Posts Tagged ‘requiem bloodymare’

Requiem For A Closed Beta

By Alec Meer on May 13th, 2008.

Hmm

After toddling around in privileged-few status for a while, Korean horror MMO Requiem: Bloodymare has now thrown open its doors for an all-are-welcome open beta/stress test, which kicks off on the 15th. You can sign up right now, though – go put your name in the hat. No hurry, really – the game’ll still be free when launched, though apparently there’ll be some subscription stuff for those who crave yet more blood’n'metal bikinis.

I dare say I’ll stumble over and take a look myself at some point, though trailers’n'that haven’t been terribly inspiring (Lineage meets Clive Barker, from where I’m standing). For now though, more Conan, and my continued depression about perishing every time I fight more than two guys at once. Oh lord, why aren’t I a better gamer?

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Having a Bloodymare

By Kieron Gillen on April 25th, 2008.

We’ve talked the adolescentier-than-thou Requiem: Bloodymare before, but there’s a new trailer that promises to show how we can “Unleash the beast as you explore the mechanics and powers of nightmares.” I suspect it won’t have anything to do with my nightmares, which is probably just as well.

Thanks Gametrailers! If you wanted to hack us to pieces for XP, we’d be perfectly fine with that.

There’s something deeply depressing about when a developer’s marketing people submits to MMO slang. Take the first slogan: “Drastic Field Changes At Night”. It’s an attractive feature, but – Christ! – way to remove any glamour or sense of world from the proposition, y’know?

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Requiem: Bloodymare

By Jim Rossignol on March 24th, 2008.

The trailer for the horror/gore MMO now in closed beta:

You’re in our blood, GameTrailers.

The trailer offers some clues as to the nature of this game:
1. Armoured bikini lady.
2. Fighting single monsters in an MMO landscape. “Blandscape”, I call it.
3. More blood than usual in an MMO.

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