Posts Tagged ‘radical-entertainment’

The Other Thing: Prototype 2

By Jim Rossignol on December 13th, 2010.


Ah yes, that was the other thing that got revealed at the weekend: Radical are working on a sequel to their open-world eviscerate ‘em up, Protoype. A cinematic trailer (posted below!) introduces the new lead, a soldier who, having survived the first game, has now been all mutated and stuff to take down the original protagonist, the murderous/monstrous Alex Mercer. Well, whatever, I am just looking forward to some more running up buildings and making giant spikes explode out of the ground. That’s the stuff.
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Wot I Think: Prototype

By Alec Meer on June 16th, 2009.

On sale now is the oft-delayed open-world anti-hero killathon by Radical Entertainment, they of the hugely enjoyable console romp The Incredible Hulk: Ultimate Destruction. Prototype’s concept is similar, but it now stars a surly guy in a hoodie rather than the unjolly green giant. Promising an absurd level of mayhem and violence, can this possibly achieve the omnipotence it promises? Here’s my take on it. I even wore a hoodie while I wrote it.
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Prototype: The Story

By Jim Rossignol on April 4th, 2009.


Do we care about the story of ultra-death freeformer, Prototype? Perhaps not, but it still has one: a tale of memories sucked out of brains the hard way, and New York City as an evolving character. It’s explained below the cut, and it might just surprise us with phrases like “the buildings themselves become infected.” The story trailer also suggests that there’s some level of interactivity in piecing together the protagonist’s memories, as well as introducing two new characters: Alex’s sister, and a helpful pathologist. Thanks, Pathologist.
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Prototype: NYCC (Much) Cop?

By Kieron Gillen on February 12th, 2009.

KER-DEAD!
[I was at New York Comic Con last week. Between doing what I do at comic cons (i.e. drink), I found some time to have a quick crack at a load of games on the floor. Quick cracks. I’m going to write up the ones that stick in the memory.]

A kid in his early/mid teens – 14 tops – is watching me play for all my time with Prototype. As we walk away, he virtually gasps “I am so getting that”. I can only agree, and I’m not that surprised that he said so. Despite being an adult game, it’s the sort of adult game that not-too-strictly-adults are going to adore.
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NYCC: Prototype

By Jim Rossignol on February 7th, 2009.


Prototype is back on course for release in June, and has had a big showing at NYCC. It’s perhaps a little less impressive than it was when we saw it a year ago, but hopefully all that extra time will pay off. The three-way biologic war on the streets of NYC still looks ludicrously violent. I think Gillen is going to unload some thoughts on this next week, having seen it at the show, so I’ll leave you to the walkthroughs.

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Whee! Prototype For Summer ’09

By Jim Rossignol on January 8th, 2009.


Hulk-meets-GTA open-world absorb ‘em up Prototype has been heavily delayed, with the game now due for release in the summer of 2009. (Assuming we have a summer this year, and that hasn’t been cancelled due to budgetary constraints). The free-running organ-burster remains a contender for high accolades of action-game excellence, especially when contrasted with the other lacklustre run-and-jump games from the past 18 months. The pedigree of developers Radical Entertainment is pretty good, having impressed us with Hulk: Ultimate Destruction back in the previous console generation. All this means, of course, that the hype machine has been set spinning again with a superb action-splatter trailer to kick off the year, which is posted after the jump. The staged demo of this game at GDC 2008 was one of the highlights of the conference for me, and I still have high hopes for the finished game.

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Prototype Co-op Not Dead?

By Jim Rossignol on June 13th, 2008.


Videogaming247 have scooped a chat with Prototype bossman Tim Bennison, and he revealed that the supposedly canned multiplayer mode might still find its way into the game.

“We’re trying to create the best possible single player experience. It’s an origin story and if we are successful, we’re hoping it’s the start of a franchise. But to do this, you’ve got to establish a great core single player experience. Having said that, we are still evaluating multiplayer to see if we can make it work in our development schedule.”

Prototype was due to be out for Christmas, but now sits in May 2009. As we’ve previously mentioned, we’re fairly excited about this game and co-op could potentially be icing on some kind of special cake.

