Posts Tagged ‘Red Bedlam’

Timequake: Bedlam’s History Of Games

By Adam Smith on September 18th, 2014.

Bedlam is a first-person shooter about first-person shooters, based on the novel of the same name by Christopher Brookmyre. Alec has not only played the game, which is available in Early Access, he’s read the book as well. I’m awaiting confirmation as to whether he’s worn the t-shirt.

A fleeting inspection of Alec’s analysis and the freshly baked trailer below swiftly disproves my earlier statement – Bedlam is mostly about shooting baddies scattered across levels that riff on Quake, Call of Duty, Hexen and the like, but there are also interludes that take place in other pastures of gaming history. Pill-chomping in a neon maze and blasting alien spacecraft both feature. Is it to much to hope for a first-person take on definitive isometric horror game, Ant Attack?

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Hands-On With Bedlam, The FPS About FPSes

By Alec Meer on July 25th, 2014.

I’m rocket-jumping over Helm’s Deep. I’m pinning Nazis to 1940s French churches with catapult bolts. I’m shooting Strogg-homages in metal corridors with a chunky, low-res shotgun, and frankly that much Quake IIiness is enjoyable enough in and of itself that it doesn’t need any era-mixing funny business anyway. I’m finding glitches that transport me – and whichever weapons I’ve accrued – across and through a brief history of first-person shooters, with occasional sidetrips to other eras and genres of gaming.

I’m a gun on legs, because Bedlam is a game all about shooting games that were comfortable with being just that, and about a time when the world accepted they were just that, before cutscenes and quick-time events were put in place to pretend there was something more going on in shooting games than just that.
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Pen-t Up Anticipation: The Missing Ink Goes Live-Ish

By Alec Meer on February 27th, 2012.

That house is a hazard

I feel a little twinge of guilt. Alright, a big twinge of guilt. I popped in to visit fellow Brighton residents Red Bedlam, developers of promising free indie MMO/building game The Missing Ink, just before Christmas. Then Christmas happened. Then a thousand other things happened once I went back to work. So my write-up of it yet remains on the Angry Post-It Note Of Things I Must Do stuck to the bottom of my monitor. I do my level best not to look at that Post-It note. But I will. And I will write that feature.

In the meantime, I can bring you news that The Missing Ink, which features a rather charming paper cut-out art style and offers the twin pleasures of monster-bashing across multiple time periods and a private sandbox construction mode, is now in open alpha. If you head over here, you can sign up and start playing more or less right away. Some in-game footage is below, which shows adventuring, building, and jetpacks.
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