Posts Tagged ‘retro/grade’

Matt Gilgenbach Tries Again With Neverending Nightmare

By Cara Ellison on July 24th, 2013.

horror of game development

I feel really bad for Matt Gilgenbach of Infinitap Games, whose game Retro/Grade, he explains “was nominated for two IGF awards in 2009 as well as won the IndieCade Audience Award in 2010″, and despite that, managed to be a spectacular failure for the talented guy – it just didn’t sell. As Nathan said back in March, Retro/Grade moonwalked onto Steam a little while back, and it’s currently on sale for next to nothing (Pick it up! It’s a super-great reverse rhythm’up in space!), but that’s not why we’re here. Matt has picked himself back up. He is going to try again. This time, it’s going to be a neverending nightmare (in that, it is called Neverending Nightmares). Read the rest of this entry »

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Reverse Shmup Retro/Grade Moonwalking Onto PC

By Nathan Grayson on March 7th, 2013.

Here's the easy version: it's out on March 20th. Steam and stuff. There you go.

Retro/Grade is a shoot-’em-up in reverse. It can also be played with guitar controllers. In short, videogames. The slightly longer version? Appearances can be deceiving, and the PlayStation transplant derives its DNA just as much from guitar heroes as it does star captains and their worlds of tomorrow. It’s an eccentric mix, to be sure, but word on the street is that it comes together quite beautifully. By why trust the street? It knows nothing of outer space or its customs. Also, it’s covered in gum and germs and stuff. After the break, you’ll find a trailer that reveals all.

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Rewind In The Key Of R-Type: Retro/Grade

By Jim Rossignol on March 20th, 2009.


“Rick Rocket has just saved the universe! Unfortunately, the massive destruction he left in his wake has caused a temporal anomaly that has reversed the flow of time.” This fantastic little shooter-rhythm hybrid game is smart and bonkers, but Rez it ain’t. You’re playing backwards in time through a battle that, in reverse, is a musical track. It’s a scrolling shooter, but the incoming lasers and outgoing projectile waves come with a beat: it’s even intended to work with guitar controllers. Yes. More after the jump.
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