Posts Tagged ‘retrospective’

Imperial: Revisiting X-Wing And TIE Fighter

By Rob Zacny on May 22nd, 2015.

To commemorate the Steam release of classic Lucasarts games X-Wing and TIE Fighter, we commissioned Rob Zacny to take a trip down memory lane and into the laser-singed spaces between the stars. He came back with extensive thoughts as to the quality of the games, and their place in Star Wars lore and legend.

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Is Deus Ex Still The Best Game Ever? The Conclusion

By John Walker on April 29th, 2015.

This took rather longer than we thought. But after five entries, and two weeks, I’ve come to my conclusions. You can read the whole saga here, if you’ve not yet caught up, as I chronicle my experience of replaying Deus Ex – a game I’ve always maintained is the Best Game Ever – fifteen years later. Was I wrong? Is it even possible for me to be wrong? Read on.

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Is Deus Ex Still The Best Game Ever?
Part Five: Living, Playing, Ending

By John Walker on April 23rd, 2015.

My chronicle of returning to Deus Ex fifteen years later, to see if I’m right when I tell anyone who comes near that it’s the best game ever, is nearing its end. You can read the whole saga here.

In this fifth part I contemplate the significant change in approach in the last third of the game, and then make my choice for the ending.

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Is Deus Ex Still The Best Game Ever?
Part Four: Fratricide, Gratified And Dissatisfied

By John Walker on April 21st, 2015.

And so continues my chronicle of returning to Deus Ex fifteen years later, to see if I’m right when I tell anyone who comes near that it’s the best game ever. You can read the whole saga here.

In this fourth edition, I once more fail to save my brother, become increasingly frustrated with the limits of the game’s intelligence, and ponder whether real choice is actually usefully conveyed to the player.

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Is Deus Ex Still The Best Game Ever?
Part Three: Wrongfully Accused

By John Walker on April 16th, 2015.

As my re-exploration of Deus Ex continues, I find my memories clashing with the reality of the game, as I try to establish if it’s still the Best Game Ever™. You can read the whole saga here. It’s accusing me of crimes I didn’t commit, an in turn, I start committing some crimes.

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Is Deus Ex Still The Best Game Ever?
Part Two: Struggles, Buggles and Reading Huggles

By John Walker on April 15th, 2015.

Here continues my attempt to discover if Deus Ex really is the best game ever, like my brain thinks. Part One is here. Today I yet again struggle to get the game working, then struggle to work within the game. But cheer myself up reading some newspapers.

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Is Deus Ex Still The Best Game Ever?
Part One: Memories And Hardware Renderers

By John Walker on April 13th, 2015.

When asked, “What is the best game ever?” I always give one reply. “Deus Ex.” Back in the days when my passport still allowed me into PC Gamer Top 100 meetings, I would furiously argue that it should be no. 1, and indeed become furious whenever it did not. While I may pick another name if asked for my favourite game, when it comes to “best”, I always say Looking Glass/Ion Storm’s greatest moment.

But what if I’m wrong?

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2 Slow 2 Curious: What It’s Like To Visit The Ghostly, Decrepit Streets Of Need For Speed World

By Jack de Quidt on April 10th, 2015.

At first we thought the city in Quicklime’s 2010 MMO Need For Speed World [official site] didn’t have a name. The world map definitely didn’t show one. There were no opening cutscenes to introduce us nicely, no “welcome to the mean streets of x.” After a while, though, a name kept coming up again and again on overhead signs beside exits to dreary suburbs, and it was Rockport. Rockport Entry. Rockport North. We learned the city’s name slowly, faded sign by faded sign. And then we learned that there was something horribly, horribly wrong with it.

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Everything I’d Forgotten About Half-Life 2

By John Walker on April 2nd, 2015.

It’s over ten years since Half-Life 2 was released. The other day I found myself arguing that there still hadn’t been a first-person shooter released that was better. Then wondered if I was talking out of my hat. In an effort to learn whether Half-Life 2 is as great – nay, as perfect – as the version in my head, I’ve replayed it, and realised there’s so much I’d forgotten.

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Screw Balance: How Warlords Battlecry 3 Blended Genres

By Sin Vega on March 17th, 2015.

There’s this obscure game called StarCraft – you probably haven’t heard of it. It was one of those games that was so well designed that for years afterwards, most that came after its throne were either failed experiments or pale imitations, and even those that succeeded were just more of the same. Here are a few factions, they’re unique but equal; here’s a campaign where you fight each other faction then a civil war, with each level unlocking more stuff. Get unit x to position y, hold your ground for 30 minutes, insert tab A into slot B. You must construct additional… Mylons. Yeah, that’ll do.

StarCraft numbed me to the RTS for years. Everything wanted to be it, but I’d already played it. Even to this day, I find very little to recommend from that era. In a shock twist, however, there’s an exception in Warlords Battlecry 3.

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Video: File System Aging – 2. Beginnings

By Robert Florence on March 6th, 2015.

Hey come watch Rab Florence’s new weekly video series, made just for us. Part one is here.

In the second part of this series about games, time and loss, Rab returns to his earliest gaming memories, including M.U.L.E. and Alter Ego.

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Video: File System Aging – 1. Defragmentation

By RPS on February 27th, 2015.

Hey, come watch Rab Florence’s new weekly video series for us.

Rab Florence digs deep for beautiful PC gaming memories before they’re lost forever in this affectionate series about games, time and life.

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Return To The Witcher 2: Part 2 – The Not So Good Bits

By Richard Cobbett on February 9th, 2015.

'Geralt, what do we do?' 'I DON'T KNOW THIS IS STILL THE TUTORIAL HOW DO I DRAW MY SWORD AND HIT THINGS!?'

So, last time we looked at The Witcher 2 in all its glory. Today, we’re flipping it round. Where did things go wrong? Before we start, a clarification. While this will inherently be negative, it’s not to bash the game. The game was awesome, and many of the balls it dropped to the ground were at least pretty well gathered up by the Enhanced Edition. This is really more looking at issues to hope won’t be repeated by The Witcher 3: Wild Hunt [official site], allowing it to be all we want it to be.

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