Posts Tagged ‘Republique’

Photo Finish: Republique Gets Funded

By Nathan Grayson on May 12th, 2012.

Hooray! Maybe this means there will finally be more than one screenshot of the game.
With a mere five hours left before cruel fate snuffed out Hope’s chances of a bright (read: horrific, downcast, and hopelessly dystopian) future, Kickstarter finally kicked into high gear. Republique has officially met its funding goal – and then some, in fact. The final tally stands at $555,662, which is pretty damn astounding, given that nearly $300,000 of it came surging in this week. In fact, the stealth-action Metroidavania camera hacking thing managed almost a complete reversal of the other major Kickstarter success stories; its biggest day was its last – not its first. Messages from both the Republique team and Mr Purrington await you after the break.

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Tick-Toque: Republique Rallies For Final Kickstarter Push

By Nathan Grayson on May 11th, 2012.

Hope, doing that whole being alive thing.
Truth be told, I never really liked Republique‘s chances on Kique, er, Kickstarter. Don’t get me wrong: it’s pretty much the only Kickstarter I’m personally pulling for, but a mere two weeks ago, it still needed to coax $400,000 out of an army of unwilling wallets. On top of that, we’re talking about an unproven concept from a freshly born franchise. And, perhaps most damningly, everyone at Camouflaj clearly can’t spell. The past couple days, then, have been nothing short of astounding. Passionate fans have piped up via every form of social networking short of the ancient Roman Forum, and Republique’s rocketed to more than $430,000 of its $500,000 goal. Now, less than a day remains. Disembodied surveillance camera protagonists will speak of this photo finish for years to come. Well, if it succeeds anyway. But honestly, why should you care? Well, there’s the whole respecting PC gamers thing, for one. And now, there’s also a trailer of Republique in action.

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Keep Hope Alive: Camouflaj On Tailoring Republique To PC

By Nathan Grayson on April 28th, 2012.

It looks kind of like a face if you view the base as a neck and stuff. Neat!
The world of PC ports is a dark and treacherous place. DRM, 30 FPS framerate locks, and preset graphical options? Oh goodness, I need to go hide under a warm blanket while clutching my stuffed animal representations of anti-aliasing and V-sync. And yet, within those seedy alleyways, there’s corner so pitch-black that most PC gamers dare not even utter its name: iOS ports. They are, the legends say, rife with snooze-worthily simple mechanics and graphics one slight step up from an Etch-A-Sketch.

Don’t tell that to Camouflaj, though. In Republique, it aims to create an iOS game capable of going toe-to-toe with triple-A gaming’s heaviest hitters. And now, the stealth-focused Metroidvania with a “symbiotic relationship” between the player and main character, Hope, is coming to PC. But how, exactly, will a game intended to leverage iPhone’s, er, phone-ness make the jump to our very un-phone-like platform of choice? Well, if Republique lead Ryan Payton has his way, all the talk of “ports” will die the second we start playing.

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Not iPhoned In: Republique Getting “Unique” PC Version

By Nathan Grayson on April 27th, 2012.

My interests include pleasant conversation, long walks on the beach, and SYMBIOTIC RELATIONSHIPS.
Republique is an iOS project on Kickstarter. Wait, don’t run! I’ve surrounded the entire area with landmin– urgh. Well, I was going to tell you that it’s also a very intriguing idea from brilliantly talented folks who worked on Metal Gear Solid, Halo, and FEAR, but then you rudely went and exploded. But, while I gingerly sweep still-smoking bits of you off RPS’ world-renowned lawn, I’ll tell no one in particular that Republique’s bringing its highly cinematic blend of stealth and a “symbiotic relationship” with a character named Hope to PC. This won’t be a simple port, either. If you weren’t so obnoxiously dead right now, you could find out why in a video after the break.

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