Posts Tagged ‘review’

Impressions: Prismatica Is As Cheerful As Games Can Be

By John Walker on July 8th, 2015.

As is my wont of an early morning, I like to look through the new puzzle games appearing on Steam, in search of treats to share with you, my bestest internet friends. I’m not sure my pre-8am brain was quite ready for the extraordinary cheerfulness that occupies every moment of Prismatica [official site]. Ostensibly a game about rotating overlapping hexagons to move coloured tiles around, its real impact comes from the joyful bursts of colour and sound. Oh, such ludicrous joy.

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Wot I Think: TIMEframe

By John Walker on July 8th, 2015.

There will one day be a game that brilliantly applies the time-loop concept. It’s not TIMEframe [official site], but that’s okay. This is a very pleasant, very brief little pocket of experiences that very nearly works very well. Here’s wot I think:

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Wot I Think: Devil May Cry 4 – Special Edition

By Rich Stanton on July 7th, 2015.

As the mighty PC strides into the future, a choice faces the great console developers. Support the biggest and most powerful platform on the planet or miss out on sales: seems like an easy decision, but the results can be questionable. When considering Capcom’s Devil May Cry 4: Special Edition [official site], for example, exhibit A would be DMC4’s original PC port in 2008, a straight-from-console affair that could only be controlled with a pad. Great game plus great hardware doesn’t always equal great experience. So, with the Special Edition now launched, does this devil finally get his due?

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Wot I Think – Lethis: Path Of Progress

By Alec Meer on June 30th, 2015.

As the doors of game development open up to more and more souls, an added benefit is that it’s ever-more plausible to make some great art then slap it into your engine, elevating the functional into the beautiful. Caesar/Zeus/Pharaoh-inspired, combat-free Gallic citybuilder Lethis: Path Of Progress doesn’t do especially remarkable things in terms of town management, but with an animation-inspired, gently Steampunk art style which falls somewhere in between bande dessinee and Studio Ghibli, it’s too gorgeous to put down even when it’s on the verge of tedium.
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Walking With Dinosaurs: Is Ark: Survival Evolved Good?

By Steven Messner on June 24th, 2015.

On my third night in Ark: Survival Evolved [official site], when the sun had finally set and I was left alone in the seething blackness of the jungle, I saw a glimpse of my possible future. I was chopping trees in the dark, too scared to even light a fire for fear of what the warmth might draw toward me, but as another tree toppled with a groan I spied lights in the valley below. I crept closer. Silhouetted in flickering torchlight towered a tyrannosaurus rex, around which a group of hunters darted back and forth, attacking with spears and arrows. Eventually, they hunters prevailed, and, as they set upon the fallen dinosaur with tools to harvest its meat and hides, I faded back into the jungle and began chopping with renewed purpose.

Ark: Survival Evolved is an early access survival game full of these moments – the kind that fill you with trepidation and excitement in equal measure. But for every moment that adds to the enchantment of surviving on an island teeming with prehistoric life, there are just as many capable of frustrating you. Building on a firm foundation well tread by online survival games, Ark certainly has potential, much of it unrealized, but I can’t help but wonder if the claim of Survival Evolved is just too hyperbolic of a statement to make.

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Impressions: Hack RUN

By John Walker on June 23rd, 2015.

Hacking games remain far too few and far between, and often make the mistake of veering into far too complicated territory for the newb to enjoy. Hello, I am the newb. In fact, it’s not since Uplink that I’ve enjoyed the process. I’m not sure if that’s changed with Hack RUN [official site]. A super-simple command prompt-led hacking sim, with a nice amount of detail around the edges, and around the web. It’s been around a while, and has a bunch of sequels on iOS, but has just showed up on Steam which is where I first spotted it.

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Wot I Think: Her Story

By Adam Smith on June 22nd, 2015.

A camera records the statements that a woman makes to the police in relation to her missing husband. Years later, you sit at a computer and search through a video database by typing in keywords. The computer searches for the keywords in transcripts of the statements and returns up to five results. To dig deeper, you’ll have to make connections, combine words, play detective.

