Posts Tagged ‘review’

Wot I Think – Shadowrun Returns: Dragonfall

By Alec Meer on February 27th, 2014.

Now that’s more like it. Choice! Side-missions! A hub! A strong supporting cast who are up for a bit of a chat! Little-to-no mandatory decking sequences! A mother-lovin’ save (almost) anywhere system! Shadowrun Returns: Dragonfall being ‘just’ DLC for last year’s cyberpunk/fantasy mash-up RPG is bittersweet, because it may well be that only existing Shadowrun Returns owners give it a spin. Really, though, this is the point where new players are best off getting involved – a new, superior campaign with no ties to the last one, and quite a few of the major problems dealt with. Now’s the time to play Shadowrun Returns, basically, but please, start with this.
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Wot I Think – Castlevania: Lords of Shadow 2

By Rich Stanton on February 26th, 2014.

In Castlevania: Lords of Shadow 2 you play as Dracula, who over the course of many tortuous cutscenes is established as one of the most powerful beings in this game’s universe. Phenomenally mighty! Even god’s afraid of this guy!

Then a few hours in you’re told not to step on leaves in case they rustle, and attract some goatman who’ll instakill you via cutscene. It’s the worst stealth section I’ve ever played in anything, ever, and topped off by the fact that immediately afterwards you rip goatman’s face off with no trouble whatsoever. A small part of a huge game this may be, but it amply demonstrates why LOS2 totally sucks.
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Wot I Think: Strider

By Rich Stanton on February 25th, 2014.

Hands up folks, who wants to play a game that makes you feel awesome? That looks incredible? The game that has had my stomach doing somersaults, my right thumb hammering away for all it’s worth, and my brain pumping out adrenaline like Coca-Cola at a Justin Bieber concert? Strider is that game! Oh man Strider is that game. YES! If ‘it’ for you is 2D combat platformers that push every big red button at once, then Strider Is It!
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Wot I Think: Thief

By John Walker on February 24th, 2014.

It’s been a very long time coming, first confirmed in 2009, but the new Thief is out this week. Tomorrow in the States, Thursday in Australia, and Friday in Europe. Having just managed to get a copy of the game in time, I’ve done nothing but play Thief for three days in order to be able to tell you wot I think:

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Wot I Think: Ikaruga

By Adam Smith on February 20th, 2014.

Developers Treasure are masters of the shoot ‘em up though and Ikaruga is among their greatest works. That would be reason enough to recommend it – a superb entry from a developer horribly under-represented on PC – but there’s more than mastery at work here. Applying the sort of twist that could snap a neck, Radiant Silvergun had already shown Treasure’s willingness to reinvent and subvert the traditional shoot ‘em up without cracking the mould completely. Even though a decade has passed since its original release, Ikaruga may still be the ultimate expression of the developer’s refined risk and reward mechanics. Here’s wot I think.

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Wot I Think: Journal

By John Walker on February 19th, 2014.

In 2011/12, Richard Perrin and his Locked Door Puzzle studio brought us the enigmatic and fascinating Kairo. Journal is utterly dissimilar – a minimalist adventure game about teenage life and loss, driven by conversation choices rather than puzzles or inventories. As RPS’s oldest teenager, here’s wot I think:

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Wot I Think: Banished

By Alec Meer on February 18th, 2014.

Banished is an indie sandbox city building simulation, in which you have free reign to grow a nascent medieval town using only the resources gained from the land around it. You build and you harvest, and you keep your population healthy enough in order that they might breed and expand. It’s out now, and I spent the weekend with it.

It made more sense once I decided that everyone in the town had tapeworm. Their prodigious appetites and the strange ease with which they would starve to death had more reason to it then. If I became frustrated, all I had to do was picture these weather-worn medieval folk shovelling endless amounts of fish, venison, potatoes, peppers, berries and mushrooms down their brown-toothed maws, only for the grim parasite in their guts to hoover half the goodness out of their rich harvest, leaving these peons hungry to the point of collapse.
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Wot I Think: Pandora – First Contact

By Adam Smith on February 17th, 2014.

After several months in cryosleep, I finally landed on Pandora, a world teeming with life and ripe for exploitation. The setting and intro movie stirred memories of Alpha Centuari in the muddy pool of my mind, and while it would be unfair to expect any game to live up to that legacy, I was hoping that Pandora would scratch certain troublesome itches. I spent a few hours with the game just after release but only just found the time to plunge in for an entire weekend. Here’s wot I think.

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Wot I Think: Jazzpunk

By Adam Smith on February 13th, 2014.

Jazzpunk isn’t an adventure game, it’s an interactive sketch show. Its puzzles are slight and there’s little incentive to advance the scrap of a plot until each area has been scoured and sucked dry. Leave no stone unturned. Despite the setting – a techno-retro, trenchcoat-clad Cold War – the levels aren’t packed with clues, they’re packed with gags. Occasionally, a sidequest emerges from an alleyway but the solution is a punchline rather than an insight. Here’s wot I think.

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Wot I Think: The LEGO Movie Videogame

By John Walker on February 10th, 2014.

Traveller’s Tales have been on a real run lately, knocking it out of the park with Lego Marvel Super Heroes, Lego Lord Of The Rings and Lego Batman 2. So a game based on a movie about people made of Lego? What more could they want? Well, a lot more movie, perhaps a trilogy, for a start. Here’s wot I think of The Lego Movie Videogame:

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Wot I Think: rymdkapsel

By Alec Meer on February 6th, 2014.

An RTS? Relaxing? Next you’ll be telling me to try wrong-way driving to chill out, or read comments on one of John’s editorials to soothe away my troubles. Real-time strategy games are about getting the blood up, grinding your molars into paste, sleeplessly twitching with a frenzied need to conquer, existing in a hyper-alert borderland between focus and fury. RTSes. Are. Not. For. Relaxation.

Rymdkapsel is relaxing. Until it isn’t, anyway. Then it really isn’t.
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