Posts Tagged ‘Red Faction Guerrilla’

Have You Played… Red Faction: Guerrilla?

By Adam Smith on December 12th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

There was a point back in 2009 when I became obsessed with Red Faction: Guerrilla. I’ve always liked destructible scenery in shooty, ‘splodey games and Guerrilla looked like it might change the landscape of action gaming forever. No more would we tolerate canned collapses – instead, we’d demand authenticity of a sort, with physics engines ensuring that every building caved-in and crumped in a believable fashion. Hammer time.

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Red Faction Guerilla Rebels Against GFWL & DX10

By Alec Meer on November 5th, 2014.

Games For Windows Live? No mate, come on, that’s a fairy tale. Just something people made up to scare kids. This ‘orrible bogeyman that made all your videogames malfunction and constantly scream at you to login, yeah? No such thing, mate, no such thing. I mean, look around you, look at all these games that they used to say it hid in. Dawn of War 2? Dark Souls? Dead Rising 2? Resident Evil 5? BioShock 2? Super Street Fighter IV? I can’t see any Games For Windows Live, you great ninny. Whassat? You swear blind that it roared its terrible roar and gnashed its terrible teeth and rolled its terrible eyes and showed its terrible claws in Red Faction Guerrilla? No way, mate. Take a look. Nothing there.
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Wot I Think: Red Faction Guerrilla

By Kieron Gillen on September 24th, 2009.

It just went off in my hand, officer.
We’ve been following the development of Volition‘s Sci-fi open-world terrorist freedom-fighter game for a while. But now, finally out on the PC, we can review say wot I think…
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Martian Dreams: Red Faction: Guerrilla Impressions

By Kieron Gillen on April 3rd, 2009.


Sitting down to play an early version of Red Faction on an almost-sunny London day, I do get a moment’s cognitive dissonance when I think of myself here, at a corporate event, playing a multi-million dollar product of capitalism designed to simulate the thrill of armed insurrection, when I could just head across town and get involved in the real thing. Except if I did that, I’d probably get in more trouble when I hit someone with a sledgehammer. And I wouldn’t get to play with nanite-disolverers. Or, at least, I don’t think I would. Man!

So – Red Faction then.
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If I Had A Hammer: Red Faction Destruction Tech

By Jim Rossignol on March 24th, 2009.


“We’re ahead of everybody by five to ten years in terms of destruction,” Red Faction Guerilla lead designer James Hague tells Eurogamer. “…we wanted to go toward fully-dynamic for everything. It’s a very different technical direction from where other people are going.” Judging by the insane super-hammer trailer that Volition have just released, he might just be right. I’ve been quietly sceptical about this, and I’m still rather expecting it to mess up, but that hammer… colour me interested. More varied destruction – presented by some dude I think might be from that program about big men breaking stuff – beyond the jump.

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Red Faction Guerrilla Footage

By Jim Rossignol on June 24th, 2008.


Destructo-scenery specialists Volition have been talking about their new game, the third Red Faction title, including an explanation of their reasons for pulling the camera into third-person. Apparently it makes seeing all that destruction a little more satisfying. What we know so far is that it’s going to be an “open-world shooter” set on Mars, so there’s a little less linearity to your smashing of glass, shattering of concrete, and other Martian geo-mod guerrilla behaviour.

That footage beyond the click.

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