
The Ten Year anniversary of Deus Ex has lead to a week of looking back at RPS. But that bothered me a little. Deus Ex was about the future, after all. The question we should be asking is… what now? Hence this series of interviews with some of the brightest minds to have toiled in the field that Ion Storm Austin once called “Immersive Sims”. First up is Randy Smith, a designer on the first two Thief games, the Project Lead on the Third, worked alongside Spielberg on an ill-fated EA project and has since released one of the IGF-winning Iphone games the form of Spider: Secret of Bryce Manor. As such, his perspective on the state of the genre is an interesting and – I suspect for some purists – a challenging one…
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