Posts Tagged ‘Razer Hydra’

Random Absent Memories: Loading Human

By Adam Smith on April 3rd, 2014.

Have you read about my experiences in virtual reality? There was the time I peered through the clouds above Stalingrad like a bride examining the distant altar through her veil. That’s the highpoint of my limited experiences with the Rift so far but it’s my adventures in first-person corpse-carrying that are relevant here. I found Loading Human interesting as an application of tech – motion controls as well as VR – but there is promise in the narrative. A man journeys through his own memories to unlock the mysteries and romance of his life. A new trailer shows how VR can make the mundane magical.

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Hands-In: Loading Human

By Adam Smith on February 6th, 2014.

‘Hands-On’ or ‘Hands-In’? Loading Human combines the power of the Oculus Rift and the Razer Hydra to create a virtual reality experience, in which the player’s head and arms are tracked onto a first-person avatar. The game itself has a great deal in common with Gone Home, and point and click adventures, telling a story of memory, love and loss. Everything is tied to the control system though and as I stood in the middle of an office, as confused and vulnerable as a contestant on Knightmare, I was forced to admit that I am very bad at following instructions. And at standing still. I’ve never been quite so excited and exhausted by a single hour with a game.

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Heads Up: Loading Human Is An Oculus Rift Adventure

By Craig Pearson on January 28th, 2014.

plot twist: you are dog.
Though the Oculus Rift won’t be able to let you live in a virtual world, it will have a game you can play about being a man reliving his life in a virtual world. That’s Loading Human’s concept: you are an obscure novelist dying of Alzheimer’s disease. You’ve been placed in a virtual world to essentially reboot yourself. The Rift will stick you in his memories, and the game will enable you to interact with the world, using external controllers to move your hands.
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Portal 2 DLC Arrives, But You Can’t Have It

By Alec Meer on June 17th, 2011.

WANT

(Well, not unless you spend $140 on a new controller). This is all a bit odd, and slightly infuriating too. Remember Razer’s Hydra motion controller for PC, and how it was going to have a special version of Portal 2 created for it? Well, that’s happened. The wavy-wandy gamepaddy, PS Move-y er…thing is now being sold via Steam in the US, for the utterly absurd price of $140. $140! You could buy multiple Moves for that. However, it also includes access to 10-level Portal 2 DLC designed specifically for its six-way air-gesturing.

This first expansion pack sounds pretty ambitious, involving as it does Portal rotation and, most excitingly, object rescaling: “Resize custom weighted cubes to harness their size and mass properties to crush turrets, bridge gaps, and solve puzzles in a new and exciting way.”

Whaaat?
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Razer Hydra Gets Own Portal 2 Version

By Jim Rossignol on January 9th, 2011.


According to Joystiq’s extensive report from CES, a new PC motion controller from Razer, the Hydra, will get its own version of Portal 2. The device will apparently be bundled with a special version of Portal 2 which will specifically support the Razer. Joystiq say: “That Portal 2 bundle will include a special version of the game, that includes not only native support for the Hydra controllers, but new maps and puzzle mechanics built exclusively for Hydra.”

The device should, it seems, be released around April, the same time as Portal 2, for less than $100. I’ve posted a shakycam demo of Portal 2 being played with the device below.
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