Posts Tagged ‘review’

Wot I Think Now I’ve Finished Shadow Of Mordor

By John Walker on October 6th, 2014.

Now I’ve played for a large proportion of the last five days, with the main storyline completed, and a worrying number of the collectibles and side quests ticked off, I feel far more prepared to give a more definitive statement on Middle-Earth: Shadow Of Mordor: I love it.

When I wrote my Wot I Think So Far of the game last week, I already knew it was great. Now I know it’s brilliant.

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Wot I Think: Alien – Isolation

By Adam Smith on October 3rd, 2014.

Alien: Isolation is Creative Assembly’s first-person survival horror take on Ridley Scott’s Alien. No predators, no marines, no swarms of xenomorphs. This time it’s not war. Instead, we have one space station, one creature and one Amanda Ripley, locked in an apparent cycle of terror. I was hoping for something that captured the intelligence of the original film’s design rather than simply being Amnesia in space, and Isolation is certainly that thing. Take a deep breath. Relax. We’re in safe hands, and there’s so much to talk about.

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Wot I Think: FIFA 15

By Graham Smith on October 2nd, 2014.

FIFA – more than any other game – is a game you play co-operatively with your computer.

This is true of any game, of course; there is no play without the computer’s reaction to your inputs. But FIFA requires that you steer eleven footballers in real-time around a pitch you can see less than a third of at any given moment. To make that possible, you’re reliant on the computer to take hold of whoever you’re not directly controlling. You’re reliant on the game to correctly infer your intent as you wrestle with umpteen buttons and twin analogue sticks.

In the space between those two outcomes – intent and action – is where FIFA happens. Everything that’s good or bad about the game exists in that ambiguity. It’s why I love and hate FIFA 15 for all the same reasons I’ve loved and hated the last four iterations.

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Wot I Think (So Far): Middle-Earth: Shadow Of Mordor

By John Walker on October 1st, 2014.

I haven’t finished Middle-Earth: Shadow Of Mordor, because for whatever tiresome reasons Warner refused to give us (and seemingly us alone) code before the game’s release. This is after a couple of lengthy days spent plugging away at what is a huge, detailed, and really rather fantastic brawling action game, set betwixt Hobbit and Lord Of The Rings (and importantly, it’s fun even if you don’t care about either). Here’s wot I think (so far).

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Wot I Think: Endless Legend

By Adam Smith on October 1st, 2014.

A cursory glance might lead you to believe that Endless Legend is a duck. In this instance, Civilization V is the Platonic ideal of the duck and that brief glimpse of Endless Legend shaking its tailfeather might be enough to convince you that it looks like a duck, swims like a duck and quacks like a duck. Closer investigation reveals something altogether different though. Sure, it has feathers and you’re likely to find it paddling around and flashing its bum at the world while it grabs something to eat, but Endless Legend might be best thought of as a swan in a pond full of ducks.

Either that or it’s Howard the Duck. Here’s wot I think.

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Wot I Think: Sherlock Holmes – Crimes & Punishments

By John Walker on September 30th, 2014.

In publishing these short sketches based upon the numerous Sherlock Holmes games from Frogwares, it is only natural that I should dwell rather upon their failures than their successes. And this is not so much for the sake of their disreputation – for, indeed, it was when I was at my wits’ end that my energy and vitality were most miserable – but because where they failed is where one should not spend one’s money. And this one’s rubbish. Of Crimes & Punishments, here’s wot I deduced.

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Wot I Think: The Vanishing of Ethan Carter

By John Walker on September 29th, 2014.

The Vanishing Of Ethan Carter, the first game from The Astronauts, offers a strikingly beautiful haunting journey exploring the mystery of the disappearance of a young boy. From the developers who brought us Bulletstorm (when they were People Can Fly), it couldn’t be a more different game. Here’s wot I think:

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Wot I Think: Ancient Space

By Jim Rossignol on September 26th, 2014.

Space games are having something of a renaissance of late, but it’s only in the fly-and-shoot genres that we’re seeing much concrete promise (specifically with the rise and rise of Elite: Dangerous). The RTS meanwhile still pines for Homeworld, and while there are a number of games on our space-radar, nothing has yet to really spool up our jump drive and push into the next sector.

Could Ancient Space take up this critical astro-gauntlet?

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Wot I Think: Gauntlet

By Adam Smith on September 25th, 2014.

Gauntlet has always been a simple pleasure. Run through a dungeon with up to three pals, killing hundreds of monsters as a team, nicking treasure from one another like arch rivals, and shooting the food a split second before your wounded wizard chum manages to grab it. Arrowhead, of Magicka fame, have taken the reigns for this latest installment of the veteran series. Here’s wot I think.

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Wot I Think: Wasteland 2

By Adam Smith on September 19th, 2014.

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me. As to whether the effort of seeing it all (or most of it) has been worthwhile? Here’s wot I think.

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Iron Fisticle: Wot I Think

By John Walker on September 18th, 2014.

I am not very good at Iron Fisticle. I am having a lot of fun playing Iron Fisticle.

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Wot I Think: Planetary Annihilation

By Brendan Caldwell on September 17th, 2014.

Planetary Annihilation is best enjoyed if you are a robot. A cold, cybernetically enhanced supercomputer capable of thousands of thoughts per nanosecond. No emotion, no mercy. Just a deathly, speedy logic and a finger that clicks like a woodpecker’s beak. It is a brilliant, ludicrous RTS and I will probably never try to play it again. Because I am a frail, fleshy human being whose idea of multi-tasking is using a fork AND a knife at the dinner table. But you may not be like me. You may be one of the Machines.

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Wot I Think: Train Fever

By Tim Stone on September 17th, 2014.

After a series of ghastly accidents, train jousting was banned in the UK in May 1866.

In Train Fever you don’t play Basil Batchley-Lytton, a Holmes-style epidemiologist investigating a gruesome skin disease sweeping Victorian Britain. Pressing ‘h’ doesn’t hail the nearest hansom cab. Pressing ‘m’ doesn’t bring up a microscope view. The climactic scene doesn’t take place in the horsehair storeroom of the GWR upholstery shop in Swindon. Accept these crushing disappointments – recognise that £20 has secured you a compelling Transport Tycoon replacement with a few annoying yet surmountable flaws, rather than a fog-wreathed microbial mystery – and enjoyment is almost inevitable. Read the rest of this entry »

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