Posts Tagged ‘RAGE’

Sweet Desert: Fixing Rage’s Texture Problems

I wonder what they had to tweak to get that working.
Alec and myself are busy playing Rage, and rather enjoying it, actually. That said, we had to do quite a bit of tweaking to get the damned thing working ok. We both used the fix detailed here in combination with enabling the GPU transcoding thing, while also updating drivers (particularly important for ATi cards). This seems to address most of the texture pop-in issues, and apparently ups the texture res, too. You’ll ideally need a card with 1.5gb VRAM to get a step up in texture quality, and if you have 3gb or more it’s reportedly possible to go higher still, although this article on the Geforce site said they found no immediate differences. Anyone with enorm-VRAM able to confirm?

Bethesda echo these and other fixes here.

Working Rage ATI Fix Now Out

Why, that’s the most boring headline I’ve ever written here. Still, it’s late, I’m tired, I’ve spent half the day unsuccessfully trying to track down an NVIDIA card so I can play Rage without feeling nauseous, but now I don’t have to because ATI have put out a fix for the unhappy state of the game on Radeons. Unlike the first supposed fix, this makes things better rather than worse.
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Raging About Rage PC

Good news! Rage is now on my PC, and I have begun to play it. I am excited to be doing so, based on what I’ve played of the game previously.

Bad news! I’m seeing quite a few technical problems on my PC. To the point where I’m not sure I can keep playing. Sounds like I’m not alone either.
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Rage: Two Barrels Is A Commercial Incentive

Yeah, all this malarky about pre-order bonuses leaves me a bit uninterested, and I tend to gloss over such news. This one, however, had me say “Aw.” And also “C’mon.” You know in that imploring, almost disbelieving way? The double barrel shotgun in Rage is only (so far) available if you pre-order, and therefore get the Anarchy edition. So a post-apocalypse game, by Id, where the sawn off double-barrel shotgun is only available as a bonus item.

Really? C’mon. There’s a bunch of other pre-order items, if you care, and they’re illustrated in the video below. (Worth noting: Bethesda tell us that we won’t be getting any early access to the PC version of the game, so we can’t review it before it comes out, so we can’t tell you whether or not to pre-order! Ha.)
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Going Balloonistic: Rage

nothing is exploding on this picture for some reason

Just in case anyone was worried that Rage might end up just being Slightly Miffed, the launch trailer, which you may have seen on a televisual device, has come along to remind us what the game is really about. Angry music and mutants being clobbered. Of course, there is actually more to it than that but it’s important to emphasise that the following things will be happening: giant mutants will clamber toward you threateningly, vehicles will flip over and explode, and balloons will deliver explosive payloads to incredulous enemies. See below for proof.

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RPS Demands: We Want Keen DLC For Rage

*artists impression
It’s a simple enough demand, I think. Yes, id, we’ve been increasingly impressed with the constant trickle of promotional trailers you’ve put out for Rage over recent months, and you’ve proven that Mr. Carmack is fully capable of talking the talk. But are you big enough to take on outside feedback? Will you listen to our plea? We think it’s about time for the Commander to return to our screens, and some form of DLC for Rage seems like the perfect opportunity. Read the rest of this entry »

Menshoots: See Rage’s Co-Op Mode In Action

I was talking to an American recently about this stuff and he called it bro-op. And I set him on fire.
It’s often the case that companies release one trailer that gives away more about how a game will actually play that all the other trailers combined. I get the feeling this might be the one for Rage, which really does seem to convey a lot about how the game is going to look and play, present its UI, and everything else. Perhaps it’s something to do with being able to see a player’s viewpoint and at the same time seeing him from the perspective of his buddy, but I’m getting a really good sense of how the game will deliver itself from this. Take a look and see if you agree.
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Interview: The Rage & Lust of id’s Tim Willits

This is not Tim Willits. Although he did used to have a moustache

Immediately after sitting down for a surprising hour with id’s forthcoming shooter Rage, I collared creative director Tim Willits for a quick chat. Covered: how close to finishing the game id are, how they hope to do DLC right, how people are playing the game in different ways, how… noteworthy he found some of the game’s female voice actors, and Rage’s ‘imperfect is good’ approach to character design.
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A Surprising Hour With Rage

No, that's not the one I fancied

While Dishonored was the best thing I saw at Gamescom by a long shot, bagging the bonus invisible award of ‘most pleasant surprise’ was id’s soon-to-be-released Rage. I feel like I’ve been seeing Rage forever by this point – so many trailers, so many preview events, even some hands-on time. And I’ve always thought of it as this fast, dumb, relentless, obvious thing – which, it transpires, is because I’ve always been shown it as if it is. I’ve been shown or dropped straight into fighting, rather than approaching the game at the pace it’s designed to play at or nosing at the world it’s built. Now, I feel completely different about it.
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Id Tech: Carmack’s Keynote In Full

Cleverer than you, almost certainly.
Aha! I am not sure this video had surfaced while I was posting yesterday, but here it is anyway, below, via Bethblog. It covers Rage and the tech behind it, what Carmack thinks of the PC as a platform now, Doom 3 code being released, and lots of tech jabber about various platforms and games (even some mentions of Doom 4 tech) that you may or may not understand or care about. Nevertheless, one of our finest traditions.
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