Posts Tagged ‘Redlynx’

Zoom Zoom Splat: Trials Fusion Out In April

By Nathan Grayson on February 27th, 2014.

Finally, a game in which bikes ride men - not the other way around

Aw, Redlynx and Ubisoft, you really shouldn’t have. I know we’ve had our ups and downs (and loopty loops and explosions) in the past, but now you’re releasing Trials Fusion the day before my birthday? You really didn’t have to do that. One small quibble, though: you failed to include any mention of Nathan Grayson’s Rad Birthday or the accompanying Impossibly Sexy Karaoke Partython anywhere in your trailer. No, no, calm down. I’m not angry with you. Everyone makes mistakes.

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Trials Fusion Fuses Bikes, Future Cities And Caligula

By Alec Meer on June 11th, 2013.

SimHospitalised City 3000

Well, Caligula is that is indeed John Hurt on narration duties, and not a Hurtalike doing the whole gravel-voiced ‘ooh, I was in Aliens and I, Claudius and The Elephant Man, and most recently I turned up as a possibly evil [REDACTED]‘ thing. I hope so, I quite like the idea of John Merrick intoning out of my monitor. Hurt, or Hurtalike, is applying his sandpapered tones to this footage of the latest in the Trials stunt bike/sado-masochism series, now called Fusion and taking itself to a futuristic city-in-the-sky setting. Apparently falling a couple of dozen feet into a gravel surface at 60MPH wasn’t brutal enough – now we’ll be plummeting about 100 stories.
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Cycle Of Life: Trials Evolution Evolves A Demo

By John Walker on May 8th, 2013.

When one of the finest PC releases of 2013 is a side-scrolling motorbike game – Trials Evolution: Gold Edition – I can understand that some who’ve not played the Trials games before might be confused by concept. Fortunately there’s now no excuse for not having a play of this ridiculously fun game, as at last there’s a demo.

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Wot I Think: Trials Evolution Gold Edition

By John Walker on April 16th, 2013.

Trials Evolution finally came to PC shores a couple of weeks back. Rebranding itself the Gold Edition, and adding in a bunch of features unique to the PC, RedLynx has once more returned to the platform that gave them life, that they so cruelly spurned. Has it been worth the wait? Does it survive Uplay integration? Here’s wot I think:

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BRRRMMM! Trials Evolution: Gold Launch Trailer

By Craig Pearson on March 21st, 2013.


After a lengthy beta on the Halo 720 Doritos machine, Trials Evolution: Gold Edition is finally about to hit the perfect landing in the rutted mud track of the PC. At some hour on this very day we’ll be able to see what all the fuss is about, but we kind of already knew. Hey, RedLynx. What gives? We embraced you. We made you what you are today, and then you abandoned us. For what? And why are you back? Has the Mountain Dew lake dried? You think you can make me happy with a new trailer? Okay, you can. There’s a new trailer, and some amazing examples of what you can do with the editor, below.
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Wheelie Good News! Trials Evolution On PC In March

By John Walker on January 17th, 2013.

It’s obvious that RedLynx stopped loving us. We were there for them, day and night, attending to playing their games. But then oh look who should stride in with their long legs and big, muscley arms but Microsoft, flashing their wallets and giant cars. And Trials really became an Xbox thing, leaving us staring at the space where RedLynx used to be, sobbing.

Oh, but who’s this crawling back to us? Microsoft’s big money and tall hats weren’t everything you hoped for, eh? You think you can just waltz back in here, play with our hearts like they’re days old treacle pudding? Yes, quite correct, because Trials Evolution is bloody brilliant.

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Non-Trial New Trials Version

By Kieron Gillen on April 15th, 2008.

Wheelie good? I'm sorry.
And if you can’t decode that particularly labyrinthine syntax, “New patch for RPS fave Trials 2″. The full details are here, but the two biggest changes directly answer a couple of my reservations. They’ve reworked the game so it accepts downloadable content, and to show off have added five courses to the full game. Four easy, and one dynamic, the former of which helps with my problem of not enough relatively laid back course. The latter, is gloriously insane, however. Also, the size of the teams have been increased from ten to twenty, which means that team RPS is yet again recruiting. Feel free to join us – the tag and password is both RPS.

Oh – beneath the cut is a video of the new Dynamic course, Domino Effect.
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I Like Bike! – Trials 2: Second Edition

By Kieron Gillen on March 27th, 2008.

An illustrative screenshot
Okay, we blogged about it yesterday before we had a chance to actually play it. Now, I have and can only concur with the excited people in the comments threads. This is brilliant, and a perfect example of how a modern approach can rejuvenate even the most venerable of arcade games. But before I talk about that, something about my bladder.

Now, I tend to go and piss a lot. Not a weak-bladder in a leaking urine on my seat kind of way, but in the pub, I wander toilet-wards more often than most. Now, crawling out of bed at about one – I was up until five, as is a freelancer’s wont – I started playing Trials 2 again. Despite consuming the usual endless cups of tea that Jim provides, I don’t leave my seat – or, indeed, my dressing gown – for three hours. At which point I realise I probably should do some work. And get dressed. And eat. And – hey! – probably do something about this sense of fullness in my abdomen. It’s that compulsive.
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“This is why they invented helmets”

By Kieron Gillen on March 26th, 2008.

THIS IS WHY THEY INVENTED HELMETS, indeed.
We like this sort of thing. Redlynx wrote to us to provide review code of their recent bike-stunt-thing, Trials 2: Second Edition. We haven’t had a chance to play it yet, but we wanted to bring it to your attention quickly as it looks somewhat neat and are a little annoyed we missed it (As Jim just put it “There are so many videogames!”. If only there was some kind of PC games blog that keeps track of all the best PC stuff for us to parasitise off. Man!). We’re always sucker for a Kick-Start-esque obstacle-course trial-thing game. And slogans like the one we use as the title popping up during their trailer before a montage of spine-disintegrating collisions is a sure way into our heart. Or, at least our website.

You can download the – ahem – trial version, which is about eighteen and a half Imperial Peggles in size. If it takes your fancy, you can unlock it with a code you pay money for. Go team capitalism!
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