Posts Tagged ‘realtime worlds’

Citizens On Patrol: Arnold Tsang’s APB

By Duncan Harris on February 19th, 2014.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Not only can I straightfacedly say that I enjoyed playing APB, I even have this document to prove it. Being what felt like a voice in the wilderness back then wasn’t what was frustrating, though, it was knowing that the trolls so vocal in the game’s own chat channels weren’t wrong. Such were this MMO shooter’s problems – the anarchy not just of game, you felt, but production – that no amount of charity was going to save it from the bloodlust of gloating critics.

As someone who loves a good character editor and was floored by APB’s ambition, I had a hard time dealing with the bait-and-switch of the game’s customisation modes. (What you built in the editor looked next to nothing like who you played in the game.) Clearly the game couldn’t deal with it, either, which is why much of its landscape is wallpapered in the work of a concept art dream team assembled by Webzen and Realtime Worlds. Read the rest of this entry »

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APB Reloaded Is Reloaded (Onto Steam)

By John Walker on December 7th, 2011.

Black veils all round.

It’s a strange sight, seeing APB back on Steam, a year after it went away. Of course this is the new version, brought back to life by K2 Networks, reinvented as a free-to-play game. Which as of today can now be played-for-free via Steam. So, you gonna?

And here’s a sweet thing – the image above is captured from the new version of the game’s opening video. Is it sweet? Or is it slightly creepy? I can’t decide. Cheers Craig.

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EG: The Fall Of Realtime Worlds

By Jim Rossignol on November 1st, 2010.


Our chums over at Eurogamer are running an article about the catastrophic failure of APB:

After receiving the news, most of the former employees left for the pub straight away. But a core of the now jobless staff remained at the studio well into the night. Though the studio was finished and APB was effectively dead they didn’t want to say goodbye, to each other or the game.

“We stayed on, even though we knew we were fired,” say Bateman. “We were running the servers, trying to get contingency plans in place, so we could try to do stuff from home. It was like the Titanic was sinking but people were trying to patch it up just in case.”

It’s large, comprehensive, filled with insider quotes, and worth a read.

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You’ll Never Take Us Alive: Epic To Buy APB?

By Kieron Gillen on September 17th, 2010.

The BBC mention the possibility that the remains of APB may be purchased by Epic. This actually squares with the reports from Gamesindustry.biz where Les Able of Begbies Traynor said that despite 300 parties having interest, none of the shortlist of six were “comfortable with buying it as a live operation.” So, APB is dead and there’s certainly six places on that list for Epic. Some more information, speculation and thoughts on the APB close follows…
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APB’s Last Bulletin

By Alec Meer on September 16th, 2010.

Perma-troubled MMO APB is preparing to see its last cop shoot its last robber. While bankrupted developer Realtime Worlds’ second project, the social game Project: My World looks to have been rescued by a mystery US firm that may or may not be headed up by former RTW bossmen, All Points Bulletin has not been granted a similar second wind. Its impending closure has just been officially announced.
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Americans Own MyWorld

By Kieron Gillen on September 8th, 2010.

A little bit of politics, etc.

While there’s no news on APB, the BBC broke news yesterday that the administrators of Realtime Worlds have found a buyer for MyWorld. Staff had been kept on MyWorld in hope of them doing exactly that, so you have to chalk this up in the pro column for them. Who’s the buyer? It’s a secret. “One hundred per cent confidentiality has been imposed by the company.” said the administrators about this mysterious American company, “MyWorld has been sold and unfortunately we cannot disclose any further details of the sale.” Who is it? Well, the obvious guess would be someone working in the social-networking sphere though sources speaking exclusively inside our heads tell us it’s the Bavarian Illuminanti. We must ignore the voices, else we kill again.

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Activision Aims To Recruit Ex-RTW Staff

By John Walker on August 18th, 2010.

Good luck, chaps.

There’s a peculiar bit of news for all those Realtime Worlds employees who have found themselves out of a job in the last week. As an anonymous insider told us, “It’s a shame… as Dundee can’t absorb the level of game dev redundancies that are about to hit, which means the Dundee scene gets that little bit smaller.” It seems that Activision is attempting to absorb at least some of them, by launching a recruitment drive of ex-RTWers in the city tomorrow afternoon.

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Realtime Worlds Enter Administration

By Kieron Gillen on August 17th, 2010.

Oh, this is getting sadder. Following on the news of Yesterday’s redundancies than Develop report their company sources that the company has entered administration. If no new investor can be found before an unspecified deadline, the company will enter full liquidation. Develop say their sources say the game will likely live on, if only in the hands of another developer. Full story here. I’d also like to direct you to a comment which appeared in the RPS thread yesterday, from someone professing to be an “ExRTW”er talking extensively about their experience with the company and the problems it faced.

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Redundancies At Real Time Worlds

By Kieron Gillen on August 16th, 2010.

Sad news broke on Friday. Firstly, with rumours that in addition to previously announced scaling back of the APB team post-launch, the whole team of the recently announced Social Networking Game MyWorld would be laid off. Later, speaking to Develop, Studio Manager Colin Macdonald confirmed that the further redundancies had been made, and that those cuts were made to the MyWorld team, but stopped short of saying the project was cancelled and they “were still looking at options for it.” However, APB would continue…
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Realtime Worlds’ Next Project: The Anti-APB

By Alec Meer on July 28th, 2010.

I’m going to show you a trailer in a second. Before you watch it, remind yourself what Realtime Worlds’ last game, APB, was like: gangs, murder, crime, tattoos, joyriding, mercilessness…

If Darren Aranovsky had followed up Requiem For A Dream with My Little Pony: The Movie, it’d probably be less of an about-face than RTW’s new game, currently known as Project: MyWorld.
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APB Gets List Of Stuff To Be Improved

By Jim Rossignol on July 13th, 2010.


Despite some middling reviews, and a certain amount of internet grumbling, all is not lost for APB. It is set to be improved over the coming months, at least according to this post by the lead systems designer. Things that are to come under scrutiny include issues with camping, problems with cheaters, changes to rulesets, the improvement of vehicle handling, the look and feel of combat, the accuracy of match-making, and the strategic nature of missions. Which I am guessing encompasses most of what people have mentioned being concerned with. We’ll look forward to seeing how this stuff is addressed in forthcoming patches.

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