Posts Tagged ‘review’
Heart-stopping
By Jim Rossignol on April 19th, 2013.

As a games blogger, the question I am most often asked is: “When are you going to go back to school so that you can get a real job, like an accountant or a doctor?” To which I reply: “Look, Mum, Dad, writing about videogames is a real job now. I’ve paid my rent unaided for at least several years.” Then I show them games like Surgeon Simulator 2013 and ask why I would want to be a real anything, when I can be a simulated everything?
Yeah, that’s my philosophy degree talking. Paying for itself, right there.
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bossa studios, review, surgeon simulator 2013, wot i think.
Family Matters
By Nathan Grayson on April 18th, 2013.

Papo & Yo is, at first glance, a puzzle platformer about a young boy and his best pal, a multi-ton, bulbous bellied pink gum wad rhino dog. Same old, same old, right? But beneath its sunny, wildly imaginative exterior is the bleak tale of creator Vander Caballero, whose alcoholic father physically abused him and his family when he was a child. And so, when Monster eats a frog (read: METAPHOR), he stops helping you solve puzzles and starts lobbing fiery punches at your tiny cranium. That relationship, then, lies at the heart of Papo & Yo, weaving an extremely personal thread through both story and gameplay mechanics. But does it bind them together or leave them straining at the seams? Here’s wot I think.
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feature, Minority Media, Papo & Yo, review, wot i think.
Wheelie Go... (You're Fired - Ed)
By John Walker on April 16th, 2013.

Trials Evolution finally came to PC shores a couple of weeks back. Rebranding itself the Gold Edition, and adding in a bunch of features unique to the PC, RedLynx has once more returned to the platform that gave them life, that they so cruelly spurned. Has it been worth the wait? Does it survive Uplay integration? Here’s wot I think:
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feature, Redlynx, review, Trials Evolution, Trials Evolution: Gold Edition, wot i think.
Fisherman's Friend
By Adam Smith on April 16th, 2013.

Anodyne’s blend of surreal images and retro graphics appealed to me when I saw the first trailer but I only managed to find time to play through the game this weekend. I’m glad I did. It’s an amusing, confusing, disturbing, perturbing action adventure that owes as much to Earthbound as to the Legend of Zelda, and almost as much to Silent Hill and Luis Buñuel. Here’s wot I think.
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anodyne, feature, Jonathan Kittaka, review, Sean Hogan, wot i think.
Creationism
By John Walker on April 15th, 2013.

Beginning life as a LudumDare #24 winner, Evoland is now a complete, released game, that sets you on a journey through RPG history. Literally. As you play, the genre evolves around you. Mixing together elements from Zelda, Final Fantasy, Dragon Quest and Diablo, is the result the sum of its parts, or falling through the cracks between? Here’s wot I think.
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Evoland, feature wot i think, review, RPG, Shiro Games.
Wolves Must Die
By Alec Meer on April 12th, 2013.

Artifice Studio’s newly-released Sang-Froid: Tales of Werewolves is, for lack of a better term, an action-strategy-roleplaying game about trying to defend a small community in the 19th century Canadian wilderness from invading wolf-creatures. It’s both fascinating and infuriating: here’s why.
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artifice studio, feature, Sang-Froid - Tales of Werewolves, wot i think.
We need to talk about Kerrigan
By Alec Meer on April 11th, 2013.

It probably won’t come as any shock to learn that none of the current RPS team have gone the distance in StarCraft II’s incomparable multiplayer, but I can at least tell you what I made of the expansive singleplayer campaign in its first expansion, Heart of the Swarm. No throwaway side-dish, this is a vast, bubbling, consciously epic, setpiece-filled cauldron of scifi RTS-RPG. This time around, the stars are hiveminded alien nasties the Zerg and their sometime ruler Sarah Kerrigan, seeking a comeback and revenge after the events of StarCraft II: Wings of Liberty. Scuttle this way and I’ll tell you more.
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Blizzard, feature, StarCraft II: Heart Of The Swarm, StarCraft II: Wings Of Liberty, Staring Eyes, wot i think.
A Whole New Angle
By John Walker on April 3rd, 2013.

One of the most intriguing games to appear at this year’s GDC was unquestionably Perspective. While certainly robbed at the IGF Awards, it received much positive attention, and deservedly so. A fresh approach to perspective-arranging platforming, blurring 3D and 2D gaming in a way that you’ll not believe your brain will put up with, it’s entirely free to get hold of. Here’s wot I think:
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digipen, feature, free, Perspective, review, wot i think.
There we were, now here we are
By Alec Meer on March 25th, 2013.

BioShock: Infinite is a new first-person shooter from Irrational, creators of BioShock, System Shock 2 and SWAT 4. It’s set on a flying city in 1912, where racism and religious fundamentalism dictate society. You’re up there, wielding guns and magic, to bring someone the girl and wipe away the debt. Here’s what I thought, spoiler-free.
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BioShock, BioShock Infinite, feature, Irrational, wot i think.
Road Squalor
By Adam Smith on March 21st, 2013.

We’ve had quite a lot to say about SimCity but I haven’t told you wot I think yet. I posted my initial impressions two weeks ago, feeling like I’d only just scratched the surface. I’ve been scratching away since then, off and on, and now I’m ready to tell you what lies beneath.
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Electronic Arts, feature, Maxis, review, SimCity, wot i think.
A Rare Gem
By John Walker on March 15th, 2013.

“The game John is meant to review,” said the email attached to Driftmoon review code. Well, I’m not one to argue, so in I went. An RPG from a two-person team – Instant Kingdom – made over seven years, is an intriguing prospect. Having been intrigued enough to finish it, here’s wot I think:
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Driftmoon, feature, Instant Kingdom, review, RPG, wot i think.