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Posts Tagged ‘realmforge’

Dungeons – The Dark Lord Conjures Footage

By Jim Rossignol on August 4th, 2011.

The Dark Logo.
EDIT: Alternative trailer.

Kalypso have sent word that their follow-up to dungeon management game Dungeons is closing in. Dungeons – The Dark Lord will land on 23rd September, bringing with it a new single-player campaign set in an “ice-crystal” cavern, and multiplayer. Kalypso report: “Three multiplayer modes for up to four players: Deathmatch, King of the Hill and Survival,” which represents a big change for the game.

Needless to say, there’s a trailer chained up in the dungeon below.
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Impressions: Dungeons

By Alec Meer on February 2nd, 2011.

So I guess I’ve written that this is a Dungeon Keeper clone in a whole bunch of places over the last few months.

Whoops.
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For Keeps: Dungeons Gets Beta Sign Ups

By Jim Rossignol on October 29th, 2010.


It’s not Dungeon Keeper, but it dungeon keeping. Dungeons is being published by Kalypso, and it looks like it might scratch a rather specific itch. Our resident Dungeon Keeper aficionado posted some tentative thoughts about the game here, and I can now point you guys towards the beta sign up for the game over here. Definitely worth applying for this one.

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That’s A Lot Of Bull: Dungeons Teaser

By John Walker on August 19th, 2010.

The ghost of Bullfrog stalks these halls.

As Alec excitedly told us a week ago, German developers Realmforge are creating Dungeons – a game that’s very obviously an updated tribute to Dungeon Keeper. To get the man even more worked up, there’s a CGI teaser trailer below. It really doesn’t tell us anything useful about the game, but if you listen carefully you can hear Alec squealing all the way from Cologne.

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Games On Television: M.U.D. TV

By Jim Rossignol on February 11th, 2010.


The first trailer for TV-management game M.U.D. TV has turned up, and it looks moderately interesting (the iPhone-alike interface is a fun touch). The game puts you in charge of a TV station, from where you can create TV shows and sabotage your rivals. You’ll be able to set up your studios first hand, in classic management-game style, and customise individual staff. Interestingly it’ll even work in multiplayer, and you can sign up for a beta. We’ll be keeping an eye on this one.
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