Posts Tagged ‘reakktor media’

I’m Addicted To UT: Toxikk

By Adam Smith on September 22nd, 2014.

Toxikk is a throwback, a self-proclaimed bullshit-free arena shooter that looks back to the days of Unreal Tournament. No regenerating health, no free to play, no classes. Yes! An end to class warfare, an end to something-for-nothing culture, an end to untenable healthcare! The video below is a party political broadcast from Reakktor Studios but it shows the walk as well as the talk. It’s a Back To Basics campaign backed up by a game that’s thankfully quite a bit more colourful than John Major.

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Black Prophecy Expands, Americanises

By Jim Rossignol on July 12th, 2011.

Space cities, yesterday.
Free to play – and frankly fairly okay – space shooter MMO Black Prophecy has expanded today. The expansion is called EPISODE 1: INFERNO IN TULIMA, and I think it is called that to make it sound exciting. The trailer, which you can see below, is also clearly designed to make it seem exciting. I don’t know what is going on here, but it seems like the company who make this game want you, and all of the rest of us, to think their game is exciting. Anyway, the expansion adds a new sector to explore, but perhaps more importantly it does a lot of general tweaking to the game, including new missions, new weapons, new skills, and overhauled communications system, and a customisable UI.

The game is now also available in North America, apparently. Isn’t that right, North Americans? If it is not right, then I am sorry.
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Black Prophecy Devs Address Community

By Jim Rossignol on April 15th, 2011.

Free-to-play space MMO Black Prophecy is actually fairly interesting. I played through the prologue, but had to move on to other things before I really got stuck into the main world. It’s impressively pretty, and the mouse-keyboard space combat controls are surprisingly action-oriented. I did get splatted attempting to higher level missions with RPS chums, however, so I suspect that linear level ladder might be too much for me. Anyway! The devs have written a letter to the community, addressing concern over lag and bugs, as well as talking about features planned for the future of the game. You can read it in full here. (And my initial impressions of the game here.)

One of the features they propose for the future is “Station walking”. Sounds oddly familiar…

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Free Space: Black Prophecy First Impressions

By Jim Rossignol on March 31st, 2011.

Space stuff. In space!
The free-to-play space MMO Black Prophecy is out in the EU, and there’s a beta underway for North America. I decided to take a look over the past couple of days and have written up a little about my experience. Read on for sparkling wit and space-insight.
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Black Prophecy Live In Europe

By Jim Rossignol on March 22nd, 2011.

Germanic space-action MMO Black Prophecy is now live, and free to play. I’ve not had a chance to play this yet, but I surely will. My sources tell me that the action is solid enough, but much of the MMO side of the game remains superfluous or wonky, which would be a shame, if true. It certainly looks pretty, at least. Anyone else got any thoughts on it?

North America will apparently get a beta of the game “soon”. Not sure if Americans can currently get at the European game, but I suppose not.

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Watch This Space: Black Prophecy Footage

By Jim Rossignol on August 23rd, 2010.

Troubled action space-MMO Black Prophecy seems to have had a fairly good showing at GamesCom 2010, and both trailer and off-screen wobblecam footage of the demo (via MMOReviews) suggest that it is looking like one of the most promising free-to-play games in Gamigo’s rapidly-swelling portfolio. The “real” flight model combined with persistent world stuff might just make this a viable alternative for all those folks who wanted to like Eve but couldn’t swallow the third-person model. There are beta sign-ups going on over at the game’s main site, and the beta apparently starts soon.

No firm release date yet either, but it’s out later this year.
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Black Prophecy Trails Anew

By Jim Rossignol on June 16th, 2010.

Via the resplendent Blue I spy HOT spaceship porn. Reakktor’s latest trailer for the now-in-closed-beta space MMO Black Prophecy shows customisable ships, beautiful space-lane scenes, and some very sexy, er, menus. I really hope it’s as sandboxy as it needs to be to satisfy my not inconsiderable space-needs.
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Black Prophecy Closed Beta In Motion

By Jim Rossignol on May 12th, 2010.

Remember hyperbolic space MMORPG Black Prophecy? Well, having had a really rough ride with finances and so forth, it’s now all set to be released, and is in closed testing. You can sign up to the beta over here. I’m not sure what your chances of being accepted are, as I understand there is limited space. If you need to recap on why this game is interesting then check out this old interview we did. It’s a bit PR-speaky, but the slightly blurry game footage (below) backs a lot of it up. It’s going to be really interesting to see if Reakktor can pull this one off. I fully expect broken stuff on release, but maybe, just maybe…
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Black Prophecy Dodges Debt Death

By Jim Rossignol on November 10th, 2009.

Promising-looking space-MMO Black Prophecy would be breathing a sigh of relief – if unreleased games could breathe – as the cashflow problems brought developer Reakktor Media into insolvency have been sorted out, for now. The announcement explains: “The insolvency plan, suggested by insolvency administrator Rainer M. Baehr, was accepted by all creditors. Due to the support of a solvent investor, the financial reorganization of the company could be carried out successfully and all jobs have been saved.” It seems the game will still be released next year, which is good news as the high-spec engine and trading larks look intriguing. For more information on the game itself it’s worth checking out their recent developer diaries.

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Black Prophecy Cockpit Detail

By Jim Rossignol on May 12th, 2009.

This is a fairly specific aspect of the forthcoming space-combat MMO, but I think it’s a fun one. Plenty of people have said something like “I wish there was a space MMO with real-time, Elite-style ship controls”, and now we have two coming in at once. Black Prophecy, from Reakktor, and Jumpgate: Evolution, from Net Devil. Both companies have had dodgy MMOs in their past, so we’re hoping they can pull out the stops this time around. Black Prophecy is certainly looking like the more visually accomplished, high-spec game, at least from the images we’ve seen and this game footage trailer. Anyway, two new images from the game below, and you can click up on that header image to get the full shot, too.
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Interview: Reakktor Talk Black Prophecy

By Jim Rossignol on April 24th, 2009.

Having raised a collective eyebrow at the few glimpses of space MMO Black Prophecy that have emerged over the past few months, we thought it might be time to have a quick chat with Reakktor Media’s community manager Chris Schuett. Beyond the jump Schuett discusses the real-time combat nature of the game, and claims that player starships in the game could have “millions” of possible configurations.
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On The Menu: Black Prophecy Footage

By Jim Rossignol on April 8th, 2009.

Via the all-encompassing bloggings of Castle Crecente, we discover deep-space menu browsing from the other forthcoming space MMO, Black Prophecy. Despite spending a long time on snazzy GUI, it’s got atmosphere coming out of its coaxial thrusters, and it gets rather exciting at about 4:40. I hope there’s a cockpit-free first person mode.
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Voiceover Dude Is Scaring Me: Black Prophecy

By Jim Rossignol on March 31st, 2009.

The voiceover guy for the new Black Prophecy trailer sounds like he’s going to burst out my speakers and recruit me directly into his interstellar crusade. Calm down, mate! The trailer apparently shows combat between the two main factions in the game, as well as the obligatory spooky alien faction at the end: The Restorers. Woo. We’ll hopefully have an interview with the team behind this absurdly pretty space MMO some time next week. In the meantime, go sign up for the beta.
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