Posts Tagged ‘review’

Wot I Think: Deadnaut

By Adam Smith on December 19th, 2014.

There was one very good Alien game this year and in Deadnaut, we almost had another. While Isolation acts as a straight sequel, pitting a Ripley against a familiar creature in a familiar place, Deadnaut is about the horror of the unknown. With no license and no restraints, it is free to populate its derelict vessels with randomised beasties, ranging from the possessed corpses of former crew members (themselves alien) to skittering tentacled terrors. And ghosts. Alien ghosts on dead spaceships.

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Wot I Think: Metal Gear Solid V – Ground Zeroes

By Rich Stanton on December 18th, 2014.

Hideo Kojima is one of console-land’s greatest champions. Over the past two decades Konami’s Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year’s full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.

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Wot I Think: The Dream Machine Chapter 5

By John Walker on December 15th, 2014.

The Dream Machine‘s episodic structure has been… sporadic. Chapters one and two came out in January 2011, with the rest promised soon after. Chapter 3 appeared in November 2011, taking longer than expected. Which was nothing compared to chapter 4, which finally appeared in August 2013. It was quite a wait, and rather a short entry. It’s been slightly over a year since, and now we have Chapter 5 – the biggest part of the game yet. Here’s wot I think.

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Wot I Think: Dead State

By Cassandra Khaw on December 11th, 2014.

Dead State has been shambling toward release for years and we’ve been tracking its progress since Brian Mitsoda announced the project in 2010. It looked like it might be the game that revitalised the zombie genre long before the rotters had reached saturation point. It was also one of the few old-fashioned isometric RPGs in development before Kickstarter helped the likes of Wasteland 2 and Pillars of Eternity to burst onto the scene. Dead State’s own Kickstarter in 2012 allowed Double Bear to move into full-time production and the game was finally released last week. We sent survivalist Cassandra Khaw to Splendid, Texas. Here is her report.

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Wot I Think: The Talos Principle

By Philippa Warr on December 10th, 2014.

Croteam’s The Talos Principle has a combination of neatly designed puzzles and philosophical pondering. It tickled my brainbuds and got inside my head in that way which sees you drawing diagrams of levels while on the tube or puzzling them out as you lie in bed pretending sleep might turn up at any moment. It’s one of my favourite games from 2014.

The game breaks neatly into two parts: there’s the Portal-esque first person puzzle element where you figure out how to reach and collect tetromino puzzle pieces which are used to advance you through the world; there’s also a philosophical/existential aspect which gradually feeds you scraps of text from a corrupted archive and asks you to consider things like the nature of consciousness and what it means to be human.

I’ll talk about the puzzles first.

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Wot I Think: Lara Croft And The Temple Of Osiris

By John Walker on December 8th, 2014.

Four years after the surprise twist in the Tomb Raider franchise that was Lara Croft And The Guardian Of The Light, Crystal Dynamics have punctuated the releases of their reinvented Lara with its sequel, Lara Croft And The Temple Of Osiris. The review code we received did not yet have multiplayer switched on, so here’s wot I thought of playing it through on my own.

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Wot I Think: Warhammer 40,000 – Armageddon

By Adam Smith on December 5th, 2014.

This is one of the nicer people in the world of Warhammer

This is the third Warhammer feature I’ve written in since revisiting Space Hulk a couple of weeks ago. If I’m not careful, I’m going to end up actually going into a Games Workshop and spending all of my Christmas shopping money on a pile of codices. I always liked the books more than the figures, truth be told, and as I was playing through the solidly hexy Warhammer 40K: Armageddon, I had almost as much fun taking trips down memory lane as I did strategically picking my way to victory.

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Wot I Think: Telltale’s Game Of Thrones, Episode 1

By Alec Meer on December 2nd, 2014.

uh-oh

Warning: this article presumes familiarity with the entire televisual run of Game of Thrones, as indeed does the game itself. In other words: SPOILERS. Don’t read on if you’re not up to date with the show.

Game Of Thrones, Telltale’s latest episodic conversational dilemma game interweaves with the third and fourth seasons of the HBO show. It stars a ‘new’ House, the historically Stark-aligned Forresters, but features appearances from a number of Game of Thrones’ stars. It’s on you to keep the Forresters alive by, basically, not saying the wrong thing to the wrong person.

The first episode, Iron From Ice, is out today, and Varys’ little birds delivered a copy to me a short while ago.

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Wot I Think – Geometry Wars 3: Dimensions

By Rich Stanton on December 2nd, 2014.

Geometry Wars: Retro Evolved is one of those classic designs that’s so lean and simple it’s very hard to improve upon. Which despite everything is what Geometry Wars 2: Retro Evolved managed, through leaving the core game well alone and splitting off aspects of its finely-tuned mechanics into their own modes. Geometry Wars 3: Dimensions (geddit?) has been a long time coming and adds an adventure mode and online alongside its own ‘classic’ versions of GW – but is it all a bit much?

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Model Behaviour: Hands On With Lumino City

By Philippa Warr on December 1st, 2014.

Bandstand sunbathing - it's the next big thing

Update: There’s an update at the end of this post with notes after playing the remaining levels in the finished build.

The thing you’ll remember about Lumino City, certainly from the build I played, is the handcrafted element. That’s for both positive and negative reasons.

Lumino City is a point and click adventure which follows a young girl called Lumi as she tries to find her missing grandfather. The story plays out across a papercraft city – one which actually exists in miniature in real life – and revolves around solving puzzles and assisting the cast of odd cliff-dwelling characters.

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Wot I Think: Tales From The Borderlands Ep One

By Adam Smith on November 25th, 2014.

Tales From The Borderlands Episode One is the funniest adventure game Telltale have released in years. Given that The Walking Dead and Wolf Among Us are the most recent offerings that might not seem like such a big deal. Throw in Back to the Future alongside those two and the average number of decent jokes actually goes down.

But Borderlands would stand out as a winner in any company and you don’t need to know, or be amused by, Gearbox’ games to enjoy it.

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Wot I Think: Far Cry 4

By Graham Smith on November 25th, 2014.

You can crouch on vehicles and not be slid off by physics glitches! 10/10, 100%.

Far Cry 4 is a funhouse mirror. I love pointing it in in different directions and seeing the way its design reflects the videogames around it. Angle it one way and the first thing you’ll see in its reflection the only slightly distorted visage of its predecessor, as Far Cry 3’s every idea turns formula: there’s an exotic setting; an extravagant and verbose villain; crafting by way of animal hunting; a mixture of linear campaign and dynamic missions. This sequel could be considered a lavishly made standalone expansion pack and, if you enjoyed the previous game as I did, its slavish devotion to existing structures is no bad thing.

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Wot I Think: A Bird Story

By John Walker on November 24th, 2014.

Freedbird’s To The Moon is one of my favourite games. A beautiful, moving and intricate tale of memory and loss, it has made people weep in their thousands. This second game from Kan Gao, A Bird Story, is not a sequel, but apparently tangentially related. After a three year wait, I was pretty excited to play it.

A Bird Story is one of my least favourite games. It’s… I’ve no idea what it’s meant to be.

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