Posts Tagged ‘related designs’

Future Wars: Anno 2070 Gets Militant

By Adam Smith on October 6th, 2011.

Under the sea, is where I'll be, no talkin' 'bout the rain no more
Anno 2070 is a vision of what cities will be like when I’m either dead or an incredibly doddery old chap with a cybernetic toupee, and I’ve been pleased by the promise of its glistening underwater cities. Despite the terrible lack of resources facing our fragile globe, I’d quite enjoy retiring to one of those sea-bubbles. But, of course, someone had to go and spoil my future by bringing war into it. This newest trailer for the city-builder sim shows the military of the future, all sleek submarines, whirligig rocket-crafts and submersible death-platforms.

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Prosperity & Cool Sci-Fi Tech: Anno 2070

By Lewie Procter on September 16th, 2011.

Half of these building are used for storing DRM servers.
The surprise futuristic entry in the Anno citybuilding series – Anno 2070 – has got a new video, showing off 3 minutes of mostly game footage. I hope you don’t think I’m crazy when I say I’m picking up a vague (very vague) Alpha Centauri vibe from this trailer. Sure, there’s no mind worms or nerve-staples on display, but it’s still pushing some of the same buttons. Read the rest of this entry »

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Future Shock: First Anno 2070 Trailer

By Quintin Smith on April 14th, 2011.

The first trailer’s arrived for Anno 2070, the futuristic reimagining of the city-building strategy series which previously covered the years of 1701, 1602, 1503 and 1404, making 2070 an excellently mad choice. The below footage is pretty exciting- it seems we’ll have the choice of making either a sustainable city that operates in harmony with its environment (with what looks like Apple doing the architecture), or a dark, Blade Runner-looking city that extinguishes all natural resources. Take a look.
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New Anno – Not When You Were Expecting

By John Walker on April 4th, 2011.

This isn't full of horses!

So guess which year the next Anno game’s going to be in. The strategy/simulation series began in 1602, jumped ahead to 1701, then went all the way back to 1404. So where next for the city-building RTS? Of course it’s 2070.

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Ve(ry)nice To See Anno-ther Game

By Jim Rossignol on November 26th, 2009.


The solid and satisfying medieval city-building and trading sequel from earlier this year is going to get an expansion in February 2010. “Venice” will include a new Venetian faction, and an accompanying infiltration and sabotage feature set. What’s probably more exciting for existing Anno 1404 (Dawn of Discovery in North America) players is that it also features eight-player co-op and versus multiplayer for the sandbox mode. Here’s what I thought about the original game when it came out.

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Wot I Think: Anno 1404: Dawn Of Discovery

By Jim Rossignol on July 1st, 2009.


Sea-trading city-builder Anno 1404 (or Dawn Of Discovery in North America) has sailed into our critical harbour to unload large bales of real-time medieval economics. Will it attract gaming patricians? Or could it simply be a peasant’s hovel furnished with old-school resource management? Here’s Wot I Think.
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Desert Island Discoveries: Anno 1404 Demo

By Kieron Gillen on June 17th, 2009.

The game does use the word 'orient' a lot.

So, I’ve been sitting and reviewing Anno all day on the Wii, where I found myself unfeasibly amused by being repeatedly told to pay the herb tribute to the king, which sounds like some fascinating kind of drug-dealing slang. I come upstairs and find that the big-boy pants version of Anno 1404 (aka Dawn of Discovery in the US) has just released its demo. It’s time limited, allowing you an hour of play in each of the demo’s two modes, which still leaves a lot of time for city building, trading and herb-tributing. Jim did a mass post with all the videos on recently, but I think you’ll find one beneath the cut which he didn’t include. Or I could be wrong. You tell me, Anno 1404 fans.
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So Anyway, Dawn of Discovery Looks Intricate

By Jim Rossignol on June 16th, 2009.


I just realised that we’ve barely paid any attention to Dawn Of Discovery, which is the historical city-forging management sequel ANNO 1404 for us Europeans. Presumably Americans need something that ties into the whole colonial history/discover of America thing to make sense of it, eh? [This bit is where I am poking fun at pointless rebranding exercises, HAHA.] Whatever the naming foolery, it’s looking rather splendid, with some remarkably intricate city-building going on. The core campaign of the game is based around interaction with Eastern cultures, including what is apparently fairly complex trade and diplomacy, as you settle a chain of islands. What looks most satisfying is the visual wealth of the cities themselves: I can easily imagining sinking weeks into creating the bustling little economies. That should be made easier by the game apparently being a bit more sandboxy than the previous ANNO titles.

No US release date yet, but it should be out by the end of the month in Europe. Check out the four videos below for a mildly amusing juxtaposition of smooth-voiced American narrator, and the German developers.

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