Posts Tagged ‘Retro’

Is Deus Ex Still The Best Game Ever?
Part Four: Fratricide, Gratified And Dissatisfied

By John Walker on April 21st, 2015.

And so continues my chronicle of returning to Deus Ex fifteen years later, to see if I’m right when I tell anyone who comes near that it’s the best game ever. You can read the whole saga here.

In this fourth edition, I once more fail to save my brother, become increasingly frustrated with the limits of the game’s intelligence, and ponder whether real choice is actually usefully conveyed to the player.

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Is Deus Ex Still The Best Game Ever?
Part Three: Wrongfully Accused

By John Walker on April 16th, 2015.

As my re-exploration of Deus Ex continues, I find my memories clashing with the reality of the game, as I try to establish if it’s still the Best Game Ever™. You can read the whole saga here. It’s accusing me of crimes I didn’t commit, an in turn, I start committing some crimes.

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Is Deus Ex Still The Best Game Ever?
Part Two: Struggles, Buggles and Reading Huggles

By John Walker on April 15th, 2015.

Here continues my attempt to discover if Deus Ex really is the best game ever, like my brain thinks. Part One is here. Today I yet again struggle to get the game working, then struggle to work within the game. But cheer myself up reading some newspapers.

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Is Deus Ex Still The Best Game Ever?
Part One: Memories And Hardware Renderers

By John Walker on April 13th, 2015.

When asked, “What is the best game ever?” I always give one reply. “Deus Ex.” Back in the days when my passport still allowed me into PC Gamer Top 100 meetings, I would furiously argue that it should be no. 1, and indeed become furious whenever it did not. While I may pick another name if asked for my favourite game, when it comes to “best”, I always say Looking Glass/Ion Storm’s greatest moment.

But what if I’m wrong?

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2 Slow 2 Curious: What It’s Like To Visit The Ghostly, Decrepit Streets Of Need For Speed World

By Jack de Quidt on April 10th, 2015.

At first we thought the city in Quicklime’s 2010 MMO Need For Speed World [official site] didn’t have a name. The world map definitely didn’t show one. There were no opening cutscenes to introduce us nicely, no “welcome to the mean streets of x.” After a while, though, a name kept coming up again and again on overhead signs beside exits to dreary suburbs, and it was Rockport. Rockport Entry. Rockport North. We learned the city’s name slowly, faded sign by faded sign. And then we learned that there was something horribly, horribly wrong with it.

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Everything I’d Forgotten About Half-Life 2

By John Walker on April 2nd, 2015.

It’s over ten years since Half-Life 2 was released. The other day I found myself arguing that there still hadn’t been a first-person shooter released that was better. Then wondered if I was talking out of my hat. In an effort to learn whether Half-Life 2 is as great – nay, as perfect – as the version in my head, I’ve replayed it, and realised there’s so much I’d forgotten.

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Freeware Garden: Rocket Smash ex

By Konstantinos Dimopoulos on February 18th, 2015.

Though obviously an homage to Ultimate Play The Game’s classic Jetpac, Rocket Smash ex is far from a straight retro remake or a Commodore 64 port of the venerable shoot-‘em-up. It is instead a brand new and excellently arcade-y shooter with contemporary design sensibilities that’s been coded for the C64 and repackaged for Windows thanks to the 8-bit focused efforts of (the wider) team RGCD.

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Fluffy Fluffy News! Toonstruck Arrives On GOG

By John Walker on February 10th, 2015.

It's been a while, friends -The Phantom Alt-Texter

It bothers me to my core that Toonstruck is not a more widely remembered and adored ’90s adventure. It deserves to be celebrated alongside LucasArts and Sierra, and yet so often goes forgotten. Thankfully, attention is being drawn to it once more as it finally arrives in GOG’s collection. It’s brilliant! You should play it.

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Dispense 4K Screenshots: Remembering Rogue Trooper

By Alec Meer on February 2nd, 2015.

2006’s Rogue Trooper, an adaptation of the 2000AD comic, isn’t the first game off anyone’s lips, unless they’re specifically talking about 2000AD games which were pretty good but no-one remembers them. But I remember Rogue Trooper. I was all about 2000AD at a certain point in my life, enough so that an attachment to the holy trinity – Dredd, Johnny Alpha, Rogue Trooper – will stay with me for life. But while Dredd vs. Death seemed like a hollow disservice to the character and his world, Rogue Trooper was a very straightforward game which just nailed it, and took me right back to why I used to love the surly blue guy. It is not a classic. But it is an extremely well-judged action game that is extremely true to its source material. I like it a lot. No-one’s ever going to celebrate it.

So I will.

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Triple Dose Of Double Dragon Now On Steam And GOG

By Shaun Green on January 17th, 2015.

I can’t help but feel that DotEmu, the publisher behind new Double Dragon re-releases, have missed a trick. Triple Dragon, anyone? Why, you could even apply a little arithmetic and go with Sextuple Dragon to spice the series up a bit.

Still, even if you disagree with their naming policy, you’ve got to give DotEmu a pat on the back for continuing to port numerous retro games to the PC. Double Dragon Trilogy is available now on GOG for £3.19 or on Steam for £3.83.

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AvP Retro: A Stand-Up Fight Or Another Bughunt

By Alec Meer on December 7th, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Alec’s 2007 celebration of the real meaning of Aliens, in (the original) Aliens versus Predator.

Like every good geek, I have a favourite gaming moment. It’s in Aliens Versus Predator, a vintage but oft-forgotten first-person shooter that gets mentioned by my games-hack peers about as often as the Pope says “are you sure this hat makes God happy?”

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Remembering Microsoft’s Finest Gaming Hour: Skifree

By Alec Meer on November 30th, 2014.

noooooooooooooooooooooooooooo

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Alec’s 2009 retrospective of Microsoft oddity Skifree.

Why? Why does he want to eat me? What did I ever do to him?

I’m just skiing, man. I’m not a threat to him or his people. I can’t believe I taste that great, underneath this garish windcheater and plastic boots. I’m certainly not going to replace all the calories he spends chasing me down a frozen mountain slope at about 90mph. He wants to eat me because he’s just a massive bastard. There’s no other possible explanation.

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Remembering King Of Dragon Pass

By Sin Vega on October 17th, 2014.

King of Dragon Pass was first released on PC in 1999, but its mixture of strategy, management and RPG, and its focus on offering the player meaningful choices at every turn, was sadly overlooked at the time. We asked Sin Vega to explain why you should still play the game today.

We’ve all dreamt about ruling over a tribe, right? And let’s be honest with ourselves, it’s not really about the feasting, the comely milkmaids, or even the apocryphal helmets. No. It’s about the decisions.

There you are, lounging regally and probably inebriated on your throne, and in come some people with a complaint. “Urgrim stole my axe!”, shouts one. “That’s a bastard lie,” screams Presumably Ugrim, kicking over a nearby cow, “you’re just jealous of my fabulous beard!”. Wearily, you motion to your advisors, who tell you all about these two, what’s really going on, what the laws say you can do, and that you could at least limit yourself to only drinking from one flagon at a time when the people are watching.

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