Posts Tagged ‘Return of the Obra Dinn’

DevLog Watch: Tim Cosmonaut, Path To The Sky, More

By Graham Smith on July 7th, 2014.

Hype gets a bad reputation. If you think of it as nothing more than advertising, then there’s always the chance that these screenshots, trailers, GIFs and promises add up to nothing more than disappointment and an empty wallet. But if you think those same things as a form of entertainment and a source of enjoyment in their own right, then you’ve got nothing to lose. You can board the hype train, look out the window, and take pleasure in whatever you can see. The destination doesn’t matter and there’s always another view around the next bend.

This month: purple explosions in Wings of Saint Nazaire, rope physics in Tim Cosmonaut, roaming hands in Return of the Obra Dinn, and procedural loveliness in Path to the Sky.

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Return of Lucas Pope, Return of the Obra Dinn

By Ben Barrett on May 26th, 2014.

Straight out of the gate, there’s more to Lucas Pope’s new first-person mystery-solver than one might assume. The above image isn’t some stylisation or striking image meant to attract attention without explaining the game, but an actual example of how he plans for it to look. The man behind Papers, Please is building the tale of an investigation into an abandoned ship and planning an art style reminiscent of the earliest games, something he’s termed “1bit rendering.” We’ll play as an “insurance adjustor for the East India Company’s London Office” with the intent to “find means to board the ship and recover the captain’s logbook for assessment.” Interesting, original, but a little more standard than his previous fares. Have a click through for more details and a gif that makes the art style a little easier to understand.

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