Posts Tagged ‘review’
Maximum Graphicsability
By Alec Meer on February 21st, 2013.

Crysis 3: a first-person shooter set in a post-apocalyptic, alien-invaded New York, in which you wear a Nanosuit which enables you to temporarily become invisible, damage-resistant or able to leap moderately-sized walls in a single bound. It has a lot of graphics. It’s out now in the US, and tomorrow in the UK. Here is an opinion.
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Crysis, Crysis 3, Crytek, review, wot i think.
Weather Forecast
By John Walker on February 21st, 2013.

Indie duo Denby Raze have released their first adventure, Richard & Alice, to the downloadables. Is a story of post-apocalyptic morality, and two people stuck in a prison, enough to win over my frozen heart? Here’s wot I think:
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adventure, Denby Raze, feature, indie, review, Richard & Alice, wot i think.
Not a keeper
By Alec Meer on February 19th, 2013.

Impire is a strategy-management game about building an evil underground lair, from Blood Bowl and Game of Thrones devs Cyanide.
If I was mad, I would write this entire piece without once referencing Dungeon Keeper. I am not mad.
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Cyanide, Impire, Paradox, wot i think.
And I would match five hundred swords
By Alec Meer on February 14th, 2013.

After a few months of making people happy on iPhone/Pad, EightyEight Games’ lo-fi match-3/RPG mash-up 10,000,000 arrived on PC a couple of weeks back, for a low, low price and not a lot of fanfare. I quite fancied a go. So I had one. Then I wrote this about it.
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10000000, eightyeight games, review.
The Limbless And Clarke Expedition
By Adam Smith on February 13th, 2013.

Even if Dead Space 3 actively carved off your limbs as you played, some might argue it is the best option in the current vent-bursting alien-blasting market. Don’t worry about that though, because I’ve finished the single player campaign without losing an arm or a leg, and I’m notoriously puny. With nothing to fear but the absence of fear itself, I reacquainted myself with Isaac Clarke and took a winter vacation.
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Dead Space 3, Electronic Arts, feature, review, visceral games, wot i think.
Booker
By Alec Meer on February 13th, 2013.

Matters are rather different for the third BioShock game than they were for the first. While Irrational’s original had to grab attention from a machinegun-crazed mass audience, their next one comes with built-in renown, potentially affording the studio more opportunity and freedom to indulge themselves in other aspects of the game. Where BioShock’s undersea city of Rapture was, in hindsight, much more of a concept than a functioning place, BioShock Infinite’s floating metropolis Columbia seems to be striving harder to have an explicable and finely-sketched society.
Reflecting this is newly-released ebook novella Mind In Revolt, by Irrational’s Joe Fielder with assistance from Ken Levine, which could technically be described as a prequel but seems more designed to flesh out the social pressures bubbling under Columbia’s utopian surface in the way that the rollercoaster ride of an action videogame might not.
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BioShock, BioShock Infinite, books, review, wot i think.
I've got a bad feeling about this plop.
By John Walker on February 12th, 2013.

Of course you remember Aliens, right? Who could forget Danny Glover kicking ass on the Discovery One, Sarah Hamilton shouting, “That’s how they git you. They’re under the goddamned ground!” Ah, the memories. John’s spent the day ploughing through Aliens: Colonial Marines, so he can tell you wot he thinks:
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Aliens: Colonial Marines, feature, FPS, gearbox, review, wot i think.
Jelly shouldn't hurt this much
By John Walker on February 12th, 2013.

It’s been the buzz of the indie world – a puzzle game so fiendishly difficult that people pass it to one another like an illicit material. But I eat and drink puzzle games! They occupy a frightening amount of my waking life. A rare day goes by without my attempting a cryptic crossword, a killer sudoku accompanies my every early-morning sit-down, and my phone, tablet and DS offer me a limitless supply of puzzle distractions. I would like to meet the Slitherlink player who could outdo me. I eat puzzles like the hungry man I am. So bring on Jelly No Puzzle! Here’s wot I think.
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feature, free, indie, Jelly No Puzzle, Qroster, review.
Morrow is the wind
By Alec Meer on February 8th, 2013.

Dragonborn, the second major Skyrim expansion (third, if you count Hearthfire) arrived on PC this week, after an unfortunate two-month wait from the Xbox version. I’ve unearthed my old character and dragged him off to the island of Solsteheim for adventures anew. Was it worth it? Hearken to me now, traveller.
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bethesda, feature, The Elder Scrolls V: Skyrim, The Elder Scrolls V: Skyrim - Dragonborn, wot i think.
A Findus lasagna on your pillow
By Adam Smith on February 8th, 2013.

I’m not a violent man by any means and that should make me very uneasy about my fondness for gangsters, but I far prefer them to other murderous avatars. I’m thinking pirates, ninja, warfighters and bald space marines. That was reason enough to draw my eyes to Omerta: City of Gangsters when it was first announced and I’ve finally played through the campaign of this city-conquering strategy game. I’ve already swung a baseball bat at the demo but went deeper into the underground in the hope that I’d find something there worth clinging on to.
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feature, Haemimont Games, Kalypso Media, Omerta - City Of Gangsters, review, wot i think.
Antibiotic
By John Walker on February 6th, 2013.

Cadenza’s six-axis FPS hasn’t taken the easy path. But via its circuitous route Retrovirus is now out on Steam for about £14, and I’ve pew-pewed my way to the very end. With massive improvements since the last time we saw it, just wot will I think?
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cadenza interactive, feature, FPS, Retrovirus, review, wot i think.