
Halfway through my time at Cryptic, we stop to gorge ourselves on takeaway Chinese. I find myself sitting alongside the worryingly silent Craig Pearson of PC Gamer, the ever-lovin’ Keith Cross of MMORPG.com and the charmingly self-effacing Lead Designer of Champions, Randy Mosiondz. Since he couldn’t run away as he had food in front of him, I figured it would be a good time to have a leisurely talk about the problem of flexibility in Champions, his biggest influences, the crossover between paper-games and videogames and… oh, whatever else we could yabber out before we ran out of fried vegetables.



