Posts Tagged ‘review’

Wot I Think (Part Three): Wildstar

By Philippa Warr on June 26th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one, part two). Part three covers player housing, long-term roleplay and the subscription fee.

There is a giant monstrous snail guarding the entrance to my space house. The house has a doormat made from bread. From that you can surmise that I’ve been experimenting with the decorating and cosmetic functions in Wildstar.

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Wot I Think: Heroes Rise: The Prodigy / The Hero Project

By Richard Cobbett on June 26th, 2014.

They say a picture's worth a thousand words, and in my line of work, I should know. For the dame who entered my office just now though, I only need the one. And it's not like it's going to be 'no.'
‘You are the detective, are you not?'
I nod. That's what it says on the door. ‘Course, the side of it she came in from's not seen much footfall these past days. Not had much reason to go out myself, since getting that special on gin.
‘What can I do for you, Miss-‘
The dame holds up a gloved finger. ‘Mrs,' she corrects. ‘Mrs. Pembrose-Amberley.'
‘Pembrose-‘ I know that name. ‘As in Pembrose-Amberley, the Screenshot King?'
‘My husband went missing three days ago,' she says, lighting up a long white cigarette. ‘I don't think I have to tell you what that means.'
She does not. If the Screenshot King is gone, that means the Textual Revolution may finally have made its move against the graphical bourgeoisie.
‘I'll take the case,' I tell her. We both know it's a formality.

Heroes Rise proudly declares itself the first text adventure on Steam. Pffft. Reading words? On a screen? That someone wrote? Who’s got time for that nonsense, eh? What’s that, Graham? I do what for a living? Ah. I have just been informed that I was just kidding. Who needs graphics anyway? But! Do its first two parts have the power to overclock and fully exploit the most powerful gaming processor in the world, the Intel i7 47YOUR MOIST HUMAN BRAIN? Here’s Wot I Think…

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Wot I Think: Castle – Never Judge A Book By Its Cover

By John Walker on June 25th, 2014.

Oh Richard, you're so smooth.

I am not here. I’m back to full-time on RPS in a month, in the meantime up to all manner of secret projects the likes of which would make you far too excited. And in my time away, I’ve not had cause to worry one bit about my co-owned business, in the hands of my phenomenally talented colleagues. Well, until I noticed something pretty serious had happened. A Castle-based PC game had been released on Steam, and not A SINGLE WORD has been written about it. WHAT IN THE?

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Wot I Think- Valiant Hearts: The Great War

By Alec Meer on June 24th, 2014.

Wacky, wacky World War 1. Should I be weeping or clapping with joy? Valiant Hearts is one of the most beautiful games I’ve ever played, but I’m not sure what it wants me to feel. One minute I’m being shown the terrible price of war – witnessing the hideous aftermath of a gas attack or using a bonesaw to brutally save the life of a shelling victim – and in another I’m defeating a magnificently-moustachioed German zeppelin commander by making a dog play a church organ at him.

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Wot I Think: The Fall

By Alec Meer on June 20th, 2014.

The Fall is a game in which an incomprehensible and bad-tempered Mancunian drives an infinite parade of session musicians into despair.

No, sorry, that’s wrong, The Fall is a game in which Gillian Anderson adopts an almost impeccable English accent and tries to catch a serial killer while uttering cryptic and/or highly assertive bon mots at dipshit police officers.

No, sorry, sorry, The Fall is a sci-fi point and click adventure with shooty bits in which a fancy survival suit’s AI tries to overcome the three laws of robotics in order to progress through a dangerous facility and save its injured human occupant. I spent a great deal of time swearing at it, but I loved it anyway.
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Wot I Think: Lifeless Planet

By Ben Barrett on June 20th, 2014.

There are days when I envy the faceless, nameless protagonist of latest walk-around-a-bit-’em-up Lifeless Planet. He’s well and truly alone, fifteen light-years from Earth, stranded on a barren planet. His life is simple: seek oxygen and answers before hunger, asphyxiation or dust storms render him little more than a far flung corpse. Confusingly, there’s a Russian research base and a mysterious woman here too. Good for him, then, that he’s had the luck to be dropped into a game with style – beautiful, well written and with just the right level of creepy atmosphere – one Kickstarter should be proud of. Here’s Wot I Think.

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Wot I Think (Part Two): Wildstar

By Philippa Warr on June 19th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one). Part two covers more combat detail, and getting to grips with PvP and dungeons.

