Posts Tagged ‘review’

Evolve Wot I Think-In-Progress: Conclusion

By Alec Meer on February 17th, 2015.

Please note this is the last instalment of a multi-part Wot I Think (done that way as we didn’t have pre-release code) and may seem a little bamboozling out of that context. Previous instalments – one and two.

One week later isn’t anything like enough to be definitive about any online shooter. No matter how few parts it might have will inherently shift and – oh, I’m so sorry – evolve over time, so I’m not going to pretend this is anything like a definitive judgement. It does, however, mark the likely end of my own time with Evolve [official site], at least until the DLC monsters arrive.

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Impressions: Lucius II

By Adam Smith on February 17th, 2015.

The Devil might have all the best tunes but his latest game is a stinker. The original Lucius looked like it’d be a sandbox Satanic murder ‘em up but turned out to be something closer to a shonky 3d point and click game, with prescripted kills that required specific inputs, objects and (sometimes) timing. For the sequel [official site], developers Shiver Games have built a game of improvised murder and AI interactions, but in reaching for the stars, they’ve fallen shrieking into the sun.

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Evolve Wot I Think-In-Progress, Part 2: Puny Humans

By Alec Meer on February 11th, 2015.

Editor’s note – we only received review code for Evolve [official site] yesterday. Rather than now wait a week or so to run a review, I’m posting a very short series of my thoughts as I think ‘em, in the hope of providing more timely information to those who want it. Here’s part 1 ICYMI.

I’m into the swing of things now, having tried out all the classes in PvP matches with randoms, and unlocked a couple of new characters. Before I get into that stuff though, let me tackle the singleplayer mode, such as it is, in case anyone online-phobic has been curious about that side of things.
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Wot I Think – Ephemerid: A Musical Adventure

By John Walker on February 10th, 2015.

I’m pretty sure Ephemerid [official site] isn’t a very good game. But as a papercraft rock musical about a mayfly, I’m very glad it exists. Here’s wot I think:

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Wot I Think: Sunless Sea

By Alec Meer on February 6th, 2015.

Sunless Sea [official site] is a sort of naval roleplaying game, set in dark fantasy world where London has been whisked away to an underground ocean peopled by assorted monstrosities and governed by strange and delicate politics. The master of your own fragile ship, you must make a living, battle horros and seek a destiny of sorts. It’s been in Early Access since last year, but graduates to a full, finished release today.

I sigh every time Low Barnet appears on the horizon. Low Barnet! A clump of rocks just barely below water, nowhere to dock, nothing to do, but seeing it is like seeing a friend standing on the dock after years at sea. The sigh is part relief, part frustration. If I am at Low Barnet, I am almost home: relief. But if I am at Low Barnet it means this trip is at an end now. I have returned with so little, and must spend what few coins I have on replenishing fuel and food in order to do all this again: frustration.

That clump of rock and that name on a map means so much, because I am a weary traveller who has come to know these waterways intimately, and the sad, sinister settlements scattered about them are both waypoints and friends.
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Wot I Think: Apotheon

By Philippa Warr on February 6th, 2015.

What big EVERYTHING you have, grandma

Apotheon [official site] is an attractive but shallow game whose more interesting ideas are marred by an unwieldy control system.

You play as Nikandreos, a man tasked with taking back power from the gods after Zeus decides to forsake mankind. You’ll achieve that by visiting the domains of key individual gods from the Greek pantheon and besting them in order to collect their powers as embodied by objects. There’s a hub world structure and between god domains you have access to the agora and agora market where you can buy upgrades for weapons or armour, as well as learning recipes for potions and so on.

The game is styled after the black-figure Greek pottery prevalent about 6 or 7 centuries BC, where black silhouetted figures enacted scenes across the surface of vases. It’s a lovely conceit and one which theoretically lends itself well to a two dimensional side scroller – the game equivalent of twirling a vase to get a story. That’s not quite the reality of Apotheon, though.

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Wot I Think: Grow Home

By John Walker on February 5th, 2015.

Announced but two weeks ago, you can now get your hands on Ubisoft Reflections’ Grow Home. I’ve been playing it all day, and here’s wot I think:

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Cardboard Children: XCOM: The Board Game – Part 1

By Robert Florence on February 3rd, 2015.

Hello youse. With XCOM being a game that is significant in the history of PC gaming, I thought I would do something a bit different with my coverage of XCOM: The Board Game on Rock, Paper, Shotgun. Often, when a board game supports solitaire play, I’m asked how well the single-player aspect works. And I’m often unable to answer, because I rarely play board games alone. But with XCOM, I thought I would make an effort. The PC game series is a real single-player, one-mind-against-the-machine experience. How does the board game stack up?

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Wot I Think: Game Of Thrones Episode 2

By Alec Meer on February 3rd, 2015.

A well-timed stopgap before HBO’s latest series of deadly politics comes to our screens, the second episode of Telltale’s say-the-right-thing-or-die spin-off more or less continues the high standard set by the first instalment. If you haven’t played that or ever intend to, please be warned that we’re going into spoilers for episode 1 right from the off. So don’t lose your head if you read on.
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Wot I Think: The First Few Hours Of Raven’s Cry

By John Walker on February 3rd, 2015.

Well Raven’s Cry [official site] is quite the thing. It’s not too often that you get a game released in a state like this these days, without having “Early Access” excuses stamped all over it. This pirate-themed third-person RPG is quite astonishingly terrible. Here’s wot I thought of the first few hours.

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Wot I Think: Dying Light

By Adam Smith on January 29th, 2015.

Dying Light [official site] is the new zombie game from the creators of the original Dead Island. Adding parkour to the first-person melee combat and crafting of the original, it has the appearance of a game suffering something of an identity crisis, packed with repurposed elements but lacking a clear direction. Review copies arrived late, causing eyebrows to raise in suspicion, and after several days and nights with the game, I’ve emerged with extensive thoughts.

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Wot I Think: Gravity Ghost

By John Walker on January 27th, 2015.

Gravity Ghost (official site) has been on the horizon since 2013’s Indiecade. The physics puzzler is at last with us. It soothed a sickly baby to sleep, but did his father enjoy it too? Here’s wot I think:

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Wot I Think: Grim Fandango Remastered

By Alec Meer on January 27th, 2015.

Grim Fandango (official site) is considered the end of Lucasarts’ imperial period (no pun intended): its first 3D adventure game, its last to be helmed by Tim Schafer, and arguably the most mature and character-focused offering from the Monkey Island/Day of The Tentacle/Sam & Max studio. Naturally, it was a commercial failure.

17 years later, and everything has changed. This Mexican folklore and film noir-influenced tale of sometime grim reaper Manny Calavera’s attempt to reach eternal peace in the Ninth Underworld has become beloved enough that it’s been ‘remastered’ with more modern and bearable graphics, sound and controls (its original ‘tank’ controls being faintly nightmarish). There have been many fan attempts to enhance this rapidly-ageing game, but Double Fine worked out a deal with Disney and were able to go back to the source. Is this the Number Nine train straight to happiness, or does it reach into our chest, pull out our heart and throw it into the woods?
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