Posts Tagged ‘Retro’

Some Odd Gentlemen Are On A King’s Quest

By Cassandra Khaw on December 8th, 2014.

Looks like Graham went looking for trouble in all the right places

Trailers don’t always turn me into a shrieking teenybopper, but I’m not ashamed to say I made high-pitched noises — think long, loud “EEEE”s of raw and immeasurable glee – at the King’s Quest announcement trailer. A joint production between The Odd Gentleman and the newly resurrected Sierra Games, the upcoming reboot is all about a doddering King Graham going, “In my time – ” at his granddaughter Gwendoyln while he shakes his cane-sword at shadow bunnies.

Read the rest of this entry »

, , , , , .

19 Comments »

AvP Retro: A Stand-Up Fight Or Another Bughunt

By Alec Meer on December 7th, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Alec’s 2007 celebration of the real meaning of Aliens, in (the original) Aliens versus Predator.

Like every good geek, I have a favourite gaming moment. It’s in Aliens Versus Predator, a vintage but oft-forgotten first-person shooter that gets mentioned by my games-hack peers about as often as the Pope says “are you sure this hat makes God happy?”

Read the rest of this entry »

, , , , , , , .

18 Comments »

Remembering Microsoft’s Finest Gaming Hour: Skifree

By Alec Meer on November 30th, 2014.

noooooooooooooooooooooooooooo

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Alec’s 2009 retrospective of Microsoft oddity Skifree.

Why? Why does he want to eat me? What did I ever do to him?

I’m just skiing, man. I’m not a threat to him or his people. I can’t believe I taste that great, underneath this garish windcheater and plastic boots. I’m certainly not going to replace all the calories he spends chasing me down a frozen mountain slope at about 90mph. He wants to eat me because he’s just a massive bastard. There’s no other possible explanation.

Read the rest of this entry »

, , , , , , .

21 Comments »

Remembering King Of Dragon Pass

By Sin Vega on October 17th, 2014.

King of Dragon Pass was first released on PC in 1999, but its mixture of strategy, management and RPG, and its focus on offering the player meaningful choices at every turn, was sadly overlooked at the time. We asked Sin Vega to explain why you should still play the game today.

We’ve all dreamt about ruling over a tribe, right? And let’s be honest with ourselves, it’s not really about the feasting, the comely milkmaids, or even the apocryphal helmets. No. It’s about the decisions.

There you are, lounging regally and probably inebriated on your throne, and in come some people with a complaint. “Urgrim stole my axe!”, shouts one. “That’s a bastard lie,” screams Presumably Ugrim, kicking over a nearby cow, “you’re just jealous of my fabulous beard!”. Wearily, you motion to your advisors, who tell you all about these two, what’s really going on, what the laws say you can do, and that you could at least limit yourself to only drinking from one flagon at a time when the people are watching.

Read the rest of this entry »

, , , .

69 Comments »

Freeware Garden: Sun God Star Bridge

By Konstantinos Dimopoulos on September 12th, 2014.

Sun Gods are delicate, subtle creatures. Never, ever shock them.

Back when I was young and impressionable I considered Space Harrier to be the apex of both 3D and shoot-‘em-up gaming despite it, well, not being exactly 3D. Then again, when everything looks amazingly and thrilling a seven-year-old rarely cares for details. I cared only for blasting weird alien things.

I seem to have not quite outgrown my Space Harrier obsession and that’s why I downloaded Sun God Star Bridge the moment I saw it.

Read the rest of this entry »

, , , , , , .

4 Comments »

D/Generation To Return! An HD Remake On The Way

By John Walker on September 9th, 2014.

I’m not saying I cause all the good things in the world. I leave it to others to accurately observe this. So it will have to be someone else who gives me my deserved credit for the exciting news that West Coast Software has gained the license to remake D/Generation. I mean, I mentioned it only three weeks ago on RPS, as an example of a game people have forgotten about but that brings a wave of joyful nostalgia when recalled. And now, well, I’m just saying. Big thanks to Retro Gamer for the spot.

Read the rest of this entry »

, , , , .

21 Comments »

I Seem To Be Having Trouble Starting Titan Quest

By John Walker on September 3rd, 2014.

Titan Quest is a game I’ve gone back to a few times over the eight or so years since it came out. A straight, classic(al) Action RPG, I find it hard to fully justify why its calm ways engross me so much. Yet every so often it calls to me, so back once again I went. And found I couldn’t start. Not because of technology issues – it holds up extremely well – but because of that opening moment: it felt too good.

