The battle of Uncanny Valley is where CGI finally triumphed over reality: pixels stood proudly over humans showing off their parametrization maps and tone mapping that accurately depicted the imperfection of human skin and declared victory over reality. The first shot in the war fired when researcher Jorge Jimenez released this work on real-time realistic skin rendering, showing off the difference SSSS (Sexy Separable Subsurface Scattering – okay, I added that first ‘S’) makes.
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Posts Tagged ‘Rendering’
By Craig Pearson on February 6th, 2012.