
Cadenza’s six-axis FPS hasn’t taken the easy path. But via its circuitous route Retrovirus is now out on Steam for about £14, and I’ve pew-pewed my way to the very end. With massive improvements since the last time we saw it, just wot will I think?
By John Walker on February 6th, 2013.

Cadenza’s six-axis FPS hasn’t taken the easy path. But via its circuitous route Retrovirus is now out on Steam for about £14, and I’ve pew-pewed my way to the very end. With massive improvements since the last time we saw it, just wot will I think?
By John Walker on November 15th, 2012.

After the disappointment of a failed Kickstarter in July this year, Retrovirus developers Cadenza fought on regardless. Instead they found funding through Gamestop, in exchange for their launch being via the US store’s digital download service. They got a pretty sweet deal, the sort that usually only goes to AAA games, with in-store promotion and a lot of exposure. Other release platforms will come later, with the full game due early next year, and it’s all DRM-free from the off. Right now buying it for $18 gets you into the game’s alpha. Meanwhile, I’ve had my hands on the about-to-be-launched beta version, written about below, along with the latest trailer.
By John Walker on November 23rd, 2011.

You may remember Cadenza Interactive from Sol Survivor, the tower defense game that captured Jim’s attention last year. They’ve recently announced their second game, Retrovirus. It is, they say, “a modern take on the classic six degrees of freedom shooter”, made only on PC. Ooh, like Descent? we asked when Jim spotted it last week. The moving pictures below help to explain.
By Jim Rossignol on November 14th, 2011.

The chaps at Cadenza Interactive – they of tower defence fancypants, Sol Survivor – have announced they are working on a “six-degrees of freedom” shooter (aka a Descent-alike) called Retrovirus. Apparently it’s all going a bit Tron, because you are sent “into the depths a computer on a search and destroy mission against an invasive virus”. You’ll have a customisable shootercraft, “focusing on strength, speed or cunning, with weapons and utilities to suit a variety of play styles,” and “two-layers of story”. I guess like the two layers of a cake, only narrativer. Sounds intriguing! The game is an early stage of development at the moment, however, so there’s no word on release just yet.