Read the rest of this entry »

, , , .

76 Comments »

DOStant Memories

By Alec Meer on June 26th, 2014.

Reflecting on things I take for granted, things which are an everyday part of how I play videogames today, I think of what used to constitute that for me. What was my Steam forums, my C:\Program Files (x86), my Catalyst Control Center, my YouTube clips, my memes, my take-the-side-off-the-case-to-stop-it-overheating? What seemed so important that it burned?
Read the rest of this entry »

, , .

170 Comments »

R2-Detailed: X-Wing Alliance Resurrected

By Alec Meer on April 16th, 2014.

Now that I’ve got a massive and over-complicated joystick, the only games I’m interested in playing are games which are best-suited to a massive and over-complicated joystick. Yes, yes, I’ll get to Freespace and its total conversions, but first I had some unfinished business to take care of. TIE Fighter was my last substantial experience with Totally Games and Lucasarts’ revered series of Star Wars-themed space combat sims, and I had only a dim sense of how the flighty-fighty games had progressed afterwards. I elected to skip X-Wing vs TIE Fighter and go straight to the end, 1999’s full 3D X-Wing Alliance.
Read the rest of this entry »

, , , .

77 Comments »

Another Life, Another Time: Far Cry 2 Revisited

By Alec Meer on February 14th, 2014.

From: Alec Meer,
Brighton,
February 2014

To: Alec Meer,
Bath,
October 2008

Hey kid,

Hah, I’ve probably pissed you off already, haven’t I? That was easily done back then, as I recall. Yeah, yeah, you’re no kid – right now, every one of your twenty-nine years feels like a scar. It’s been a bad year, even by your standards. You’re burning to up and leave this fusty old town you’ve spent the last eight years in, but you feel so tired, so broken, so bitter. You’re also about to sit down with Far Cry 2, and you’re not going to like it. Everything’s going to change in time, including how you feel about that game.

Read the rest of this entry »

, , , , .

142 Comments »

I’m Hooked: Grapple Knight

By John Walker on December 13th, 2013.

GRAPPLING HOOKS! It’s pretty simple, every developer out there. If your game doesn’t include a grappling hook, then you are making a bad game. This isn’t complicated, and it’s about time everyone started taking some notice. Like Red Knight Games have with their forthcoming Grapple Knight. (Cheers, Indiegames.) Forthcoming, that is, if people will chuck them another $4k AUD or so. There’s a demo to incentivise such investiments.

Read the rest of this entry »

, , , , , .

22 Comments »

Retro: Startopia

By Alec Meer on October 26th, 2013.

‘Twas an odd coincidence that Startopia and Double Fine’s Spacebase DF-9 alpha arrived on Steam so hot on each other’s heels. The current paucity of activities in the latter would have had me hankering for the former even if a digital postman were not able to immediately deliver it to my hard drive – it’s one of few games I still have a hard copy of lurking on my shelf. Mucky Foot’s space station-set management game was something of an era-ender, the last great gasp of the Theme Park descendant genre as-was. We’re seeing a renaissance of sorts of now, with Prison Architect, Spacebase and the craven Godus, but the fully-formed, big budget age essentially ended with Startopia (though you could argue similar for the muddled Republic: The Revolution, a deeply strange Icarus of a game from Mucky Foot’s fellow post-Bullfrog offshot, Elixir.)

I’ve made Startopia my destination once again for the last couple of days, my first extensive revisit in many years, and I’m relieved to discover that it now exudes at least some of the timeless quality to be found in relative contemporaries such as Dungeon Keeper and Theme Park.
Read the rest of this entry »

, , , .

43 Comments »

Stunt Island & A Lament For Flight Sims’ Lost Levity

By Alec Meer on March 6th, 2013.

Once upon a time, flight simulators were the most tantalising, promise-filled facet of nascent PC gaming. First-person perspectives were the bleeding edge of software entertainment and, at that point, sticking a gun in that first person-perspective had yet to achieve the total dominance it has now. (A first-person perspective never was the only way to play a flight sim, of course, but at the time it seemed like the most thrilling one, as the skies and clouds hurtled across peripheral vision, the ground loomed and zoomed dangerously into sight and rival planes threatened to fly directly into our eyeballs.)

I thought, even post-Wolfenstein, that flying a pretend aeroplane was the single most exciting concept I’d ever heard of. Apart from flying a real aeroplane, anyway.
Read the rest of this entry »

, , , .

44 Comments »