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Two Prototype Trailers

By Jim Rossignol on April 28th, 2008.

This first trailer has our mutant protagonist using conventional projectile weapons, which I’m oddly disappointed by.

GameTrailers, you can appropriate our DNA anytime…

Second, longer trailer video after the jump, going into a bit more detail about the whole city combat thing.

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More Protohype

By Jim Rossignol on April 10th, 2008.


Looks like I am in a grumble-place this morning. What is up with the new Prototype website? Could it take any longer to get at actual information? Sheesh. Anyway, I’ve grabbed a bunch of the best screenshots and posted them after the jump. You can click on any of them, including the one above, for the high-res image.
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Prototype Multiplayer Scrapped

By Jim Rossignol on March 30th, 2008.


From this interview:

Why was multiplayer cut from PROTOTYPE?

Tim Bennison: From its inception PROTOTYPE was planned first and foremost as a single player open-world/action game. Naturally, with Alex’s genetically mutated shape-shifting abilities, we started to explore what would happen if he were to sub-divide into two PROTOTYPEs and what kind of multiplayer gameplay we could create around that concept. We’ve been looking at this potential multiplayer idea much more closely as PROTOTYPE’s development has been progressing, and while it’s a great concept and gameplay bonus, our conclusion is that we won’t be able to pull it off with the same level of quality and polish that we’re aiming for with the original single player story.

And yet something tells me that a slightly rough-around-the-edges city combat game where you’re playing alongside a friend would still be more compelling than the single player game, no matter how polished. Just look at Crackdown. This seems like a really unhealthy decision, and I wonder whether co-op actually broke something major in the game’s innards.

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Prototype: The GDC Presentation

By Jim Rossignol on February 25th, 2008.


One of the most impressive sessions I was able to attend at GDC was the discussion of Open Worlds in the context of the development of Prototype, as hosted by Tim Bennison and Eric Holmes of Radical Entertainment. Much of the presentation was focused around the nature of developing open world environments and the way in which systems interconnect to provide options for players within those kinds of game worlds. Interesting stuff, if spider-diagrams of game systems and possible player actions are the kind of thing that draw you in.

The showpiece of the session, however, and the reason many of us were there, was to watch Holmes play through a large slice of the game. And, well, I think my interest in this game has now been validated.
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Radical Redesign: Tim Bennison on Prototype

By Jim Rossignol on February 12th, 2008.


Time to take closer look at Prototype. After the jump we talk to one of Radical’s key producers about what makes this game one of the more interesting action titles in 2008.

It might not have found its way to the PC, but Hulk: Ultimate Destruction remains one of our favourite games of recent years. It was a rough, tough attempt to bring the Angry Green Giant into a freeform game world in satisfyingly destructive way. Smashing stuff up in an urban environment, while /still/ getting dragged along by the overall story, was superbly engrossing. It delivered the comicbook concepts of leaping across the cityscape and brutalising your enemies (and nearby scenery) with enormously over-the-top superpowers in a way that few games have managed. (Although City Of Heroes had better super-leaping, arguably.) Ripping up lamposts to use as a bat or scrambling up the sides of buildings might not be a completely original idea, but it was joyously realised Ultimate Destruction. It’s also the main reasons why we’re so interested in Radical’s next game: Prototype. Once again you’re facing unlimited urban carnage, this time with all the physics and texturised prettiness than modern machines can handle. Executive producer on the project, Tim Bennison, was kind enough to take some time out and talk to us about the game at length.
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Prototype

By Jim Rossignol on December 10th, 2007.

Another game to keep an eye on in 2008 is Prototype from Radical Entertainment. While their development history is a bit patchy, they did make the awesome The Incredible Hulk: Ultimate Destruction, which gives me great hope for prototype. Where Hulk was all about going mad in an urban environment, so Prototype is a kind of hyper-accelerated free-running, with the superhuman protagonist fighting and leaping his way through a futuristic New York city. Think Assassin’s Creed starring a superhuman shape-shifter. If they can avoid draping the action in knuckle-gnawing exposition it might actually be good fun too…


Thanks, Game Trailers. You’re our favourite superhuman amnesiac.

We’re hoping to bring you some more news on Prototype after Christmas.

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