Posts Tagged ‘reality pump’

Wot I Think: The First Few Hours Of Raven’s Cry

By John Walker on February 3rd, 2015.

Well Raven’s Cry [official site] is quite the thing. It’s not too often that you get a game released in a state like this these days, without having “Early Access” excuses stamped all over it. This pirate-themed third-person RPG is quite astonishingly terrible. Here’s wot I thought of the first few hours.

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Iron Sky: Invasion Demo Dogfights Moon-Nazis

By Jim Rossignol on December 19th, 2012.

Topware send word that there are Mac and PC demos for their game of the silly movie Iron Sky, Iron Sky: Invasion. They say: ““Iron Sky: Invasion” is a space fighter simulator, calling to mind such classics as the legendary… You-Know-Which series – further enhanced with strategy and RPG elements.” I honestly don’t know which, but a new space combat game is always welcome at the Monitor-Lit Underdark Of Rossignol Lair. Sadly though, I’ve yet to play the demo, because I am not currently in my creepy data-nexus man-cave, but instead on a crap laptop in John’s cheery dining room. But: “The players can access a tactical map of outer space to spot the positions of Nazi forces or any ongoing battles, and thus instantly know where to fly. The ultimate goal is to destroy the secret Nazi base hidden on the Dark Side of the Moon and to keep the Earth safe from the invading spacecraft.” Which sounds okay. It’s made my Reality Pump, too, who made not-terrible things in the past, if I recall correctly.

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“Sacrilegium” Is Actually What They Are Calling It

By Jim Rossignol on June 7th, 2012.

He seems nice.
Topware and Reality Pump (who previously worked on the Two Worlds games) have just announced a survival horror game called, well, Sacrilegium. Starring a lady called Alex, it’s an international tale of horror and combat, in which you’ll meet numerous unsavoury characters, and uncover occult plots in North America and Europe. The gallery of images show a classically spooky world, where everyone is doing their business at night. The feature list talks about combat and motion capture, stuff, but also – oddly – eye-tracking: “Eye-tracking: 3D-ET™ – the revolutionary proprietary technology that offers three dimensions, providing a more real and captivating experience than any other implementation available today. Already tested and reverently welcomed by actual PC players.”


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Wot I Semi-Think: Two Worlds II, Day Two

By Alec Meer on January 31st, 2011.

Apologies for not presenting this to you on Friday – I’d planned to post it after attending the excellent World of Love conference, but it turns out that if you drink a lot of beer then go home without eating anything you fall asleep on the train and wake up in a darkened station feeling like you’re dying. So there’s that. But on the subject of dying, let’s talk about all the endangered species I mindlessly murdered during Chapter One of Two Worlds II.

A step through a teleporter – TW2’s perhaps over-familiar take on fast-travel – rushes me out of cramped Tutorial Island and into, improbably, Africa.
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Wot I Semi-Think: Two Worlds II

By Alec Meer on January 27th, 2011.

Reality Pump’s RPG sequel arrived in mainland Europe back in November, but won’t reach the US and UK until next week. Publisher Topware Interactive seems to have disappeared off the face of the Earth this week and haven’t replied to requests for review code, but as the European edition also includes the English version I imported a copy of that, applied the three patches since launch and got cracking. As far as I can ascertain there are zero differences between the two versions, but apologies in advance if there proves to be some major change.

I’ll be reviewing it – if you want to call it that – in stages. This’ll be the first one of those, then.
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Two Worlds II Mocks Two Worlds

By John Walker on July 25th, 2010.

Did you play Two Worlds? I tried for a bit. It was rubbish, wasn’t it? Well, interestingly enough, according to Destructoid Polish developers Reality Pump think so too. And they’re saying so in some videos that not only promote the sequel, Two Worlds II, but that mock the first one. Which is a bold choice. If they’re really from Southpeak, and not Destructoid punking them.

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Two Worlds 2 Footage

By Jim Rossignol on November 10th, 2009.

We have the first first footage of Two Worlds 2 in-game cinematics, which I’ve posted below. It’s… well. It made me laugh, anyway. The trailer accompanies the teaser website, and check out horn-helmet’s shield. Man!
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Unto Two Worlds II, Too

By Jim Rossignol on July 3rd, 2009.

First there was fantasy RPG Two Worlds and now there is two of it. Them. The announcement about the twoness of Two Worlds was made today, as TopWare Interactive and Reality Pump released this extraordinary sentence into the wild: ““Two Worlds II” presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule.”

Sheer enjoyment and graphics. Imagine that, if you can.

The game is set for a Winter 2009 release, and actually looks rather shiny.

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