Posts Tagged ‘review’

Wot I Think: Bedlam

You wait forty years for a game about jumping between video games, and two come at once. A couple of weeks after we saw Davey Wreden’s experimental project The Beginner’s Guide, we now have Bedlam [official site]. (No, not that one. The other one.) Based on Christopher Brookmyr’s book of the same name, and written by the author, this is a tale of being trapped inside the history of first-person shooters. Here’s wot I think:

Read the rest of this entry »

Wot I Think: 80 Days

Videogames can take you on a thousand different adventures, but few offer the thrill of travel as 80 Days does. It’s a story game adaptation of Around The World In 80 Days, and it’s accordingly full of exciting, exotic locations to visit, with capers to pull, revolutions to incite and derring-do to perform at many of them. Yet it’s in the quiet moments that it best captures the sensation of going on a journey. For me those moments were the mathematician I met, full of hope for the future of her home country, and the air pirate who kidnapped me in northern Europe but then entrusted me with delivering something personal to her. For you, they might be very different – but wherever you go, the appeal is the same. 80 Days is full of romance, and mystery, and intimacy, and a deep, abiding sense of melancholy, because it understands that what make journeys and adventures compelling isn’t only the mutinies you lead, but the people you meet along the way. It is consequently the most human game I’ve ever played.

Here’s Wot I Think.

Read the rest of this entry »

Wot I Think: The Witcher III: Hearts Of Stone

The Witcher III: Hearts Of Stone [official site] has a simple moral: be careful what you wish for, unless it’s more The Witcher III, obviously. Taking place after the main campaign, though not at all related to it, Hearts of Stone is a ten hour tale of ambition, of regret, of manipulation, cruelty and sorrow that gets to push aside fears of the incoming apocalypse in favour of focusing deep on the series’ love of finding compassion in the most cynical of situations. The worst I can say is that it’s ‘just’ more of The Witcher 3 to play, but rarely has that word more deserved its air-quotes.

Here’s Wot I Think, as if you haven’t already guessed.

Read the rest of this entry »

Wot I Think – Civilization: Beyond Earth – Rising Tide

Rising Tide [official site] is the first, and some might say much-needed, expansion pack for Beyond Earth, the sci-fi Civilization V spin-off which met a somewhat muted reception. It’s out tomorrow, but I’ve spent the last few days with it.

It’s so much better. It’s so much worse.

Read the rest of this entry »

Wot I Think: WildStar Reloaded

Released in June last year, WildStar’s player count didn’t so much dwindle as vanish into the nether. Despite comic book stylings and zany humour, logging on was a lot like touring a nursing home, the party atmosphere muted by the aspect of Death trailing behind and checking his watch. Or if not death, then the spectre of the game’s inevitable free-to-play conversion.

For the past few days I’ve been relearning the ropes in WildStar Reloaded [official site], which isn’t a shot in the arm so much as a new bionic hip. Quaint trappings like the subscription fee have been removed, but developers Carbine have gone much further, also overhauling and streamlining the game in umpteen different ways. Here’s wot I think after a hectic opening week.

Read the rest of this entry »

Wot I Think – Transformers: Devastation

Transformers: Devastation [official site] is a third-persion brawler’n’shooter from Platinum Games, they of Bayonetta fame, and concerns itself with Optimus Prime and a few Autobot chums kicking seven bells out of Megatron and his cronies. Heavily styled after the 80s cartoon and toys, is this empty nostalgia or a deft blend of past and present?

The little boy in me is overjoyed. The somewhat grown-up, discerning games-player in me is not unhappy either.

Read the rest of this entry »

Wot I Think: Sublevel Zero

While not the only Descent-style revival of recent times, the six-axis floaty base exploration genre is still woefully underfed. Sublevel Zero [official site] arrives to help with that, taking a more rogue-lite, randomised approach to the notion. Am I spinning with glee, or nose-diving with disappointment? Here’s wot I think:

Read the rest of this entry »

Wot I Think: Prison Architect

It wasn’t long after I attacked the officer that I was killed with a shotgun. A fight had broken out near the cell block entrance and my friend Tapper and I decided to use the opportunity to gain some prison cred by battering the guard who came to break it up. It did not go well. My character, Pratt, is now lying in the morgue and I have become Tapper, inheriting his body in a ghostly fashion. I am locked and restrained in my cell. Through the bars I can hear the faint sounds of a riot. I am sad to be missing out.

This is Escape Mode, just one of the features added to Prison Architect [official site] for its final release. After four years in development and alpha the game is finally out. Is prison the absolute LOL sesh it is made out to be in popular television show Orange is the New Black? Or is it more like the Midnight Express? Come with me, into this dark corner of the holding cell, to find out Wot I Think. Please mind the vomit.

Read the rest of this entry »

Wot I Think: Armikrog

As we warned you earlier today, Armikrog [official site] is in no state to be on sale. Riddled with bugs, some game-breaking, and presented in an unfinished way, this needs a fair amount more work before you should think about buying it. However, what if you already did as one of the 18,000 backers who gave it a million dollars on Kickstarter? (I was not amongst their number.) Well, here’s wot I think.

Read the rest of this entry »

Wot I Think: The Beginner’s Guide

The Stanley Parable creator, Davey Wreden, is back two years later with a solo project, The Beginner’s Guide [official site]. Released under his new development name, Everything Unlimited, this is an abstruse wander through a mysterious collection of games and game ideas, quite unlike anything else you’ve played. Does it work? Here’s wot I think:

Read the rest of this entry »