Posts Tagged ‘review’

Wot I Think: The Park

The Park [official site] is a short horror game, a spin-off from Funcom’s MMORPG The Secret World [official site]. For as long as people have been talking about the modern myths and conspiracies of The Secret World, there has been a desire for a singleplayer experience set among its mysteries and horrors. The Park will not satisfy that craving – it’s a brief visit to one small self-contained area of that world – but I found it be an oddly engaging experience, warts and all, and hope it’s the first in a library of singleplayer stories.

Read the rest of this entry »

Wot I Think: Warhammer End Times – Vermintide

Left 4 Dead with Skaven. That was surely the elevator pitch for Fatshark’s Warhammer: End Times – Vermintide [official site] and the game, now released, hews fairly close to that mash-up. Four players, each taking on the role of a specific character, must fight their way through swarms of Skaven, including special variants, to achieve objectives that vary from one level to the next.

At first glance it’s all very familiar. At second and third glance there’s little to change that initial judgement. I’ve been glancing for days though and can report that Vermintide does have its own identity. Here’s wot I think.

Read the rest of this entry »

Wot I Think: else Heart.Break()

It was three o’clock in the afternoon when the drugs began to wear off. I was sitting on a bench waiting for the factory workers to leave the building behind me so I could sneak in and steal some important files. The drug in question was a nameless multicoloured square that speeds up time. I took it so I could break in sooner but I had accidentally clicked on the screen, interrupting the effects. I looked in my bag for more drugs. Nothing. But I did have a cigarette. What if…?

I got out the cigarette and hacked it. I typed ‘FastForward()’ into its code and then took a quick puff. It worked. Seagulls started flying around me in timelapse trails, rain came and went in seconds, the sun went down, and the workers scuttled out of the factory one by one. It was 7.30pm. Time to get to work.

Read the rest of this entry »

Wot I Think: Sword Coast Legends

The dream: remote D&D for far-flung or time-starved friends. A cackling dungeon master pulling strings, up to four heroes ganging up on monsters and squabbling over loot, amazing adventures which exist only for you.

The reality of Sword Coast Legends [official site]: not that, basically.

Read the rest of this entry »

Wot I Think: Life Is Strange

The final episode of time-meddling drama Life is Strange [official site] has arrived. My thoughts about the game still haven’t entirely settled so I might revisit the game in a few weeks when they’re firmer BUT right now I’m going to do a mini Wot I Think (no spoilers) and then a separate chat with Alice who has also played (that one will have spoilers coming out the wazoo).

In case you’ve missed us chatting about it on here, Life Is Strange tells the story of Max Caulfield, a teen girl who discovers she has the power to rewind time after witnessing a crime. With her newfound power and the reappearance of a childhood friend she finds herself investigating the disappearance of a fellow student and fielding visions of an impending apocalypse. As the player you get to fiddle with time in order to make and remake choices, adjusting the adventure as you go.

Here’s Wot I Think [At The Moment, Before I’ve Had A Chance To Really Let Everything Settle]:

Read the rest of this entry »

Wot I Think: Broforce

We’ve written about the brilliance at the muscular heart of Broforce [official site] before. It’s a run and gun platform-shooter in which tiny action heroes blow everything to pieces, using machine guns, dynamite, knives, shotguns, rocket launchers, rocket legs, rocket packs, grenades, airstrikes and flamethrowers. The fully destructible levels and agile player characters are the core of a perfectly pitched action game, hiding behind a title and theme that might suggest little more than a miserable pile of memes.

Broforce is excellent.

Read the rest of this entry »

Wot I Think: Refunct

While waiting for a video to finish uploading to YouTube, I poked through the new releases on Steam and spotted the pleasingly columnular Refunct [official site]. Green ground, blue sky, sticky-up columns – it’s what everyone wants from games. So, with no real idea what it was, I gave it a boot. And cor, it’s a lovely little half-hour-long thing. Here’s wot I think.

Read the rest of this entry »

Wot I Think: Downwell

In Downwell [official site], there’s only one way to go. Equipped with a pair of gunboots, you’re making your way right down to the bottom of a well, blasting objects, terrain and monsters that block your path. You shoot straight from the soles and there are various powerups that change the spread or strength of your pedal-projectiles. I’ve been plumbing the depths for a couple of days and here’s wot I think.

Read the rest of this entry »

Wot I Think: Mushroom 11

We’ve been thrilled by the concept behind Mushroom 11 [official site] since it was first shown at 2013’s GDC Experimental Gameplay Workshop. Now the final game is finally with us, out today on Steam. And here’s wot I think.

Read the rest of this entry »

Wot I Think: Bedlam

You wait forty years for a game about jumping between video games, and two come at once. A couple of weeks after we saw Davey Wreden’s experimental project The Beginner’s Guide, we now have Bedlam [official site]. (No, not that one. The other one.) Based on Christopher Brookmyr’s book of the same name, and written by the author, this is a tale of being trapped inside the history of first-person shooters. Here’s wot I think:

Read the rest of this entry »