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Posts Tagged ‘QWOP’

QWOP A Load Of Poleriders

By Craig Pearson on November 8th, 2011.

Make up your own filthy alt-text.
Poleriders is from Bennet Foddy, the delightful academic who has you thrashing your limbs to run 100m in QWOP. It’s an interesting take on the traditional and noble art of the pole vault, adding a ball and an opponent. I personally think “Pole-Lolting” is a more accurate title, because it’s one of the funniest things I’ve played in a while.
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Not Drowning But Flexing: GIRP

By Alec Meer on March 28th, 2011.

I wouldn't even make the first ring in real life

Suddenly everywhere today: this brilliant but monstrous physics game about rock-climbing, drowning and muscle-flexing. Indie browser game/punishment GIRP is vaguely akin to sleepy mobile puzzle title Ancient Frog (itself now on PC too), but driven by desperation, confusion, horror and something that feels like genuine physical exhaustion. Clever. Tight. Panic-inducing. Sportsmanlike nonetheless.
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Born To Run: QWOP

By Kieron Gillen on November 25th, 2008.

The sax solo in born to run is just awesome

We haven’t posted about QWOP yet, have we? It’s the webgame that’s turned up in most of my game related conversations for the last few week or so, so it’s probably best we give it at least a nod. Its a running game, with direct control of thighs and calves, and is the most ill-conceived attempt to directly simulate human experience since Trespasser’s sinister floating limb. Brrr. In a real way, it’s this year’s Sumotori Dreams. And a couple of videos beneath the cut…
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