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Posts Tagged ‘Reset’

What’s In A Trailer: Reset Devs Explain Amazing Debut

By Nathan Grayson on May 1st, 2012.

I bet he's sad because everyone - including you - mistook him for a robot. You should feel bad about that.

So yeah, that Reset trailer. Its sumptuous eye candy feast reduced the Internet to a slack-jawed chorus of “oooos” and “aaaaaahs.” Pitter-pattering raindrops, gently wavering foliage, and a blinding sun holding two giant scoops of intrigue turned the “single-player co-op” puzzler into the talk of the town. It had a lot of graphics, I suppose, is the short version of what I’m saying. And yet, all of that heart-wrenching, gob-smacking robot-on-a-car comtemplaction came from a two-person team. Two. So then, the obvious question: how? And, perhaps more importantly, why put so much work into visuals so early? I spoke with Theory Interactive’s Alpo Oksaharju about avoiding Dead Island trailer syndrome and why there’s more to Reset’s debut than meets the eye. For instance, that robot? Totally not a robot.

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‘Single-Player Co-op’ Puzzler Reset’s Trailer Is Amazing

By Nathan Grayson on April 26th, 2012.

Sure, civilization may have ended, but the weather is just fantastic.

Wow. Reset‘s premise time-shifting, self-assisting premise sounded incredibly promising when we first heard about it, but the first-person puzzler’s debut trailer very nearly left me speechless. That doesn’t happen very often. I like to speech! In short, though, it’s two-man indie impossibility with looks that seem primed to tackle triple-A games, tear them limb-from-meticulously-rendered-limb, and fashion their extraneous As into a tasteful necklace. A sitting, evidently inactive robot and somber piano music are heavily featured. It’s pretty wild, especially considering that Theory promises “everything you see in the trailer is straight from the in-game engine, no up-ressed textures, geometry or effects. What you see is what you will get. Except hopefully a little bit better since we’re not even in alpha yet.” That sounds like a challenge, every other developer on Earth.

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Now I Want To Play Theory Interactive’s Reset

By John Walker on February 9th, 2012.

Don't be sad, robot, look at the pretty flowers.

I love the phrase “single-player co-op”. That’s because I’m a misanthrope, and other people ruin everything. But it’s how Reset describes itself, as spotted by IGM. In fact, it’s a single-player co-op first-person puzzle game, exclusive to PC. That’s the genre I was waiting for! And by crikey, it sounds fascinating.

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Videogames Killed The Video Star: Reset

By Kieron Gillen on December 1st, 2008.

RPS-reg Roburky has written an interesting if minor experimental game. It’s called Reset, and is available here. It’s inspired by and based around “Rest to Reset” by Trash80 (who you’ll know as the creator of the music for Darwinia). Roburky loves it so much he tried to turn its structure into a videogame – the best comparison is an alternate-dimension music video, with a game instead of film being used to illustrate and provide secondary-stimulation to the music. Its five megs, will take less than five minutes to play, and you can get it from here. Some thoughts beneath the cut…
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