Posts Tagged ‘retrobooster’

Thrust For Life: Retrobooster

By Adam Smith on January 21st, 2014.

Look! Up in the sky, among the glorious particle effects and shrieking survivors of some form of terrible space disaster! Is it an Oids, is it a Thrust, is it a Lunar Lander? No, gentlethings and roughhousers, although it may be distantly related to those greats, the device streaking toward tomorrow’s horizon is Retrobooster. It’s a game in which spaceships cruise between giant cogs, dodging and corkscrewing. Explosions look like the aftermath of a firework shipment crashing into a burning peacock farm. With four player splitscreen support for both co-op and deathmatch play, Retrobooster should entertain you at least as much as Russell Crowe in a sandpit. It’s out February 21st and seeking votes on Greenlight.

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Particles Of Space: Retrobooster Demo

By Adam Smith on November 29th, 2012.

I only play it for the particles

Retrobooster’s junkyard ships thrust, spin and blast their way through hazardous caves, all the while spewing extraordinarily impressive particles. Activating a thruster to stabilise, even if there’s only the slightest touch of a button, and the air fills with fumes. Bombard an alien and its mechanical walker erupts, debris scattering, flames billowing. Creator Terry Welsh, formerly of NASA, has this to say about the in-development title: “Piloting a ship that is always seconds from a fatal collision, Retrobooster sustains a quiet tension. Survival is between you, the alien horde, and the game’s realistic physics.” The demo contains plenty of fatal collisions and a sensible person would probably download it immediately. Trailer below.

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