Posts Tagged ‘randy stude’

PCGA President Randy Stude Talks Methodology

By Jim Rossignol on November 23rd, 2008.


Last week I spoke to Randy Stude, director of Intel’s gaming program and the president of the PC Gaming Alliance (PCGA). The PCGA is an industry consortium made up of hardware manufacturers and PC games publishers, each with a significant commercial interest in the platform. The PCGA has so far released a couple of studies (pdf link) to its members, each looking at the numbers of PC gaming, for both hardware and software sales. They regard these as the most comprehensive studies so far, and Stude was keen to point out they didn’t support the figures we mentioned previously from Jon Peddie Research. If anything, the PCGA suggest, PC gaming hardware sales are even bigger than that. And they should know: the PCGA members make all the components.

I was keen to learn a little more about what Stude’s intentions were, and what the PCGA really intended to do for our chosen platform. The answers were encouraging, and Stude seemed straightforward about the intentions of this, an industry business consortium, as well as the methodology that such a group should expect to employ.
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PCGA on “The Piracy Challenge”

By Jim Rossignol on November 11th, 2008.


Ars Technica recently took some time to talk to the PC Gaming Alliance‘s bossman, Randy Stude. Stude, who hails from Intel, was the man who stood up and announced the initiative by Intel, AMD, Nvidia, Dell, Gateway and others at GDC in February.

As well as proclaim his fellow PCGA members “the guardians of pc gaming”, Stude had this to say: “The PCGA will take up the challenge of piracy, not to assume the responsibility that the ESA has taken on… rather the PCGA would like to address the methodology that publishers might be able to take to solve, or to do a better job trying to solve, the piracy challenge for their substantial investments in content.”

Which is perhaps the one way that this initiative can really help: by at least trying to come up with a better solution that the currently meaningless anti-piracy solutions that we complain so bitterly about. As we discussed at the Thinkosium, general standards for PC gaming probably aren’t on the cards, but creative solutions to the big problems should be. There’s plenty more from Stude, so go read. Stude previously discussed these topics over on Gamasutra.

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