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Posts Tagged ‘Randy Smith’

Dark Futures Part 1: Randy Smith

By Kieron Gillen on June 29th, 2010.

I am the best of Phonoshoppers. I am!

The Ten Year anniversary of Deus Ex has lead to a week of looking back at RPS. But that bothered me a little. Deus Ex was about the future, after all. The question we should be asking is… what now? Hence this series of interviews with some of the brightest minds to have toiled in the field that Ion Storm Austin once called “Immersive Sims”. First up is Randy Smith, a designer on the first two Thief games, the Project Lead on the Third, worked alongside Spielberg on an ill-fated EA project and has since released one of the IGF-winning Iphone games the form of Spider: Secret of Bryce Manor. As such, his perspective on the state of the genre is an interesting and – I suspect for some purists – a challenging one…
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Give ‘Em Enough Rope Arrows: The Iphone’s Spider

By Kieron Gillen on August 11th, 2009.

Don't wave Arachnids at people who are afraid of Spider's faces. It's cruel. Also, funny.

This is outside of our usual mandate, but fuck it. Tiger Style – who comprise of Ion Storm veterans Randy Smith (Lead on Thief: Deadly Shadows, co-designer of the Cradle, designer of Return to the Haunted Cathedral, that guy) and David Kalina (Thief: Deadly Shadows and – er – other malarkies) have released their first game for the Macintosh Individual Phone – or, Iphone. It’s called the Spider: The Secret of Bryce Manor and is an adventurey-thing where you play a spider, bouncing around and making webs. And similar. Reviews so far are absolute fountains and it looks mechanically pretty novel. You can get it from here or watch the video below…
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