or so posts in the comment thread are a kind of performance art. Hurrah!

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Quinns Reviews Solium Infernum

Posted by Kieron Gillen on December 9th, 2009.

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This chap looks a lot like Quinns.

Hell – now there’s a setting for a video game. Hell lets a game’s artists and writers run naked and wild and free, and in just-released indie strategy game Solium Infernum it also happens to tease out some hugely intelligent design ideas. I’m glad for that, because it balances out the damage done to my precious brain every time I see footage from Dante’s Inferno. Man, that game. You take not only a nonviolent epic poem but the single most nightmarish and psychedelic setting known to Western civilization and you use it to make… a God of War clone? Are you kidding?

By contrast, Solium Infernum is a turn-based, play-by-email creation, and it’s my second favourite game this year. Good year for demons, I guess.

As I said, it’ll be a while before an RPS Solium Infernum review, but Quinns reviewed it over at Game Set Watch. What that boy said. He’s not entirely stupid.

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Nude Descending A Star: The Naked Void

Posted by Quintin Smith on October 1st, 2009.

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I’m scared. Here’s what I fear: I fear The Void is going to be the subject of unjust moral outrage because it features female nudity.
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Wot I Think: The Void

Posted by Quintin Smith on September 29th, 2009.

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[It seems to have gone through nearly as many name alterations as the Sugababes have line-up changes. It's the sequel to RPS-championed Russian existentialist minor classic Pathologic, the game Walker described as Oblivion with cancer. It's finally translated to English. It's time to send the man who Butchered Pathologic to see Wot He Thinks of The Void...]
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The RPS Electronic Wireless Show 30

Posted by RPS on September 18th, 2009.

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Down with TXT

Come the hour, come the men. Come the hour to podcast, come the three men (eventually). Quinns, Alec and Kieron gather in a (mostly) hungover state to discuss important things. You can download the file here, subscribe to it by RSS with this, or get it on iTunes from here. Hurrah! Also, you’ll find the full list of chat-topics below…
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Officially Unintelligent: AI War Versus RPS Part 1

Posted by Kieron Gillen on August 28th, 2009.

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When I blogged about AI War’s demo, an idea struck me. It’s eight players co-op mass-scale space-RTS against apparently only of the most vicious AIs yet seen in gaming. Could we get enough people together to have an eight player game? No, we couldn’t. Seven? No. Six? No. Five? No. Four? No. Two? No. One? No. But three? We totally managed a three-player game. So Quintin, Alec and myself gathered one afternoon to start a battle for the future of humanity against an unrelenting evil AI. Nothing would ever be the same again, except for all the things that were totally unchanged.
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Gaming Made Me: Friends Of RPS Panelosity

Posted by RPS on July 10th, 2009.

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Don't worry. No Leisure Suit Larry.

Alec suggested we do Gaming Made Me – ooh – last Friday? Being RPS, we only got around to working out anything on Monday morning. It takes until Tuesday to realise how special it feels, and we should pursue it. Also, we realise that since there’s only four of us, it totally means we’re lacking a post for Friday. So we quickly drop a mail to a number of RPS contacts in hope that some of them could say something by Friday. And some of them totally did. In fact, some said so much we’re extending the run of articles until at least Monday. But here’s a punchier panel, where developers like Soren Jonson, Paul Barnett, Rod Humble and Erik Wolpaw and journalists like Tom “Tom Bramwell” Bramwell and Quinns talk about their formative games. And, of course, more if any devs care to write in and share, do so.

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Frontier Psychiatry: Wurm Online Interview

Posted by Quintin Smith on June 8th, 2009.

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As anyone who picked up the last issue of PC Gamer UK might know – it’s the one with Starcraft 2 cover and the massively redesigned editorial – some friends and I have been playing a lot of Wurm Online. Since then I got in touch with developer Rolf Jansson, and you can read his answers to my questions below. But first I need to explain Wurm.

The best way to describe Wurm is as a high fantasy Eve Online, and it’s interesting for exactly the same reasons as Eve and a few more besides. While Eve starts you off in a space-faring milk float with a mining laser, in Wurm you begin as a hopeless peasant with… well, this:

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RPS Interviews Ice Pick Lodge

Posted by Quintin Smith on February 3rd, 2009.

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And now, in a feature I like to call Forbidden Discourse: The Oily Fruit of the Broken Heart, we present an interview with Ice-Pick Lodge CEO Nikolay Dybowskiy and all-purpose Ice Pick developer Aleksey “the LxR” Luchin. Ice-Pick are of course the Russian studio responsible for the award-winning Pathologic and The Void, two fascinating PC games.

I could give this chat an introduction about how the attitude that comes across in it gives me hope, but screw it. Instead I’ll just say that this interview proves just how much these guys are Doing It Right.
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Tron in 3D And Awesome: Armagetron

Posted by Quintin Smith on September 30th, 2008.

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Light Bikes, eh?
I’m sick of talking to you guys about games that are either old, flawed, or old and flawed. If you hit the Quinns tag on RPS right now the site becomes some kind of miserable gaming emergency ward where I run around administering adrenaline to my dying loved ones before they disappear forever. Enough of that shit! Today I’m going to tell you about one of my favourite games that’s actually playable online, easy on your system, costs nothing and could easily end up starting a tiny fire in that dusty heart of yours. It’s called Armagetron and it’s about as perfect as freeware gets.

It’s pretty easy to explain, too. It’s the perfect evolution of a Tron Lightbikes sim. Course, that might mean nothing to you, in which case it all gets a little harder to explain. Here we go!
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