Posts Tagged ‘Respawn’

Freeware Garden: [R]espawn

By Konstantinos Dimopoulos on November 5th, 2014.

That's [R] not R.

Javy Gwaltney, the person responsible for both You Were Made For Loneliness and the (commercial) The Terror Aboard The Speedwell, has returned to his post-cataclysmic science fiction universe with a new Twine-powered text adventure: [R]espawn. A freeware sequel to those games that can perfectly well stand on its own.

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You Scream, I Scream, RPS Streams: Titanfall

By Nathan Grayson on February 15th, 2014.

I am hoping to kick off a more regular streaming schedule (with RPS staffers who are not me sometimes, no less!) soon, but for now, BOOM CRASH WHAM: random Titanfall stream while many of you are, in all likelihood, asleep. It’s still Valentine’s Day here in the good ol’ US of That One Place I Claim To Be From, and both I and Hayden Dingman of PCWorld are painfully alone. Thus, what better way to spend an otherwise existentially uncomfortable evening than by drowning our sorrows in some sensual mechanized massacre? Don’t answer that. Anyway, on with the show. We’ll be kicking off at 10 PM PT/6 AM GMT. We would’ve started far sooner, but Titanfall’s servers have been down pretty much all day. Better in beta than after, I suppose.

And we’re done! You can watch a recording of the full thing below.

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Respawn On Titanfall’s PC Version, Modding, DLC

By Nathan Grayson on February 13th, 2014.

Titanfall is great. There is no getting around that, much like there is no getting around a giant robot’s titanic rhino-SUV foot cuff when it is stomping on you. But Respawn’s largely treated Titanfall like an Xbox game, preferring to let the PC version live in its all-too-proprietary shadow. So far, we know that our titans will unfortunately be tethered to Origin and… yep, that’s pretty much it. So I sat down with game director Steve Fukuda to find all about PC bonuses, configurations, balance issues that might arise from different control schemes, modding possibilities (probably don’t get your hopes up early on), and Respawn’s dislike of EA/Activision-style DLC cycles. It’s all below.

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Video Impressions: Titanfall’s Beta

By Nathan Grayson on February 12th, 2014.

Titanfall‘s beta is officially kicking off on February 14th and lasting for, um, not very many days. Seems kind of odd in the year 2014 ADEA (Anno Domini Earlyaei Accessus), but oh well. Promotional beta or not, Titanfall continues to be worthy of a blinding, blip-blip-blipping spot on your radar. I got the chance to go hands-on with a very close to beta version for a couple hours, and not even an army of giant robots could stop me from recording a bunch of footage and word-vomiting¬†insight all over it. The long and short of it? Titanfall continues to clomp along quite nicely, but I do have a number of balance/longevity concerns. Also, while NPCs add a new dynamic to battles, I’m not sure if they’re the perfect solution to the 6v6 issue. Check out the video below to see what I think (but not Wot I Think, obviously).

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Titanfall PC Release Same As Xbox, No Windows 8

By Nathan Grayson on October 30th, 2013.

Today you may have felt a slight aftershock from a downright seismic shift over in console land. You know that Titanfall man/robo-shoot/parkour everyone (including yourself) can’t stop making enthusiastic word-gurgles about? Well, it’s no longer a timed Xbox exclusive. Now it’ll always stomp around in Microsoft’s impossibly green pastures, and Sony will just have to hope the numerically confused giant doesn’t lock down a potential sequel as well. But what about little old us? Are we out of luck as well? Turns out, nope, we’re a-okay. I got in touch with Respawn in fear of potential delays and arbitrary requirements for Titanfall’s PC version, and the developer quickly put my worries to rest.

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The Mechin’ Of Titanfall

By Jim Rossignol on July 1st, 2013.


It seems that EA, unconvinced that we press lackeys were going to pay enough attention to its games at E3, actually sent its own correspondents around to interview its developers. Thanks, EA! Now, if they would just review their own games we could all put our feet up and play some Dwarf Fortress… But I digress: Titanfall looks incredible. And yes, it’s basically going to be Call Of Duty with giant robots, but at the same time Call Of Duty was lacking giant battle suits, and futuristic exploding locales. So they’re fixing that.

There’s a lot more Titanfall footage below, thanks to EA’s Stephanie Prentice. Oh, and Nathan did interview the developers while he was there. We aren’t really that lazy.
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