Posts Tagged ‘RAGE’

Stop Teasing Me With Fake Freedom

By Jim Rossignol on October 19th, 2011.

Freeeedooooo...no.
And in the game! Ahaha! Ah. My little joke about Determinism there. What this is really about is how I feel after playing Rage, which is a feeling not uncommon to gaming throughout the ages: the feeling that the options a game presents are actually an illusion. Read on for ramblings…
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Byte vs Brick: Week Ending Oct 15

By Alec Meer on October 17th, 2011.

Lists! Two of ‘em, in fact. But what do these lists do? They compare the top-ten selling PC games of last week on Steam with the top-ten selling PC games of last week at UK retail. What could we learn from them? Nothing, probably. Apart from which game companies became slightly richer over the last few days. Well done, those companies.
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Rage: Surprises And Miseries

By Alec Meer on October 12th, 2011.

this wouldn't have happened in the Voodoo 2 days. Actually, it probably would. And you wouldn't have had much internet to help.

Question to the floor: how’s everyone doing with Rage at the moment? There seem to be mixed reports as to the efficacy of the recent patch – for some it did the trick, for others (especially on ATI cards – our own John Walker claims the game is still more or less unplayable on his 5850) it didn’t help the glitching and texture pop-in, and others still have claimed it made things even worse. Carmack claimed on Twitter yesterday that id are still monitoring forum reports, and suggested those experiencing difficulties browse said forum for help. They’re worth a check, even though it’s massively tiresome to have to do so for a game you paid good money for, as there are a raft of fixes and tweaks doing the rounds – most of which at least involve only the relatively simple act of downloading a replacement config file.
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Byte vs Brick: Week Ending Oct 7

By Alec Meer on October 10th, 2011.

Again! Again! It’s our theoretically regular comparison of Steam’s top ten best-selling games over the last week with the same at UK retail. Will Rage have stormed its way to the top despite the outrage and buck-passing surrounding its technically-troubled PC launch? Or will foot-to-ball have conclusively proven that an Englishman’s national sport is more important to him than pretending to be a time-lost survivor of a planet-wide apocalypse? And will retail be a mess of Sims games while Steam is a confusing muddle of pre-orders, deeply discounted returning titles and new entries? Take my hand. Where we’re going, there be tables.
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Rage: Settings Patch/Carmack On PC Probs

By Alec Meer on October 9th, 2011.

Looks lovely... from a distance

id’s legendary robo-brain John Carmack has broken the developer’s rather inadvisable silence about the mucky state of Rage at launch on PC last week. Apology? Nah? Accepting blame? Nah. It’s all ATI’s fault that id released a game designed for future rather than existent drivers, he says. Oh, and the reason the game, once working, is still not as super-shiny as we might have hoped is because “We do not see the PC as the leading platform for games.” Here we go again.

In happier news, the first Rage patch is out, and thank the god of textures, it introduces a much-needed graphics settings menu to the game.
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Wot I Think: Rage

By Alec Meer on October 6th, 2011.

Driving along in my automodeathbile

Rage, the first id game since – careful now – Doom 3 – came out on Tuesday in American climes, and is due in the retailer-oppressed UK tomorrow. After initially losing a day to the PC version’s notorious technical problems, which ultimately led to picking up a different graphics card and manually tweaking configuration files, I’ve since been haring my way through its wastelands and tunnels, on foot and on wheels, and I’m ready to offer my verdict. Return to form, exploring new frontiers or compounding age-old problems? Let’s find out, stranger.
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Sweet Desert: Fixing Rage’s Texture Problems

By Jim Rossignol on October 6th, 2011.

I wonder what they had to tweak to get that working.
Alec and myself are busy playing Rage, and rather enjoying it, actually. That said, we had to do quite a bit of tweaking to get the damned thing working ok. We both used the fix detailed here in combination with enabling the GPU transcoding thing, while also updating drivers (particularly important for ATi cards). This seems to address most of the texture pop-in issues, and apparently ups the texture res, too. You’ll ideally need a card with 1.5gb VRAM to get a step up in texture quality, and if you have 3gb or more it’s reportedly possible to go higher still, although this article on the Geforce site said they found no immediate differences. Anyone with enorm-VRAM able to confirm?

Bethesda echo these and other fixes here.

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Working Rage ATI Fix Now Out

By Alec Meer on October 5th, 2011.

Why, that’s the most boring headline I’ve ever written here. Still, it’s late, I’m tired, I’ve spent half the day unsuccessfully trying to track down an NVIDIA card so I can play Rage without feeling nauseous, but now I don’t have to because ATI have put out a fix for the unhappy state of the game on Radeons. Unlike the first supposed fix, this makes things better rather than worse.
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Raging About Rage PC

By Alec Meer on October 4th, 2011.

Good news! Rage is now on my PC, and I have begun to play it. I am excited to be doing so, based on what I’ve played of the game previously.

Bad news! I’m seeing quite a few technical problems on my PC. To the point where I’m not sure I can keep playing. Sounds like I’m not alone either.
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Rage: Two Barrels Is A Commercial Incentive

By Jim Rossignol on September 29th, 2011.

Temptress.
Yeah, all this malarky about pre-order bonuses leaves me a bit uninterested, and I tend to gloss over such news. This one, however, had me say “Aw.” And also “C’mon.” You know in that imploring, almost disbelieving way? The double barrel shotgun in Rage is only (so far) available if you pre-order, and therefore get the Anarchy edition. So a post-apocalypse game, by Id, where the sawn off double-barrel shotgun is only available as a bonus item.

Really? C’mon. There’s a bunch of other pre-order items, if you care, and they’re illustrated in the video below. (Worth noting: Bethesda tell us that we won’t be getting any early access to the PC version of the game, so we can’t review it before it comes out, so we can’t tell you whether or not to pre-order! Ha.)
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Going Balloonistic: Rage

By Adam Smith on September 26th, 2011.

nothing is exploding on this picture for some reason

Just in case anyone was worried that Rage might end up just being Slightly Miffed, the launch trailer, which you may have seen on a televisual device, has come along to remind us what the game is really about. Angry music and mutants being clobbered. Of course, there is actually more to it than that but it’s important to emphasise that the following things will be happening: giant mutants will clamber toward you threateningly, vehicles will flip over and explode, and balloons will deliver explosive payloads to incredulous enemies. See below for proof.

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RPS Demands: We Want Keen DLC For Rage

By Lewie Procter on September 14th, 2011.

*artists impression
It’s a simple enough demand, I think. Yes, id, we’ve been increasingly impressed with the constant trickle of promotional trailers you’ve put out for Rage over recent months, and you’ve proven that Mr. Carmack is fully capable of talking the talk. But are you big enough to take on outside feedback? Will you listen to our plea? We think it’s about time for the Commander to return to our screens, and some form of DLC for Rage seems like the perfect opportunity. Read the rest of this entry »

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Menshoots: See Rage’s Co-Op Mode In Action

By Jim Rossignol on September 8th, 2011.

I was talking to an American recently about this stuff and he called it bro-op. And I set him on fire.
It’s often the case that companies release one trailer that gives away more about how a game will actually play that all the other trailers combined. I get the feeling this might be the one for Rage, which really does seem to convey a lot about how the game is going to look and play, present its UI, and everything else. Perhaps it’s something to do with being able to see a player’s viewpoint and at the same time seeing him from the perspective of his buddy, but I’m getting a really good sense of how the game will deliver itself from this. Take a look and see if you agree.
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