Her Story [official site] is a game about crime and investigation from Aisle and Silent Hill: Shattered Memories designer Sam Barlow, and it’s one of the best in its field.

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Wot I Think: Lego Jurassic World

By John Walker on June 17th, 2015.

The prolific TT Games have a new Lego game just in time for the new Jurassic World movie. Covering all four Jurassic Park movies and featuring an awful lot of stompy dinos, how does Lego Jurassic World one fare in their ever-growing catalogue? Here’s wot I think:

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Wot I Think: Sylvio

By Adam Smith on June 9th, 2015.

Horror fans are poorly served and many, myself included, are gluttons for punishment. I try so many Slender-likes hoping to find a creepy idea or one good scare. It’s the same in film as in games – I soak up exorcisms and found footage hoping to be spooked or unnerved, and usually walk away disappointed or disgusted.

It makes me very happy to say that recently released indie ghost hunting scare ‘em up Sylvio [official site] is an imaginative, unusual and frightening new horror game. Here’s wot I think.

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Premature Evaluation: Gynophobia

By Marsh Davies on June 8th, 2015.

For a much more provocative and intelligent look at the phenomena of gynophobia, one might turn to Lars von Trier’s film Antichrist. I love Lars von Trier’s films partly because I always know that I will find something violently objectionable in them - but unlike the many shallow attempts at purposeless offence that various right-wing bores attempt to parade as examples of free speech, von Trier’s films are masterworks of trolling which entangle the middleclass arthouse fan in their own hypocrisies and complacencies. I sometimes leave the cinema absolutely furious, and yet somehow delighted, because this fury is a joke at my own expense. It’s a really strange concoction of emotion and meaning, and unlike the work of any other director.

Each week, Marsh Davies roots through the underwear drawer of Early Access and beholds with a mixture of fear and arousal the strange contraptions he finds within. This week, he’s played Gynophobia, a short game about shooting things and being afraid of tits and spiders. There’s even a spider with tits – a lamentable mainstay of monster design that not even Dark Souls could redeem.

Sing with me now:

♫ SpiderTit, SpiderTit, ♫
♫ Let’s be honest, it’s always shit. ♫

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Impressions: The Masterplan

By Adam Smith on June 5th, 2015.

I instruct my character to walk into a late night kiosk, a toy gun in his pocket and the vaguest plan fluttering around his mind (TAKE ALL OF THE MONEY). The door that leads to the stockroom is locked. There’s only one staff member on duty and no guards whatsoever. Outside, on the street, there’s a payphone that could be used to call the police but there are no alarm buttons or security cameras.

A customer arrives and I point the fake gun at him, backing into a corner so that I can cover the cashier as well. They both raise their arms in surrender. I instruct the customer to bludgeon the cashier until he’s unconscious and then take his key. With the stockroom open, I take everything I can carry and lock the customer inside, next to the slumbering clerk. The simplest of The Masterplan’s [official site] heists executed to perfection.

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Wot I Think: Massive Chalice

By Alec Meer on June 4th, 2015.

alas poor thingumy, I knew him, I think. Maybe.

Massive Chalice is an XCOM-like, fantasy-themed strategy game from Doublefine, divided into turn-based, grid-based squad battles and a real-time base mode in which you build structures and marry nobles to provide a steady stream of new and upgraded soldiers to fight for you, in the hope of surviving a centuries-long siege by plant-like beasts. It left Early Access a few days ago.

I’m looking at a corpse. It’s someone’s son. Was someone’s son. That someone is regent of a keep in my kingdom, but if they are upset that their son is dead, felled by the acidic explosion of a hunched monster in its own death throes, they do not say so. No-one says anything. Is his corpse even collected from the battlefield, taken back to his family’s home for a respectful burial and private mourning? Or does it still lie there now, gradually dissolving into that acidic puddle it lies in? Does anyone ever speak his name again?
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Wot I Think: You Must Build A Boat

By John Walker on June 4th, 2015.

EightyEight Games 10,000,000 was a surprisingly lovely and silly combination of match-3 and endless running gaming, and entirely won us over. It’s sequel, You Must Build A Boat [official site], is out any moment now, and here’s wot I think:

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