Posts Tagged ‘Red Barrels’

Seeking Asylum – Outlast: Whistleblower DLC Out In May

By Nathan Grayson on April 30th, 2014.

I bet he's a hit at parties

Those darn Whistleblowers. Always huffing and puffing until they (whistle) blow entire houses down. Edward Snowden did it to the NSA, which now… remains frighteningly functional, and the main character of prequel DLC Outlast: Whistleblower will do the same to the game’s Asylum, leaving it… frighteningly functional for the main game’s plot. But that’s whistleblowing for you. The only thing it immediately grinds to a halt is recess. Sometimes. Everything else is a process. Sink into the depths of this post’s madness for a trailer.

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It’s A Madhouse: Outlast’s ‘Whistleblower’ Prequel DLC

By Nathan Grayson on November 1st, 2013.

Outlast might not have been the most inventive horror game ever, but it certainly brought the scares. There is, however, some intrigue in exploring its Standard Horror Setting asylum before it became an implausible sea of saw blades and psychosis given flesh. In fact, I really like that idea – if only because I want to see horror attempt settings that are less trite, typical, or otherwise funhouse-y. Whistleblower is about, well, the whistleblower that clued in original protagonist [Silly Name] to the crazed goings-on at [Another Silly Name’s] asylum. It takes place during a time when everything was still up and running, before it all descended into wanton slaughter. Sounds pleasant, right? Of course not. This is the beginning of the end. You just get to witness it up close.

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Wot I Think: Outlast

By Ben Barrett on September 4th, 2013.

When a rag-tag collection of industry super-veterans form a new studio and come at you with a claim of “scariest game ever” you should sit up in your armchair and pay attention. Red Barrels, which is something like half fomer-Ubisoft and half EA Montreal folk crammed into one office, busily doing anything that isn’t making another Assassin’s Creed or Splinter Cell. Their first game, survival horror Outlast, has been kicking up a storm after strong showings at PAX and E3, while Youtube videos of it went viral in swedes-screaming-at-webcams circles.

Does it live up to this teacup storm of hype? Grab a pillow to hide behind and ready the heart medication, here’s Wot I Think.

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Trick Or Retreat: Outlast Mixes Scares, Mirror’s Edge

By Nathan Grayson on November 1st, 2012.

THERE IS SOMETHING ON YOUR SHIRT LET ME GET IT FOR YOU.

Alright now, everyone, gather ’round. I’m going to tell you a ghost story. One especially spooooooooky sunlit morning, we brought you word of Outlast, a PC-only survival-horror scare-a-thon from a group of folks who worked on Splinter Cell, Prince of Persia, Assassin’s Creed, and Uncharted. The attached 50-second snippet of footage seemed to hold promise, but tickled fancies more than it did scarybones. Now, though, developer Red Barrels has shoved a camera into the mouth of Outlast’s madness to show us its guts and – somewhat shockingly – they look kind of like Mirror’s Edge. See for yourself after the brea– oh, right, the ghost story. So anyway, it turns out that John is only a cloud of bats that walks and talks like a man. Ghost bats. From outer space.

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In Outlast, The Greatest Horror Enemy Of All… Is Man

By Nathan Grayson on October 18th, 2012.

Man in general, I mean. Not just this one. He's not really that great. Just pretty alright.

There are many frightening things in this world. Some of them are to be expected – for instance, giant, violently writhing millipedes and whatever primeval force gave Gary Busey the power to “smile.” Other things, meanwhile, are less expected. Things like penguin mouths. And still others are so expected that they’ve lost their chill-inducing mystique entirely. That’s where videogame monsters enter the picture. I mean, it’s always monsters, right? Around corners, in ventilation shafts, being president – they’re so predictable. So I can definitely respect Outlast – a new PC-only scare-‘em-up from folks who worked on Splinter Cell, Prince of Persia, Assassin’s Creed, and Uncharted – and its plan to instead focus on intelligent, truly evil (or at least crazy) human beings.

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