If you haven’t read my thoughts on the first three hours of Call Of Duty: Ghosts, it’s worth looking through those first. But now the single player campaign is finished, here’s wot I think:
RPS Feature Dreaded Wheat
It’s been a funny week for leaks and attacks. Deus Ex Human Revolution’s website getting hacked (which does seem a bit like Thief 4’s website getting stolen), an MP leaking a game announcement (which is my favourite embargo break ever – presumably Creative Assembly will be punishing Vaizey by refusing to give him preview code), and then the rather astonishing complete spoil-fest of not only huge amounts of content for Call Of Duty: Modern Warfare 3, but even that Modern Warfare 3 exists. Activision and Infinity Ward have sprung into action and created four teaser trailers that confirm it all for themselves. You can watch them below.
I have this glove that can manipulate objects through time. So I’ve been excited to follow the progress of Singularity, a game that I can identify with. However, now they’ve revealed that the glove in the game can also fire giant bursts of “Impulse Power”, which makes mine look like last year’s iPhone. It can also fire time bubbles to trap your enemies. I could do with one of those after yesterday. You can watch the glove-based action below. Along with a few other bits and pieces about the glove that have appeared in the last couple of weeks. It’s set for release at the end of next month, but I could of course just get a copy whenever I wanted by reaching into the future and grabbing it. I don’t, because of embargoes.
I’m maintaining my optimism for Singularity. I love all the time-twisty effects and ideas, and I’m intrigued by the mysterious nature of what I’ve seen so far. The latest walkthrough video is just the one I’ve wanted to see – an explanation of how the time-bending works. Including details on the “null zone”, a place that exists between time, that I think looks rather spiffy.
GamesCom (it’s apparently spelt “gamescom” but I just refuse) reveals a new trailer for Raven’s Singularity, which shows a good deal more in-game footage than we’ve seen so far. I know there’s cynicism, but I remain very interested in this. I know there has to be a shooter that gets time manipulation correct one day, and it looks lots of explosive fun. So there. Have a look at the new content below.
This is a fun teaser for Wolfenstein. A “motion comic”, it’s a faux-gritty tale of tracking down Hitler and his chain guns, my favourite moment having to be the swastika-shaped prison. Good, inappropriate times. There’s also a couple of trailers from a week or two back that we haven’t posted so far, tucked neatly below.
Just out is this moving-picture displaying the introductory sequence to Raven’s upcoming Wolfenstein do-over. It’s a curious project, for once putting the mystical overtones of the Wolfenstein series front’n’centre, as opposed to the usual late-game burst of fantasy weirdness. This cinematic, though, aptly demonstrates its two conflicting elements – Nazi-shooting and crazy gothic magic, the latter this time to be wielded by you as well as your exaggerated foes. No in-game footage, and thus no enormous sense of how this sequel/remake (semake? Requel?) will play. But I guarantee you this: it will feature the shooting of pixel-based German men.
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I’ve made one of my official decisions. Singularity is going to be good. If, for whatever reason it turns out to not be good, Raven forfeit the right to make games any more. Times are harsh, my wrath is mighty. So far the teaser output has been of a really entertaining standard. In rather good news, there’s a new trailer out, and it shows in-game footage. It’s below.
We haven’t heard much of Raven’s new shooter, Singularity, since E3 last year when the first trailer appeared. Now a blaze of virally teasers are appearing, and while it’s not showing us any game footage, it’s making the thing seem damned interesting. We’ve got the latest stuff below, and they’re really good.
Oh, I wish it really were called that. I miss the days when game names were ritually suffixed with ‘3D’. I might start doing it anyway. “Next week, we’ll be posting about Fallout 3 3D, Spore 3D, Warhammer Online 3D and Peggle…”
There doesn’t seem to be a huge amount of buzz around Raven’s upcoming occultist-Nazi shooter just yet, at least not compared to id’s own Rage 3D, but maybe I’m just not looking in the right places. Here’s what was shown at Quakecon, anyway. It’s possibly a little more subtle than the E3 footage – but it’s nevertheless certainly not subtle. I think/hope it’s pushing for deliberately silly, and it could be a lot of Serious Sam-y fun if so.
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My hands can now write ‘E3: The Trailers’ before my brain sends a signal for them to do so. This scares me. I’m going to have to write something really long and self-indulgent next week to compensate for all these blinkin’ videos.
Singularity: the other new game from Raven, and the first time in a near-decade they’re not hooking an FPS onto someone else’s license. But it is, unsurprisingly, an FPS. The trailer (already mentioned in Jim’s post, but figured it was well worth highlighting separately) isn’t giving much away, though if I were to make a knee-jerk judgement – which I do about everything, especially people and types of cheese – I’d say something like ‘FEAR at sea.’ I’m probably waaaaay off, as reportedly it’s got something to do with time-travel. Timeshift at sea, then.
(Apologies if all this E3 stuff is bugging you – normal service will resume on Monday, but we wanted to make sure we aggregated all the big PC talking points).
First footage of the new Wolfenstein game, handled by perennial id lackeys Raven – who have much to prove after Quake 4. Though they are also, for the first time since 2000’s Soldier of Fortune, making their own game, the mysterious Singularity. No info on that yet, but we do get this:
Big on the mysticism, clearly – and apparently hero BJ Blaskowitz will have psychic powers of his own. Hnn. Not seeing anything to suggest Raven are straying off their well-beaten dark’n’shooty track, but there’s talk of open world stuff, I hear.