Posts Tagged ‘review’

Wot I Think – Might & Magic X: Legacy

By Alec Meer on January 29th, 2014.

Might & Magic X, released last week, is a resurrection of the ancient first-person roleplaying series. It’s not to be confused with strategy-RPG sister series Heroes of Might & Magic, or Crusaders of Might and Magic, or Warriors of Might and Magic, or Legends of Might and Magic, or Dark Messiah of Might & Magic, or Might & Magic: Clash Of Heroes. Despite the scary number ten suffix and an unhelpful patina of dull lore, you can go in cold on this one, no prior experience of the series required. That was the case for me, and indeed I’ve consciously avoided tracking what this does or doesn’t do compared to the series’ past and its rivals in favour of having my own, unadorned reaction to it. Said reaction is below.
Read the rest of this entry »

, , , .

132 Comments »

Wot I Think: Broken Age

By John Walker on January 16th, 2014.

Having so recently written about the first hour of Broken Age, it doesn’t make too much sense to overly repeat myself here. So it’s well worth reading that first half of this review first. This one continues on from there. So here’s the rest of wot i think:

Read the rest of this entry »

, , , , , .

150 Comments »

Wot I Think: Nidhogg

By Graham Smith on January 15th, 2014.

Hey... Let's call it a draw?

Nidhogg is to swordfighting what Sensible Soccer is to foot-to-ball. It’s the International Track & Field of sticking people with pointy objects. It’s a two-player multiplayer distillation of a swashbuckling action movie, with every extraneous element burned away until all that’s left is a couple of buttons, a few moves and twice the concentration of drama and excitement.

This is Wot I Think.
Read the rest of this entry »

, , , , .

67 Comments »

Wot I Think: Metal Gear Rising: Revengeance

By Nathan Grayson on January 14th, 2014.

Metal Geaaaaaarrrrrrrr?!?!?!?! On PC? This particular collision of worlds – masters of espionage infiltrating the home of spyware, cyborg ninjas running amok in cyberspace – isn’t unheard of, but it’s far from the norm. Then again, Metal Gear Rising: Revengeance isn’t your average Metal Gear game. It dispenses with stealth almost entirely, favoring combo and counter-heavy action over tippy-toeing and mullet-rocking. But does the extra helping of over-the-top insanity gel with Metal Gear’s, er, also insane (but in a different way) universe? And how does the long-awaited PC port hold up? Here’s wot I think.

Read the rest of this entry »

, , , , , .

117 Comments »

Wot I Think: The Banner Saga

By Adam Smith on January 14th, 2014.

The Banner Saga is a tantalising prospect. An independent release from a small team of former Bioware employees, it promises a rich story, a new world and intricate tactical combat. It also has the most stupendously attractive art I’ve seen in a long time. Impressed by the opening hours, I’ve since spent several days in the game’s icy company, I’ve deliberated long and hard to bring you my final verdict. Here’s wot I think.

Read the rest of this entry »

, , , , .

97 Comments »

Wot I Think: Tales Of Maj’Eyal

By Adam Smith on January 10th, 2014.

TOME is a roguelike. It’s not a roguelikelike or a roguelite. It’s not a platform game with permadeath and procedural bits and pieces. It’s a top-down, tile-based RPG, with a variety of races and classes to master, and a mean streak wider than Rushmore Jefferson’s nostrils. You won’t have to squint at ASCII imagery or memorise a hundred key bindings to play it either – TOME has integrated tile graphics and a dapper interface. Here’s wot I think.

Read the rest of this entry »

, , , , , .

58 Comments »

Wot I Think: OMSI 2

By Tim Stone on January 3rd, 2014.

Both the OMSI and the OMSI 2 manual begin with the same Goethe quote. In 2011 “Such a work is never actually finished – one must simply declare it to be finished once one has done as much as possible given the time and circumstances.” felt like a dangled promise… a hint of riches yet to come. In 2014, in the light of the NG272-length bug list currently dominating my play notes, it feels like a whispered apology… acknowledgement that the follow-up to one of the finest driving games of recent years was bustled out of the door before it was good and ready. Read the rest of this entry »

, , , , , .

56 Comments »

Wot I Think: Wings Over Flanders Fields

By Tim Stone on December 20th, 2013.

Ever since reading about Ernst Udet’s brush with Georges Guynemer high above the Marne (the French ace waved then flew off after seeing his opponent struggling with hopelessly jammed MGs) I’ve attempted to behave chivalrously whenever possible while WWI flight simming. Wings Over Flanders Fields, the latest Combat Flight Simulator 3 metamorphoser from Great War scholars Old Brown Dog Software, has allowed me to take sportsmanship to undreamt-of levels. In WOFF not only do I frequently allow talented/spirited adversaries to escape, I often let them – if they’re so inclined – riddle my frail flying machine and frailer body with hot Pb.

Read the rest of this entry »

, , , , , .

18 Comments »

Wot I Think: Stick It To The Man

By John Walker on December 18th, 2013.

Formerly a PS3 and Vita exclusive, Stick It To The Man is now out on Steam too. A mid-length puzzle platform game about mind reading and psychic sticker application, owing more than a nod to Tim Schafer. So wot do I think? This is wot I think:

Read the rest of this entry »

, , , , .

10 Comments »

Wot I Think: The Walking Dead Season Two Ep 1

By Nathan Grayson on December 17th, 2013.

It’s finally time. The Walking Dead season one had its share of ups and downs, but its tale of broken hearts and busted skulls turned eyeballs into waterfalls and put Telltale on the map. Can season two live up to the incredibly high expectations surrounding it? Could lessons learned on the first season and new “shows” like The Wolf Among Us allow it to surpass all that’s come before? Or is this promising undead upstart already out of juice? Here’s wot I think of The Walking Dead Season Two Episode One: All That RemainsWarning: big spoilers for season one ahead.

Read the rest of this entry »

, , , , .

41 Comments »

Wot I Think: The Shivah

By Cassandra Khaw on December 16th, 2013.

There’s something haunting about The Shivah‘s opening sequence. It starts like a terrible joke: with a rabbi, a cantor, a near barren synagogue and an unconscious old woman. But it doesn’t end that way. Where you’d expect a pun, we see instead the slow, hypnotic dissolution of a man’s faith.

“Why do bad things happen to good people?”

“How could God let this happen?”
Read the rest of this entry »

, , , .

51 Comments »