Posts Tagged ‘review’

Wot I Think: Warhammer 40,000 – Armageddon

By Adam Smith on December 5th, 2014.

This is one of the nicer people in the world of Warhammer

This is the third Warhammer feature I’ve written in since revisiting Space Hulk a couple of weeks ago. If I’m not careful, I’m going to end up actually going into a Games Workshop and spending all of my Christmas shopping money on a pile of codices. I always liked the books more than the figures, truth be told, and as I was playing through the solidly hexy Warhammer 40K: Armageddon, I had almost as much fun taking trips down memory lane as I did strategically picking my way to victory.

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Wot I Think: Telltale’s Game Of Thrones, Episode 1

By Alec Meer on December 2nd, 2014.

uh-oh

Warning: this article presumes familiarity with the entire televisual run of Game of Thrones, as indeed does the game itself. In other words: SPOILERS. Don’t read on if you’re not up to date with the show.

Game Of Thrones, Telltale’s latest episodic conversational dilemma game interweaves with the third and fourth seasons of the HBO show. It stars a ‘new’ House, the historically Stark-aligned Forresters, but features appearances from a number of Game of Thrones’ stars. It’s on you to keep the Forresters alive by, basically, not saying the wrong thing to the wrong person.

The first episode, Iron From Ice, is out today, and Varys’ little birds delivered a copy to me a short while ago.

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Wot I Think – Geometry Wars 3: Dimensions

By Rich Stanton on December 2nd, 2014.

Geometry Wars: Retro Evolved is one of those classic designs that’s so lean and simple it’s very hard to improve upon. Which despite everything is what Geometry Wars 2: Retro Evolved managed, through leaving the core game well alone and splitting off aspects of its finely-tuned mechanics into their own modes. Geometry Wars 3: Dimensions (geddit?) has been a long time coming and adds an adventure mode and online alongside its own ‘classic’ versions of GW – but is it all a bit much?

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Wot I Think: Lumino City

By Philippa Warr on December 1st, 2014.

Bandstand sunbathing - it's the next big thing

Update: There’s an update at the end of this post with notes after playing the remaining levels in the finished build.

The thing you’ll remember about Lumino City, certainly from the build I played, is the handcrafted element. That’s for both positive and negative reasons.

Lumino City is a point and click adventure which follows a young girl called Lumi as she tries to find her missing grandfather. The story plays out across a papercraft city – one which actually exists in miniature in real life – and revolves around solving puzzles and assisting the cast of odd cliff-dwelling characters.

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Wot I Think: Tales From The Borderlands Ep One

By Adam Smith on November 25th, 2014.

Tales From The Borderlands Episode One is the funniest adventure game Telltale have released in years. Given that The Walking Dead and Wolf Among Us are the most recent offerings that might not seem like such a big deal. Throw in Back to the Future alongside those two and the average number of decent jokes actually goes down.

But Borderlands would stand out as a winner in any company and you don’t need to know, or be amused by, Gearbox’ games to enjoy it.

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Wot I Think: Far Cry 4

By Graham Smith on November 25th, 2014.

You can crouch on vehicles and not be slid off by physics glitches! 10/10, 100%.

Far Cry 4 is a funhouse mirror. I love pointing it in in different directions and seeing the way its design reflects the videogames around it. Angle it one way and the first thing you’ll see in its reflection the only slightly distorted visage of its predecessor, as Far Cry 3’s every idea turns formula: there’s an exotic setting; an extravagant and verbose villain; crafting by way of animal hunting; a mixture of linear campaign and dynamic missions. This sequel could be considered a lavishly made standalone expansion pack and, if you enjoyed the previous game as I did, its slavish devotion to existing structures is no bad thing.

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Wot I Think: A Bird Story

By John Walker on November 24th, 2014.

Freedbird’s To The Moon is one of my favourite games. A beautiful, moving and intricate tale of memory and loss, it has made people weep in their thousands. This second game from Kan Gao, A Bird Story, is not a sequel, but apparently tangentially related. After a three year wait, I was pretty excited to play it.

A Bird Story is one of my least favourite games. It’s… I’ve no idea what it’s meant to be.

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Wot I Think: CS GO – Operation Vanguard

By Rich Stanton on November 21st, 2014.

A recent study by the PEW Internet Project exposed the blindingly obvious hypocrisy of most people’s attitudes towards online services. We don’t want our privacy compromised, we don’t think big companies can be trusted with our data, and the power of corporations like Google makes us uncomfortable. But despite all these deeply-held and very serious fears, billions of people still use the products involved. So too with DLC in all forms. We bitch and moan, mock the price on twitter, talk about how far games have fallen – and then pony up the dough when nobody’s looking. Counter-Strike: Global Offensive’s new Operation Vanguard is what we’ve let ourselves in for.

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Wot I Think: Space Hulk Ascension

By Adam Smith on November 21st, 2014.

Space Hulk is back. Again. From developers Full Control, who were responsible for last year’s digital release, Ascension is a sequel of sorts, with a new approach to campaigns, with persistent stat progression, and over a hundred missions. It’s an improvement over the company’s first attempt in many ways but there are still plenty of reasons to have a bit of a space sulk.

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The Flare Path: Learns To Stop Worrying And Love BOMB

By Tim Stone on November 21st, 2014.

It has come to my attention that some Flareopaths are not obeying all 1405 tenets of The Flare Path Pledge. I have it on good authority that last Saturday a reader from Leeds watched Battle of Britain from beginning to end without wincing slightly every time an Me 109-impersonating HA-1112-M1L ‘Buchon’ appeared. Incredibly, I’ve also heard of cases where FPs have referred to railway stations as ‘train stations’ and failed to genuflect when Donald Featherstone was mentioned. Most disturbing are the reports that some of our brethren are routinely ignoring Tenet 933. Yes, it seems there are those among us who, on spotting a ‘We need a Crimson Skies sequel!’ forum post, stay silent instead of pointing out that a spiritual sequel already exists. Read the rest of this entry »

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Wot I Think: World Of Warcraft – Warlords Of Draenor

By Tom Mayo on November 19th, 2014.

World of Warcraft is ten years old and over that decade it has dominated the genre it popularised back in 2004. Given the size and devotion of its playerbase, it isn’t surprising to see another spurt of growth, adding bulk in the form of a stack of new content. Tom Mayo explored that content and found that the game hasn’t just expanded – with the release of Warlords of Draenor it may have received its most intriguing new feature to date.

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Wot I Think: This War Of Mine

By Alec Meer on November 18th, 2014.

There are several ways conflict-from-the-civilian-perspective effort This War Of Mine could have gone. Maudlin, shoegazing dialogue piece; inappropriate And One Shall Rise hero saga; icy-hearted death toll calculator like Plague Inc or DEFCON. What I didn’t expect was The Sims During Wartime.
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Wot I Think: Dragon Age – Inquisition

By Adam Smith on November 17th, 2014.

Dragon Age: Inquisition might just be my favourite game released this year. Considering my expectations and relationship with recent BioWare games, that’s about as likely as Saturday night’s soggy kebab being my favourite meal of the year. I’ve spent almost sixty hours uncovering as much of Inquisition’s enormous open world and intricate story as possible, and as soon as I have a few days free, I’ll be spending another sixty or eighty hours seeing it all through new eyes.

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