Posts Tagged ‘review’

Wot I Think – Call Of Duty: Advanced Warfare Singleplayer

By Graham Smith on November 5th, 2014.

The Call of Duty games are often best understood not as first-person shooters in the lineage of Half-Life 2 and Halo, but as extensions of light-gun rail shooters. They’re games set in strictly scripted corridors, with one button to pop in and out of cover, one to shoot, and another to reload. That you can move your legs around a bit hardly matters, and taken on these terms, the entries in the series which lean towards boyish action romp are at least lightly entertaining.

Call of Duty: Advanced Warfare resists even these acts of apologia. If the first Crysis game was made by a team of people asking themselves, “How can we create a videogame which approximates the thrilling freedom and power of being a super-suited soldier?”, Advanced Warfare was made by people asking, “How can we create a Call of Duty game that approximates the thrilling freedom and power of playing Crysis?” Much like the metallic ‘exosuits’ that wrap around its grizzled heroes, this is Call of Duty wearing the artificial shell of a more interesting game.

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Wot I Think: Dungeon Of The Endless

By Adam Smith on October 31st, 2014.

Dungeon of the Endless is a roguelike defense game that rewards fast thinking, inventive solutions and tactical awareness. No, that’s not quite right. Dungeon of the Endless is a cocktail of genres that rewards inhuman omnividence, uncanny forward thinking and strategic oversight. Closer?

Dungeon of the Endless is an original creation made of familiar parts and further proof that Amplitude are a studio enjoying a rapid ascent to peak power.

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Wot I Think: Civilization – Beyond Earth

By Will Wiles on October 29th, 2014.

“They should have sent a poet,” says astronaut Jodie Foster, struck dumb by wonder upon encountering alien intelligence at the end of the film Contact. It’s easy to feel the same way about Civilization: Beyond Earth, the latest iteration of Sid Meier’s venerable and mighty Civilization franchise. C:BE takes the player to the ostensibly virgin soil of a new planet, but it’s not long before one questions exactly how new this new world really is. Just to mix up the out-of-date science fiction references – is that the Statue of Liberty’s head protruding from the hex-grid ahead? You maniacs! It was Civilization V all along!

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Wot I Think: Lords of the Fallen

By Rich Stanton on October 28th, 2014.

Lords of the Fallen is the first of what will surely be many clones of the Souls games – which is great! I adore the Souls series and think the action-RPG genre could learn a tonne from them. Lords of the Fallen, unfortunately, is not the brightest child in the class, and more to the point the PC version is currently in a right old state. Hero Harkyn faces tonnes of nasties, but the worst of the lot is the game itself.

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Editorial: When Is It OK To Spoil A Mechanic?

By Joel Goodwin on October 27th, 2014.

Now and again, a game comes around whose experience is so vulnerable to spoiling, that it seems merely whispering a single detail could annihilate sales. Reviewers and enthusiasts who would ordinarily wax lyrical about a beloved game find themselves in the awkward position of trying to recommend the game without, uh, mentioning what it’s about. You’ve probably heard of Alexander Martin’s Starseed Pilgrim, right? Or maybe you haven’t, considering we’re not supposed to talk about it. Shhhhh.

But what if something exists beyond those spoilers, something else that we should talk about?

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Wot I Think: Pike And Shot

By Tim Stone on October 24th, 2014.

The Sixteenth Century equivalent of a Tiger tank was called a tercio. With a crew of between 1000 and 2000 souls, it moved extremely slowly, relying on its porcupine bristle of polearms for defence and its buttresses of constantly circulating arquebusiers and musketeers for attack. To have faced one of these ball-spewing, smoke-wreathed behemoths in battle would have been truly terrifying. To have had one (or three – they usually operated in trios) at your disposal as a general, would have been incredibly empowering. Why aren’t tercios as famous and fondly regarded in PC wargaming circles as the iconic Panzerkampfwagen VI? Search me. Pike and Shot proves that they can be every bit as satisfying to steward as their Sherman-savaging descendants.

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Wot I Think: Dreamfall Chapters – Book One

By Adam Smith on October 22nd, 2014.

When you spend so long hoping for the continuation and conclusion of a story that was part of your earlier life, it’s a bittersweet relief to hear that the waiting is finally over. Parting is such sweet sorrow and all that, but it’s beneficial to have some closure. The Longest Journey began a decade and a half ago and Dreamfall Chapters marks the end of that journey.

But not yet. Not quite. Here’s wot I think.

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Wot I Think: FarSky

By Alec Meer on October 22nd, 2014.

I came for the shark-stabbing, but I stayed for the underwater potato-farming.
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Cardboard Children – Dungeon Raiders

By Robert Florence on October 21st, 2014.

Okay, I will show some mercy this week and tell you about a game that isn’t very expensive and is tiny in size. Board games often suffer from being TOO DEAR and TOO BLOOMIN’ BIG, so it’s nice to be able to recommend something that is neither. It’s a game that uses cards to tell the story of a band of adventurers raiding a dungeon. It is called, therefore, ADVENTURER BAND STORY. No, sorry. Actually it’s DUNGEON RAIDERS.

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Wot I Think: Borderlands: The Pre-Sequel

By Jim Rossignol on October 21st, 2014.

It’s a little tricky to avoid feeling that a review of The Pre-Sequel (!) is superfluous. Surely everyone in the world has had a taste of Borderlands at this point, and have made their minds up about it? This is very much more of that same formula, with zaniness turned up to… What’s that, Steve? You’ve never played a Borderlands game? Wow.

Well then, I’d better explain!

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SWAT I Think: Door Kickers

By Tim Stone on October 21st, 2014.

During the making of this Wot I Think, 379 doors were unceremoniously breached, 546 flashbangs were artfully lobbed, 19 timebombs were hurriedly disarmed, 61 suspects were roughly handcuffed, 501 hostages were ingeniously liberated, 6362 hostiles were liberally ventilated, and 1 player was royally entertained.

That player is 97.24% certain you’ll enjoy Door Kickers. A top-down tactics diversion with Rainbow Six and Frozen Synapse echoes, KillHouse’s début project delivers its high risk, high bodycount combat action in brief bewitching bursts. Though successful raids can be over in less than sixty in-game seconds, they usually come at the end of long strings of SNAFUs… Read the rest of this entry »

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Wot I Think: The Evil Within

By Adam Smith on October 16th, 2014.

At its best, The Evil Within is the sequel that Resident Evil 4 deserved and that subsequent viral not-zombie games failed to be. That’s reason enough to recommend the game to anyone who believes Resident Evil 4 is a fine thing to emulate, and that is probably true of everyone who has played Resident Evil 4. There’s much to celebrate in Mikami’s return to survival horror but the course of true terror does not run smooth. Here’s wot I think.

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Wot I Think: Gabriel Knight 20th Anniversary

By Richard Cobbett on October 15th, 2014.

Okay, so this is a bit of a long shot, but... fus ro dah?

Well, 21st Anniversary really, but who’s counting? Gabriel Knight 20th Anniversary Edition is a chance to return to 1993 to re-experience the Schattenjager’s first case, but has it stood the test of time? Note to anyone who hasn’t played it, this is mostly going to be looking at the game as a remake rather than as a brand new adventure. Some spoilers inevitably lurk within.

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