
We’ve been following the development of Volition‘s Sci-fi open-world terrorist freedom-fighter game for a while. But now, finally out on the PC, we can review say wot I think…
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Rock, Paper, Shotgun
Posts Tagged ‘red faction guerrilla’
Wot I Think: Red Faction Guerrilla
By Kieron Gillen on September 24th, 2009.
Martian Dreams: Red Faction: Guerrilla Impressions
By Kieron Gillen on April 3rd, 2009.

Sitting down to play an early version of Red Faction on an almost-sunny London day, I do get a moment’s cognitive dissonance when I think of myself here, at a corporate event, playing a multi-million dollar product of capitalism designed to simulate the thrill of armed insurrection, when I could just head across town and get involved in the real thing. Except if I did that, I’d probably get in more trouble when I hit someone with a sledgehammer. And I wouldn’t get to play with nanite-disolverers. Or, at least, I don’t think I would. Man!
So – Red Faction then.
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If I Had A Hammer: Red Faction Destruction Tech
By Jim Rossignol on March 24th, 2009.

“We’re ahead of everybody by five to ten years in terms of destruction,” Red Faction Guerilla lead designer James Hague tells Eurogamer. “…we wanted to go toward fully-dynamic for everything. It’s a very different technical direction from where other people are going.” Judging by the insane super-hammer trailer that Volition have just released, he might just be right. I’ve been quietly sceptical about this, and I’m still rather expecting it to mess up, but that hammer… colour me interested. More varied destruction – presented by some dude I think might be from that program about big men breaking stuff – beyond the jump.
Red Faction Guerrilla Footage
By Jim Rossignol on June 24th, 2008.

Destructo-scenery specialists Volition have been talking about their new game, the third Red Faction title, including an explanation of their reasons for pulling the camera into third-person. Apparently it makes seeing all that destruction a little more satisfying. What we know so far is that it’s going to be an “open-world shooter” set on Mars, so there’s a little less linearity to your smashing of glass, shattering of concrete, and other Martian geo-mod guerrilla behaviour.
That footage beyond the click.
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