In a piece of advice likely cribbed from Game of Thrones, the Wildstar respawn narrator has just told me to “use the pointy end” while fighting. I went for the Esper class so my weapon is actually a shuriken. The whole damn thing is a pointy end and yet I’m still dead. Maybe I’ve been hitting them with the flat side.

It is at this point I decide to investigate exactly how combat works. Becoming more efficient should speed up the levelling process which in turn opens up level-gated abilities, dungeons and so on in MMO land. It should also mean I cease banging my head repeatedly against quests which are allegedly aimed at my level.

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Wot I Think: Magicite

By Ben Barrett on June 18th, 2014.

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You could be forgiven for thinking you’d seen Magicite before: it’s a low-fi indie RPG-platformer that uses perma-death and procedural generation to create an endlessly replayable dungeon crawler, item grabber, monster slayer. It sexdecupled a $1,000 Kickstarter goal in November on the back of all that, plus promises of crafting and multiplayer. There’s nifty character customisation too and, as a kicker, it’s bastard hard. Here’s Wot I Think.

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Wot I Think: Spintires

By Adam Smith on June 17th, 2014.

I’m stuck in a puddle and I can’t get out. Every attempt to move forward only serves to send me deeper into the hole I’ve made for myself, and every attempt to reverse causes my vehicle to scream, splutter and stall. It all ends in tears and treadmarks, tires bald and fuel gauge needling toward oblivion. The track has become a battlefield and I’m desperately in need of assistance. Time to call in the big guns and tow my brokedown truck back to base. I’m battered, bruised and covered in filth. In Spintires, my earnest efforts cause me to dig my own grave, down in the dirt and the filth. Here’s wot I think.

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Wot I Think: Enemy Front

By Tim Stone on June 16th, 2014.

During the 11 hours I’ve spent with this CryEngined WW2 shooter so far, I’ve had 4671 separate thoughts. Here are 50 of the most telling.

#2038. I’ve just hacked a man to death with his own entrenching tool. I’m not sure I should be feeling quite this gleeful.

#2099. Player-protagonist Robert Hawkins has the personality of a sandbag, but better a bland hero than an irritating one.

#1775. Look Mum, I’m in The Heroes of Telemark!

#1690. Look Dad, I’m in Where Eagles Dare! Read the rest of this entry »

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Wot I Think (Part One): Wildstar

By Philippa Warr on June 13th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts. In part one, she covers the first 18 levels of combat, questing and exploration.

“Help! Bees! Bees everywhere! HELP ME!”

This recent Wildstar experience reminds me of that bit in My Girl where Macauley Culkin angers a bunch of hostile buzzbings several levels higher than him, realises his questing partner Anna Chlumsky has wandered off to sell loot and tries to escape by falling into a lake. He dies, tragically and so do I. But where Macauley Culkin stays dead and loses his glasses I am resurrected and resolve to give those weaponised bees a combat-based telling off that will become the stuff of legend.

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Wot I Think: Murdered – Soul Suspect

By Adam Smith on June 4th, 2014.

Murdered: Soul Suspect is the tale of a silly man solving his own stupid murder. It’s an insubstantial game that won’t haunt your hard drive or your memory for long, but before I hammer the nails into its coffin, I’m going to talk about the good times and the merriment we enjoyed together. Despite the flimsiness of its mechanics and structure, Airtight’s dead detective drama has a certain hokey charm and I’m glad I spent a few hours in its company, but it’d be best enjoyed with a Mysterious Science Theatre commentary and an audience willing to riff on its weirdly earnest ghost stories. That’s the good times done with. Here’s wot I think.

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The RPS Verdict – Wolfenstein: The New Order

By Alec Meer on June 4th, 2014.

In a bunker deep beneath the blighted surface of The United Blokes Of Great Britain For 100% British Blokes Only, at the halfway point between Brighton and Manchester, Alec and Adam shelter from Farage’s dread Lager Sentinels and think of an alternate reality where Osborne hadn’t privatised oxygen to the highest bidder at Bilderberg and Milliband hadn’t ordered that we all eat bacon sandwiches via our ears. If only some lost hero could arise and save them from this terror.

While they waited for salvation that would never come, they cast their minds back to a videogame they once played. A videogame about fighting Nazis, and Nazi dogs, and robot Nazi dogs. A videogame named ‘Wolfenstein: The New Order.’ Perhaps discussing it would remind them of better times. As their miserable existences might end at any second, they did not even try to avoid massive spoilers.
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