Posts Tagged ‘realism’

Editorial: An Appeal For Unrealism

By John Walker on September 24th, 2013.

“Realism”. It’s probably the most common phrase I read in the forests of press releases that tower over me every day – boasts of a game’s attempts at realism. “Realistic weapons”, “realistic gravity”, “realistic AI”… And each time a part of me looks up into the sky, raises its arms, and wails. “Buuuuut whyyyyyyyyyyyy?!”

Read the rest of this entry »

, , , .

149 Comments »

Heavily Engaged: Ignorance Is Bliss

By Tim Stone on June 20th, 2011.

While those who don’t read history are, allegedly, doomed to repeat it, they can at least sleep easy knowing they’ll never find themselves on wargame forums grumbling about infantry AI, ballistics modelling, and uniform accuracy. There have been occasions during my long career as a bedroom battle orchestrator, when I’ve wondered whether I wouldn’t have been a much happier player had I steered well clear of history books, documentaries and message-boards. Read the rest of this entry »

, , , .

60 Comments »