Posts Tagged ‘racing-cars’

Good Griddance: GRID 2

By Adam Smith on September 27th, 2012.

I know about as much about racing cars as I do about building cars. Both jobs are better left in the claws of robots than in my own incapable hands. However, I have watched and scrutinised two pre-alpha videos of GRID 2 in order to pick out the most important details. Both videos have cars driving around quite fast before any collisions happen and when they do happen they are bumps rather than crashes. That’s the most important thing of all because if I’m not encouraged to drive into other vehicles within twenty seconds of pressing ‘new game’, chances are I’m going to be rubbish at GRID 2.

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Race 07 Demo

By Jim Rossignol on September 8th, 2007.

We at RPS enjoy Touring Cars best of all the track-based motorised racing, because they look like they’re having the most fun. What a shame then that the Race 07 Demo runs appallingly badly on this PC (Dual Core, 7800GT). Of course, this being the nebulous world of PC gaming, it might run entirely fine on your identically specced PC, so if you like a bit of serious fast car frippery then you might want to have a go. The demo can be downloaded from here, or grabbed via Steam. In fact it installs itself on Steam where-ever you get it from, so that might just be the best option.


A BMW at about 10fps.

This might have been my least interesting post so far. I’m sorry. I’ll do better next week.

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