Posts Tagged ‘Red Orchestra 2: Heroes of Stalingrad’

Have You Played… Red Orchestra 2

By Graham Smith on October 31st, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Crack!

‘Did I get him? I think I got him. Is he just injured? I’m not sure if he’s–‘

Crack! ‘I didn’t get him.’

Red Orchestra 2: Heroes of Stalingrad is a multiplayer first-person shooter steadfast in its commitment to historical accuracy and to the grim realities of war. So why do I enjoy it so much?

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You Have 9 Hours To Get Red Orchestra 2 Free

By Alice O'Connor on April 24th, 2014.

Come on you sons of bitches, do you want to live forever?

“Some days war takes patience, but other days it demands action,” the sergeant barks, I write, lazily imagining how sergeants may speak in all those WW2 films from the 1960s that I haven’t watched. “Today is a day for action,” I hint to lead into the crux of this video game news post for Rock, Paper, Shotgun. “… you maggot,” the sergeant adds then immediately regrets and blushes, fearing he’s perhaps a major conflict or two ahead of language like that.

It is a day for action, mind. Until 6pm today, Red Orchestra 2: Heroes of Stalingrad is free on Steam. Not just free to play for one day, oh no. If you grab it in time, it’s yours to keep forever. If you don’t, I guess you would need to pay money to own and play it, and make a decision about whether that’s something you’d like to do or not.

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Hands On With Rising Storm’s Island Assault

By Jim Rossignol on September 24th, 2013.


Tripwire is set to release a new free content pack for Rising Storm – the Pacific Theatre cousin of Red Orchestra 2 – and it’s called Island Assault. The name implies much. I had a play with it over the weekend, and I’ll tell you about that experience, below. (There’s a trailer, too!)

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Wot I Think: Rising Storm

By Jim Rossignol on June 5th, 2013.


Red Orchestra 2’s Pacific-theatre standalone expansion, Rising Storm, appeared last week and offered tough-as-nails World War II multiplayer for the discerning FPS player. I waded on to its tropical beaches with my rifle above my head. Here’s Wot I Think.
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Rising Storm Has Risen Over The Internet

By Jim Rossignol on May 31st, 2013.


Rising Storm - a quasi-sideways-sequel-but-also-merger with the splendid Red Orchestra 2 – has been released. As you might expect, it’s a multiplayer FPS where US Army and Marine Corps battles the Imperial Japanese Army across the Pacific theatre.

I’m planning on spending a little time with this – I’m generally reminded of why I always get a kick out of this series of games, particularly with the asymmetrical nature of the two factions, as well as suppression and morale stuff. Anyway, more on this soon, so in the meantime go watch the launch trailer below.
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Tripwire’s Rising Storm Whips Up A Trailer

By Craig Pearson on March 27th, 2013.


Red Orchestra 2 occupies some space on my hard-drive. I keep it there, along with Sniper Elite V2 and Build & Shoot, to satisfy a basic need I have to shoot at a tiny cluster of pixels in the distance and hope that their widows are weeping come the end of the round. I’m not a super expert at it, but it’s satisfying enough for me to keep my sights trained on the upcoming Pacific-based Rising Storm, Tripwire’s mod-gone-pro expansion thing.
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Mods And Monsters: Killing Floor Joins Steam Workshop

By Adam Smith on September 24th, 2012.

Killing Floor knows all about mods, having been one itself. They never tidy their rooms, leaving files scattered all over internets and hard drives alike, and trying to organise them is like trying to herd cats. The multiplayer horrorshow is gathering all its mods in one place, the increasingly active Steam Workshop, which should make keeping track of maps and modes much easier. Tripwire will also be adding Steam Workshop support to Red Orchestra 2, which is receiving a paid for expandomod by the name of Rising Storm. I’ve got a load of notes about that which I shall compile later this week. There are booby traps, flamethrowers and kamikaze bayonet stabbings, all of which I approve of in games though I frown at them in life.

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Weather Or Not: Tripwire Show Off Rising Storm

By Jim Rossignol on September 6th, 2012.

Oh, he needs a step ladder.
Tripwire have released a bunch of footage of Rising Storm, narrated and explained by the lead dev. It shows some of the extremely diverse maps, as well as the combat in those environments. There’s some great detail in there, showing features such as Japanese riflemen using their grenades as boobytrap mines. Oddly, Heroes Of Stalingrad multiplayer is going to be included in this expansion, which basically means that by buying Rising Storm you’re going to get the meat of both games for free. That might raise a few eyebrows among the existing Red Orchestra onwership. Anyway, detailed nine-minute gameplay trailer below. Take a look!
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Say “Iwo Iwo” To Rising Storm

By Craig Pearson on January 25th, 2012.

We're all going on a... summer holiday.
Game development hint: if you’re going to place your game in a real setting, make it an island paradise. That way you can claim a holiday on company expenses. I’ll bet the developers of this officially supported mod have spent the last six months laughing it up in the Pacific while they brought Iwo Jima into Red Orchestra 2’s chilly war. The Rising Storm team are suntanned and well-rested, and celebrating their jaunt with the dramatic trailer of their work we present below.

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Z-Axis: Red Orchestra 2 SDK Rolls Out

By Jim Rossignol on January 11th, 2012.


Red Orchestra 2 SDK at night, modders delight. THAT should have been my headline, but alas it did not fit. Tripwire explain that these tools are now available to everyone who owns the game: “While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.” The chaps at Tripwire also point out that there are already some mods in progress with the pre-release SDK: Rising Storm, In Country Vietnam, and Iron Europe.

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Rising Storm Approaches For Red Orchestra 2

By Jim Rossignol on October 19th, 2011.

Not my fucking sandcastle you bastards!
No, this storm is nothing to do with disgruntled gamers, and everything to do with with the Pacific rim-based expansion pack coming for Red Orchestra 2, which we have previously mentioned on a couple of occasions. 1c have, for some reason, released the first trailer, which you can see below. It’s looking a lot like Red Orchestra 2, only with more sunshine, more shattered palm trees, and 100% more US Army vs Japanese military. The expansion is currently dated for “2012”, which according to my calendar is next year.
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Tripwire Release RO2 “State Of The Game”

By Jim Rossignol on October 8th, 2011.


Tripwire Interactive have released a large statement on the “the state of the game” for Red Orchestra 2, a statement which you can read in full below. It addresses both the commercial success of the game and the technical failures in the opening weeks. The company admit that: “To put it bluntly, the game had a rough launch. We’ve been working diligently since launch to get these issues sorted and have made great progress fixing issues with matchmaking, VOIP, and stability as well as improving performance.”

The company claim to have addressed most of the issues, and will now be doing a stats reset due to problems with how people were earning stats and achievements. Hopefully things will be smoother sailing from here. We’ve requested an interview with Tripwire to talk about some of these issues and future prospects for the game.
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Wot I Think: Red Orchestra 2

By Jim Rossignol on September 21st, 2011.

Caught in the crosshair. That could be a visual metaphor, couldn't it? Gosh. Clever.
Last week’s launch of Red Orchestra 2: Heroes Of Stalingrad was a troubled one. With a seemingly overwhelming number of players reporting bugs and performance issues, it stumbled into commercial release still reeling from the flashbangs of development. Can Tripwire’s brutal shooter sequel get past this quagmire of problems and snatch victory from the jaws of crashbugs? Here’s Wot I Think.
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