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Posts Tagged ‘review’

Wot I Think: Antichamber

By Nathan Grayson on January 31st, 2013.

Truth be told, Antichamber felt nearly finished the first time I ever laid hands on it. That was nearly a year ago. But creator Alexander Bruce insisted that – even after multiple years of near-obsessive fine-tuning – his non-Euclidean, Escher-ish, other impressive words that start with E puzzler needed more. So now here we are. But is it actually, truly finished? And was it worth the interminable, largely radio silent wait? Here’s wot I think.

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Wot I Think: Skulls Of The Shogun

By Alec Meer on January 30th, 2013.

Undead ancient Japanese warrior-themed. indie strategy game Skulls of the Shogun has been in development for four million years, and was finally released yesterday for PC, Xbox and Windows tellingbone. Well, only for Windows 8 PCs. Yeah, controversy/insanity. But what about the turn-based strategy at the heart of it? I’ve only gone and played it so I can tell you.
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Wot I Think: Proteus

By John Walker on January 30th, 2013.

Ed Key and David Kanaga’s Proteus has been floating around for a while, almost finished, almost finished. But now it finally is, and up on Steam, and I’ve been playing it on a loop. A game I really didn’t get the first time I enjoyed its pretty colours on a GDC show floor, now makes complete sense to me. Going in, I had no idea what to expect. Coming out, here’s wot I think.

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Wot I Think: No Time To Explain

By John Walker on January 28th, 2013.

If I were a lesser being, I’d introduce this piece about No Time To Explain with some sort of joke about how I do indeed have time to explain, and I’ve done exactly that below. But I’m not. I’m the even worse sort of being who writes it anyway, but pretends he’s above it. Here’s wot I think:

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Wot I Read: Christopher Brookmyre’s Bedlam

By Alec Meer on January 28th, 2013.

There have been many novels about videogames, as a visit to the Halo- and Mass Effect-strewn shelves of your local bookshop’s sci-fi and fantasy section will reveal, but rather more rare are the novels about videogaming. Bedlam, a new sci-fi novel by renowned Scottish crime author Christopher Brookmyre, both is and isn’t about videogaming. While it is centred around a high-concept take on the PC shooters of the early-to-mid 1990s, Brookmyre’s own electronic weapons of choice, it’s as much a plunge into a Tron-esque digital-made-flesh fantasy as it is an examination of why we play.
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Wot I Think: The Cave

By John Walker on January 24th, 2013.

We’d strongly hoped to bring you a review of the PC build of The Cave before now. Now the PC version is unlocked, and we’ve finally been able to play it, I’m able to tell you wot I think. And the strangest thing? The PC code is significantly better than the dodgy 360 version, making it all the more mysterious that it was kept from us.

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Wot I Think: Strike Suit Zero

By Nathan Grayson on January 24th, 2013.

What would you do if some malevolent genie offered you the choice between either a) a rip-roaring, physics-defying spaceship, or b) a star-destroying giant robot? I would cry. Born Ready, though, presumably encountered that exact situation and decided to create an alternate reality in which they got both. In Strike Suit Zero, you play as a ship that transforms into a giant robot. Take that, evil genie. But is it the dream come true it sounds like it should be? And can it carry an entire arcade space shooter on its cannon-coated shoulders? Here’s wot I think.

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Wot I Think: Planetside 2

By Jim Rossignol on January 22nd, 2013.


So I’ve been playing this game called Planetside 2. It’s a multiplayer thing. So multiplayer, in fact, that it feels a bit like a crowd. A crowd of tanks. Purple tanks. And some of them are on fire. If that’s not really your kind of thing, then this probably isn’t for you. However, it does feature cataclysmic laser-war, spectacular sci-fi landscapes, and some of the most entertaining fast-paced FPS combat of recent memory. And it’s free. So it has a lot going for it.

That’s not to say it’s without problems. It’s chock full of those. But it’s also full of stars. And it could be going places. Here’s wot I think.
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Wot I Think: Fieldrunners 2

By Alec Meer on January 17th, 2013.

Fieldrunners 2 is a classical tower defence game, originally for iPhones and iPads and now converted to PC. Is this game of marching men, upgradeable turrets and maze-building as perfunctory as the PC adaptation of its predecessor? Is it as gloriously silly as it looks? Is seeing a picture of a little guy with his face covered by his oversized helmet still funny the five hundredth time around? March onwards to find out.
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Wot I Think: DMC – Devil May Cry

By Adam Smith on January 15th, 2013.

It is entirely possible that the graffiti is symbolising something. But what?

Devil May Cry: Devil May Cry is a reboot, designed by a new studio and starring a new character with an old (old) name. Dante’s back with a new attitude, a new haircut and a new voice. He loves the ladies but he really hates The Man, and when he settles into the rhythm of demon-killing and corporate takedowns, he’s surprisingly good company. Here’s wot I think.

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Wot I Think: Zafehouse: Diaries

By Robert Florence on January 15th, 2013.


Hey yo, okay, that’s enough with the zombies now. That is ENOUGH with the zombies. Sure, I like zombies. You like zombies. We all like zombies. But you know what? I see zombies more often than I see most members of my family these days. I think we’ve pretty much had it with the zombies for a little while, popular culture. Let’s have a break from the zombies, hm?

Okay. One more. Fine. This one is called Zafehouse: Diaries and it has a Z in the title because it’s always Z for Zombies theze dayz. It’s like Z is the Nike swoosh for zombies or something. It’s a brand thing. If you see a Z, you know you got some Zombies. It’s why all those zebras got together for a re-branding conference last October.
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