Posts Tagged ‘review’

Wot I Thought: Life Is Strange Episode 4

The Life Is Strange [official site] Episode 4 thoughts have been a long time coming for one reason and another, but I wanted to get something down on digital paper about it before episode 5 turns up and [presumably] ties some kind of a bow on proceedings. There will be spoilers, pretty much as soon as you click through and then constantly until the end of the article so, y’know, bear that in mind.

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Wot I Think – Cities: Skylines After Dark

After Dark is the first expansion for Colossal Order and Paradox’s well-received citybuilder Cities: Skylines [official site], and is focused on tourism, leisure and neon-lit night skies. It’s out today, and here’s what I made of it.

What could have been a goodwill-killer has turned into yet another poke in the eye for EA’s approach to ill-fated SimCity. Cities: Skylines had flung the doors open to modding from day one, and by now it’s unbelievably simple to render the entire game essentially unrecognisable, and massively improved, with a just a few clicks. With all this free stuff raining down, what possible point would there be in a paid add-on?

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Tiny Robot: Some Sneaky Android Game Reviews

Shhhhh, don’t tell the others! The thing is, I think I spend as much of my time playing games on Android devices as I do on PC these days, partly because family responsibilities mean being out of my office chair more often, and partly because my phone and tablet afford me opportunities to play games where my PC doesn’t reach. And heck, if we can have a column about board games, I think we can sneak this in, especially behind-the-scenes at first. So, experimentally, here are some short reviews of the Android games that are currently occupying my coffee shop/watching TV/before I fall asleep time.

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Wot I Think: Undertale

I double-take when I see the sign on the front of the library. Something feels off, and I peer at the screen, and there’s definitely an extra letter that’s snuck in there somewhere. The little town of Snowdin is, as the name suggests, blanketed in thick snow, and the lights in the windows of the library look warm. Inside, the librarian looks up at me tiredly. “Welcome to Snowdin library,” she says. “Yes, we know the sign is mis-spelled.”

There is something irrepressibly charming about this.

Undertale [official site], a game made mostly by Toby Fox, begins with a muted cutscene that feels immediately and deliberately evocative of The Wind Waker’s opening mural. “Long ago,” read the subtitles, “two races ruled over earth. HUMANS and MONSTERS.” And then there’s a little picture: a horned furry creature on the left and a cloaked human on the right. The human is holding a spear. The stage continues to be set with that particular blunt efficiency of the older Zelda games; there was a war, the monsters were defeated, they were sealed beneath the mountain. Years pass. A human child, the protagonist, climbs a mountain and falls down an enormous hole. Then the game begins.

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Wot I Think: Blood Bowl 2

I love Blood Bowl. By that, I don’t necessarily mean Cyanide’s digital adaptations of Blood Bowl – I mean Games Workshop’s violent fantasy-sport and the finely poised ruleset that drives it. But we’re here to talk about the latest digital adaptation so, with consideration for the boardgame and its rules, here’s wot I think of Blood Bowl 2 [official site].

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Wot I Think: SOMA

Five years ago, Frictional released Amnesia: The Dark Descent, a horror game that made us afraid of the water. That was five years ago. Now, with SOMA [official site], the studio have switched from gothic castles to science fiction and they’re taking us right to the bottom of the ocean. I’ve faced my fears and here’s wot I think.

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Wot I Think: Skyshine’s Bedlam

Skyshine’s Bedlam [official site] (that awkward prefix is because a first-person shooter named Bedlam is already on Steam) is a team-based roguelike in which you drive a giant APC across a post-apocalyptic desert, getting into regular turn-based fights and trying not to run out of food and fuel. It’s out today.

A list of games which have made me swear the most:

5) Syndicate (original)
4) Prince of Persia: The Sands of Time
3) Mario Kart
2) Quake III: Arena
1) Bedlam
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Wot I Think: Dropsy

Dropsy [official site] is a game in which kindness and love are hidden beneath smears and clots of greasepaint, and oedemic grotesqueries. It’s perhaps fitting that the game itself contains moments of strange beauty hidden in the cracks of its cumbersome design but I’m not entirely happy in its clammy embrace. Here’s wot I think.

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Wot I Think: Albino Lullaby – Episode One

Ape Law’s first game, Albino Lullaby [official site], intrigued us when a demo of its twisted peculiarity appeared in February this year. Packed with potential, we couldn’t wait to see where it was going, and how it would all come together. Has it worked? Here’s wot I think?

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Wot I Think: Mad Max

After some impressions of the first few hours of Avalanche’s Mad Max [official site] open-world action-me-do, I return having spent another week with the Road Warrior, ready to tell you wot I think.

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