Posts Tagged ‘Racing’

VRROOM! Need For Speed Most Wanted’s MP Trailer

By John Walker on August 15th, 2012.

IWANTITNOW

I have drawn a graph to explain how excited I am about Criterion’s Need For Speed: Most Wanted. You can see it below. Up here I’ll instead comment on just how weird it is to be talking positively about Need For Speed. So recently it was the wideboy gaming release, a new copy out every Christmas for people who wear their caps sideways and speak exclusively without consonants. And now look at it – it’s a sequel to what is unquestionably (I’m in charge here) the most fun driving game of all time, Burnout: Paradise.

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Bird’s Eye Vroooom: Real World Racing

By John Walker on August 13th, 2012.

Also, make a police chase game like this, pleasethankyou.

Italian devs Playstos Entertainment have announced a rather novel looking racer. Real World Racing is a top-down racing game that focuses on realism, rather than arcade antics. Also, it’s using photographs instead of graphics. Photo-realistic graphics!

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Engines Of Destruction: Gas Guzzlers

By Adam Smith on May 18th, 2012.

Gas Guzzlers: Combat Carnage is sort of a 3D Death Rally, or at least that’s what it looks like and that’s reason enough for me to be quite eager to see if that’s what it plays like. Customisable cars with guns on top drive around and pretend to race each other while actually only really caring about exploding one another. It’s out in just four days today if the press release that just landed is to be believed more than the official website. Apparently it’s a “fast-paced addictive combat racing game”. A shame then that the trailer below spends two or three minutes adjusting its mirrors before actually igniting into anything that could be described as “fast-paced”.

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Formula For Success: Breaking Into Driving Games, Part 2

By RPS on February 17th, 2012.


If you missed part one of Craig Lager‘s two-part guide to getting going in proper racing games, that’s here. Now read on for the final part, covering advanced techniques, what high-end kit to pick up and which games will best make you wheely good.

Everyone will tell you that the most important thing with racing is consistency. One really fast lap is nothing compared to being able to do 15 fast laps in a row. You need to do some long races. Pick a circuit you know, set the lap count high and go. If you have it, F1 is perfect for this because you can turn all the assists off, set up a 100% race length race and drive for 80 or so minutes with a few flashbacks in the bank in case you mess everything up on the last couple of laps. When you’re done and happy, it’s time to think about wheels again because we’re heading in to all-out sim territory.

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Off To The Races – Breaking Into Driving Sims, Part 1

By RPS on February 15th, 2012.

17% of all RPS images are now vintage black and white photographs

Mr Craig Lager of GamingDaily fame takes to the podium to present a two-part guide to getting started in – and ultimately mastering – racing games. You can do it!

“You’re not braking to slow down here, you’re braking to put weight at the front of the car so it’s easier to turn in” – my driving instructor shouts to be heard over the Lotus’s engine. “Pull it in here. No, more! I want to feel it rumbling over the curb”. I’m driving a Lotus Exige around a short circuit at Silverstone – part of a track day I got invited to. Earlier I’d taken a Megane touring car around, and next they were putting me in a Ferrari 430 and at some point on this day, something clicked and I wanted to race cars forever.

I‘ve always liked racing games, sure. I played the popular stuff where you can happily fling a car around a track with the expectation of winning if not on the first go, then at least in a couple of tries – but that day opened my eyes. Racing isn’t about burying the accelerator as much as possible and power-sliding around corners.

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One Red Light: F1 2011 Launch Trailer

By John Walker on September 20th, 2011.

The crowd still looks rubbish, and that's what's important.

“Codemasters: Birmingham” really doesn’t have the same ring to it as “Eidos: Montreal” or “2K Czech” does it? But despite its inauspicious origins, their F1 2011 is looking pretty snazzy. Also, from my non-F1-caring-about perspective, massively daunting. It reminds me of when F1GP2 came out in 1734, and my tiny brain couldn’t understand why you’d play a game where touching gravel once in three hours was a game over. But that’s because I’m an idiot of the highest order. Check out the launch trailer for the game below.

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Cars Take Off: Trackmania 2 Canyon Out

By Adam Smith on September 15th, 2011.

CARS DON'T BEHAVE LIKE THAT

Trackmania 2 Canyon is available right now as a digital purchase straight from its very own official website. It’s the game with an obscene amount of player-controlled cars racing around thousands upon thousands of physically impossible tracks. The game uses Nadeo’s own ManiaPlanet system for updates and downloads, which is why it’s only available direct from the website. That may change but don’t count on it. As we reported previously, despite Ubisoft being the publishers they have stated that there will be no always-online DRM check. John checked exactly how the game does work offline and his findings are below, along with a launch trailer.

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Ballsy: Proun Will Be Pay What You Want

By John Walker on June 15th, 2011.

I might not be able to play for just staring at it.

You may remember Proun, the puzzle racing game we first mentioned in 2009. The one with that blisteringly pretty trailer. The good news is, it’s out later this month, on the 24th. The better news is, it’s pay what you want. There’s an exclusive look at the new trailer below.

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Cargasm Is Actually A Thing

By John Walker on March 30th, 2011.

It's like London ON YOUR SCREEEN.

We all react differently the first time we learn there’s a game called Cargasm. Jim’s reaction last August was to demand that Twitter come up with other ‘gasm names. Mine was to go into denial until there was video evidence. There is now video evidence.

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Bit Of Posh: Test Drive Unlimited 2

By John Walker on December 8th, 2010.

A car, yesterday.

Come on open world racing games, smarten up. After the weak Need For Speed World, and the almost great Need For Speed: Hot Pursuit, I’m now banking my hopes on next year’s big-money, big-car Test Drive Unlimited 2. The original Test Drive Unlimited also fell into the “almost great” category, so I’m very much hoping to see even more this time. To get an idea of whether that’s happening, there’s a new trailer below.

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Wot I Think: Need For Speed: Hot Pursuit

By John Walker on November 19th, 2010.

Well heellllllooooooooooo there.

Criterion’s approach to the Need For Speed franchise, an all new Need For Speed: Hot Pursuit, is out in the UK today. I’ve spent an awful lot of this week racing about its many challenges, and have clocked up enough miles to feel ready to tell you Wot I Think.

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