Posts Tagged ‘Redshirt’

Wot I Think: Redshirt

By Graham Smith on November 28th, 2013.

This is going to end badly for almost everyone.

Redshirt‘s Spacebook sounds like the perfect idea: it’s a life sim which uses a social network as a metaphor through which to convey each character’s personal data and stats. The jokes write themselves. Add a Star Trek-like space station as the setting and you can almost see each element of the game’s design spooling out in front of you.

It’s a shame that the concept is the only thing I like.
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By Riker’s Beard! Redshirt Beams Down At Last

By Alec Meer on November 13th, 2013.

Stardate -309131.9634703195 (or so a random website tells me it is): a videogame is released, on the internet. I think Oor Graham plans to bring you An Opinion on social networking meets Star Trek comedy game Redshirt a little further down the line, but according to the Captain’s Log (my RPS inbox full’o'press releases) The Tiniest Shark-developed, Positech-published sci-fi, turn-based management sim has made itself available for purchase as of this very day. Disaster-strewn social ladder-climbing within the confines of a starship also puts me in mind of Red Dwarf at its most well-grounded, which is a good thing. I do hope there’s a Gazpacho Soup achievement.
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Reporting For Duty: Redshirt Beta

By Ben Barrett on August 21st, 2013.

Given there’s nothing I hate more than my friends and the things they think, social media has an odd place in my heart. It ensures I’m invited to parties where I can refill my body with vital fluids and praise the gods of dance in my own way. But it also means I have to read people’s opinions, look at pictures of their grandmothers and painstakingly plan their deaths. There’s no win condition, just an endless grind. What I need is a life with an end to it, a goal I can strive to and easy ways to beat my enemies there. What I need is Redshirt.

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Hands On: Redshirt

By Adam Smith on July 29th, 2013.

Redshirt is the upcoming sci-fi, social network satire, in which the only way to avoid a bitter end is to earn promotion, either through talent or tact. Following an enlightening conversation with designer Mitu Khandaker, I was keen to try the game. And now I have. I’ve spent a few days attempting to survive in the world of friend requests, status ‘likes’ and careful time management. I’ve made friends, I’ve romanced lovers and I’ve met my maker. Several times.

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Avellone, Vlambeer, Introversion On PC Gaming’s Future

By Nathan Grayson on July 10th, 2013.

All good things must come to an end. Weekends, guitar solos, and – yes – even seemingly unending conversations with a panel of thoughtful game developers. It is nature’s way. And so we reach the third and final part of my chat with Obsidian’s Chris Avellone, Dreamfall’s Ragnar Tornquist, Vlambeer’s Rami Ismail, Introversion’s Chris Delay, and Redshirt’s Mitu Khandaker. This time we discuss clones, competition, diversity, and the future of PC gaming. Also, Ragnar dies horribly. Or maybe he leaves in the middle. I forget. Either way, READ ON OR REGRET FOREVER.

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Subspace Communication: Redshirt Interview

By Adam Smith on April 19th, 2013.

Redshirt is a game about being the person who is doomed from the very moment they put their uniform on. Taking place on a space station with a crew who spend a great deal of their lives on the social network, Spacebook, it asks the player to navigate a possible quagmire of relationships and workload while trying to earn the promotions that might keep them alive. Earlier this week, I spoke to the game’s lone developer, Mitu Khandaker, and discussed dynamic personality generation, incorporating social issues into games and ranting at GDC.

Then I threatened to burn games to the ground.

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Like The Site From Orbit: Positech Publishing Redshirt

By Jim Rossignol on March 2nd, 2012.


Cliff “Positech” Harris has sent word that he will soon be the indie-dev-who-turned-publisher, because he is publishing Redshirt, the debut title from indie dev The Tiniest Shark. In the tradition of Positech’s Kudos games, Redshirt is a life sim set aboard a space station, and it takes a satirical look at the impact social networking might have on familiar sci-fi tropes: “Navigate the professional and interpersonal politics of the ubiquitous “Spacebook” to curry favor among friends and colleagues. As intense intergalactic conflict rages around you, it’s up to you to accrue those all-important “likes” on your status updates! Whether you’re looking for love, opportunities for promotion, or even a chance to play Zero-G golf with the captain, you can schmooze your way through social circles and claw your way up the career ladder. Perhaps you too can finally achieve the dream of an off-station transfer, or even the Redshirt’s opportunity of a lifetime: being sent on an away-mission!”

Redshirt should appear at some point this year.

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