They’re just showing off now, right? Roll on March 2014.
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Posts Tagged ‘Respawn Entertainment’
By Rich Stanton on September 30th, 2013.
I’m going to start off with Titanfall by giving you an insight into, I admit, my unimpressive journalistic methods. Being old-school I attend events with a notepad rather than an iPad, and while playing I dash down a few notes by hand – weapons, levels, how it feels, those kinds of things. Afterwards these disconnected scrawls jolt the memory as I’m writing, and a preview appears. Right now I am looking at the page of my notepad reserved for Titanfall, and it’s only got three words on it. “Just fucking amazing.”
Let me explain why that is.
By Nathan Grayson on August 21st, 2013.
Robots. Jetpacks. Guns. Men. Parkour. I can’t believe no one put it together sooner. The formula for the ultimate videogame. Then just stir until your giant wooden spoon explodes from 37 different camera angles, and you have a multiplayer shooting delicacy that’s sure to get tongues wagging. I know mine is. Respawn’s put out another Titanfall trailer, and it’s pure robo-blasting bliss. Also, we get a really nice look at how infantry combat’s shaping up, and it’s basically Prince of Persia with jetpacks. And rockets. And sky-high turbo-leaps that’d make satellites think twice about looking down. And and and and and
By Nathan Grayson on June 20th, 2013.
After eons of hush-hush legal drama and remarkably silent tinkering, Respawn Entertainment finally revealed Titanfall during E3. Gone are the rah-rah-rah military men – neck veins like titanium from a lifetime of barking orders – replaced by futuristic commandos and the mechs who love them. Or at least nearly bro-fist them into their cockpits. There’s some unintentional silliness involved, to be sure, but this one actually looks rather promising. It has agile, Hawken-esque mechs, fleet-footed infantry, a campaign that intriguingly fuses single-player and multiplayer, and – tornado hurricane sigh of relief – it’s not a Windows 8 exclusive. But how exactly does all of that come together? And how far along could the game actually be given that it was caught in the crossfire of a legal battle between Respawn and Infinity Ward until not too long ago? I spoke with Respawn’s Joel Emslie to find out.
By Jim Rossignol on June 11th, 2013.
We don’t whoop, normally. But then you need to look at Titanfall, new multiplayer manshoot from Respawn (they invented Call Of Duty before reinventing themselves), and then reconsider your stance of whooping. It has roaring, gun-fizzing robots, and is making science-fiction splendours pour out of our screens.
Look below, I would.
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By Nathan Grayson on June 1st, 2012.
Apologies, lovers of metal-mangling, flesh-rending trainwrecks. I’ve got some bad news for you. The no-holds-barred modern battlewarfront of words between Activision and former Infinity Ward heads Jason West and Vince Zampella – which has been brewing since 2010 – won’t be going to court. After the lawsuit reached a fever pitch of $1 billion in demands, Polygon‘s reporting that the two sides have opted to settle.
By Kieron Gillen on June 8th, 2010.
No, of course not. It’s something I scribbled in GIMP in a couple of minutes. But we’ll apparently have concrete information on “something” soon. GamesIndustry.biz report that the Ex-Infinity Ward group Respawn Entertainment will be up to something at E3. “big time announcement at E3 next week. stay tuned, kiddies!” they say on facebook, showing a Walker-worrying contempt for capitalisation. I’m actually not sure what to expect from a team who’ve existed for so short a span. I can’t see more than the game’s title and rough genre, and I doubt any imagery even as good as mine will be put out there. Hell, we’d be lucky with a logo. Or it could be the sort of Big Time Announcement which is more of interest to industry watchers than gamers, like some manner of media deal or major hires. Or maybe they’ve made up with Activision and are best buddies again. Well, let’s be honest. I suspect that’s as unlikely as whatever they’re working on being an FPS is likely.
EDIT: 1UP are reporting sources close to Respawn that this Facebook account is a fraud, despite the fact it’s existed for months with no censure – or identification that it’s fake – from Respawn. You almost admire the long-game played by – if it proves to be true – the account fakers. Do something vaguely credible for months at a time just to have one moment of lying. Which does nothing to excuse our culpability, of course. It’s an interesting thing, this E3 season.
By Kieron Gillen on April 13th, 2010.
Shortly after the news of the legal barrage starting, news breaks that the ejected Infinity Ward heads Jason West and Vince Zampella have formed a new company – the wittily named, minimialistically site-d Respawn – which will partner with EA to produce their next game. Eurogamer’s long interview with West and Zampella reveals few facts – there’s much they can’t comment on, either due to legal reasons or because their company hasn’t even offices or staff yet – but manages to entertainingly capture the mood of the pair right now. The key fact is: whatever they create will be theirs, rather than the publisher’s. But what to expect? “Well, we hope that it will be a fresh and new experience that will surprise people, but we’re not going to make Boom Blox or something, it’s going to be a big huge game,” says West. I dare speculate that it’ll involve a weapon sticking out of the bottom right of the screen.