Posts Tagged ‘Rainbow Six’

Patriots No More: Rainbow 6 Siege Breaches E3

By Alice O'Connor on June 12th, 2014.

I suspect someone's had a lot of fun touching-up this screenshot.

E3 is a bit like a flashbang. In it comes whoosh kersplode then you’re disoriented and confused and struggle to continue whatever it was you were up to. What I’m saying is that Ubisoft announced Rainbow Six Siege during E3 while we were curled up on the floor and armed men shouted at us, so we forgot to actually post about it even though we’ve discussed it.

The FPS (no third-person at all this time) sees baddies trying to fortify and hold buildings before the goodies smash in to come and get them. Emphasis on the smashing, as it has magnificently destructible environments powered by tech some joker at Ubi named ‘Realbast.’ Realbast!

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Not An RPG: Crowdsourced Hardcore Tactical Shooter

By Adam Smith on March 6th, 2012.

So hardcore, there is blood on the word 'hardcore'

Tim Schafer has taught game developers how to dream…how to dream about having piles of cash to work on projects that they reckon people crave enough to pledge some of Earth’s rapidly dwindling stockpile of money for. The latest veteran to pitch to the public is Christian Allen of Serellan. Admittedly I didn’t know the name but it turns out Mr Allen has worked on more Ghost Recon games than I’ve actually played, as well as being lead designer on Halo: Reach. But what does he want from you? MONEY MONEY MONEY. And why? So that he can make a hardcore tactical shooter. And why am I covering this? Read on.

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Clouded Vision – Rainbow Six: Patriots

By Adam Smith on November 7th, 2011.

Do it, you patriot, but you better be thinking of Lady Liberty when you do

The announcement of the distant Clancy-fever-dream that is Rainbow Six: (Angry) Patriots brought back memories of playing the first game in the series, or at least I’m going to pretend it did for the purpose of what I say next. Careful planning, exchanging tactical tips with school chums, watching my elite squad fail to navigate the complex architectural geometry of a door. The memories quite literally did not come flooding back. But when I saw the ‘Vision Video’ for the new game, which serves as a warning of a dire future that can hopefully be averted, I did find myself retreating into memories of better times.

Meet Heavy Rainbow Six: Queasy Terrorism Emotivator.

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Spectrum Gaming – Rainbow Six: Patriots

By John Walker on November 3rd, 2011.

See how it's a gun, eh? See? SEE?!

Team Rainbow’s been quiet awhile. It was 2008 when Rainbow Six: Vegas 2 was released, and while Ubi hinted last month that new games would appear in running franchises, it’s not until now that iwe knew it was this one. We were expecting Spinter Cell. But it’s Rainbow Six: Patriots.

It’s coming from Ubisoft’s Montreal department, and being made alongside Ubisoft Toronto and Ubisoft Red Storm. Which I hope is their solution to multiformat, rather than a return to the fragmented design days of the last decade, that saw their titles get a little confused. Although despite three teams on the project, they’re in no rush – the game is set for 2013. And of course it’s not really being made by them, but by Tom Clancy himself. And promises “a bold new direction”.

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