Posts Tagged ‘Rainbow Six’

Choose Your Own Clancy: Rainbow Six Art Of Siege

Ubisoft have launched an “online training platform” for Rainbow Six: Siege [official site]. Completing the five exercises included in the current Field Training section of the program and you’ll earn an invite to the beta, which is due to launch in a fortnight, on the 24th of this month. I was hoping for a rigorous series of exercises, designed to sort the Clancys from the chancers, but Art of Siege is more like one of those interactive trailers. A drone-cam gives an overview of the situation, you choose a point of entry and then select options to watch the mission play out.

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Patriots No More: Rainbow 6 Siege Breaches E3

I suspect someone's had a lot of fun touching-up this screenshot.

E3 is a bit like a flashbang. In it comes whoosh kersplode then you’re disoriented and confused and struggle to continue whatever it was you were up to. What I’m saying is that Ubisoft announced Rainbow Six Siege during E3 while we were curled up on the floor and armed men shouted at us, so we forgot to actually post about it even though we’ve discussed it.

The FPS (no third-person at all this time) sees baddies trying to fortify and hold buildings before the goodies smash in to come and get them. Emphasis on the smashing, as it has magnificently destructible environments powered by tech some joker at Ubi named ‘Realbast.’ Realbast!

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Not An RPG: Crowdsourced Hardcore Tactical Shooter

So hardcore, there is blood on the word 'hardcore'

Tim Schafer has taught game developers how to dream…how to dream about having piles of cash to work on projects that they reckon people crave enough to pledge some of Earth’s rapidly dwindling stockpile of money for. The latest veteran to pitch to the public is Christian Allen of Serellan. Admittedly I didn’t know the name but it turns out Mr Allen has worked on more Ghost Recon games than I’ve actually played, as well as being lead designer on Halo: Reach. But what does he want from you? MONEY MONEY MONEY. And why? So that he can make a hardcore tactical shooter. And why am I covering this? Read on.

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Clouded Vision – Rainbow Six: Patriots

Do it, you patriot, but you better be thinking of Lady Liberty when you do

The announcement of the distant Clancy-fever-dream that is Rainbow Six: (Angry) Patriots brought back memories of playing the first game in the series, or at least I’m going to pretend it did for the purpose of what I say next. Careful planning, exchanging tactical tips with school chums, watching my elite squad fail to navigate the complex architectural geometry of a door. The memories quite literally did not come flooding back. But when I saw the ‘Vision Video’ for the new game, which serves as a warning of a dire future that can hopefully be averted, I did find myself retreating into memories of better times.

Meet Heavy Rainbow Six: Queasy Terrorism Emotivator.

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Spectrum Gaming – Rainbow Six: Patriots

See how it's a gun, eh? See? SEE?!

Team Rainbow’s been quiet awhile. It was 2008 when Rainbow Six: Vegas 2 was released, and while Ubi hinted last month that new games would appear in running franchises, it’s not until now that iwe knew it was this one. We were expecting Spinter Cell. But it’s Rainbow Six: Patriots.

It’s coming from Ubisoft’s Montreal department, and being made alongside Ubisoft Toronto and Ubisoft Red Storm. Which I hope is their solution to multiformat, rather than a return to the fragmented design days of the last decade, that saw their titles get a little confused. Although despite three teams on the project, they’re in no rush – the game is set for 2013. And of course it’s not really being made by them, but by Tom Clancy himself. And promises “a bold new direction”.

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