Posts Tagged ‘review’

Wot I Think: Chroma Squad

By Rich Stanton on May 15th, 2015.

Children are fickle creatures, and today’s craze is tomorrow’s landfill. One of my earliest memories is of mum trying to convince me that He-Man was much cooler than the Teenage Mutant Ninja Turtles and, despite there only being one of him, that he could easily take them in a fight. I stubbornly refused to accept this reasoning, my painstakingly-accumulated He-Man collection was on the scrapheap, and the poor parents had to start buying TMNT toys instead.

Now that the children of the 80s and 90s are adults, something funny but predictable has happened. Everything old is new again, reborn or rebooted to try and bring our inner child back – and so we come to Chroma Squad [official site], the greatest Power Rangers game there never was.

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Wot I Think: Galactic Civilizations III

By Adam Smith on May 14th, 2015.

Galactic Civilizations III [official site] is the long-awaited sequel to the 24th best strategy game of all time. I’ve spent a week looking to the stars and planting my flag in every planet in sight in order to understand the changes that have been made, and the improvements and failures at the heart of this behemoth. Here’s wot I think.

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Wot I Think: Kerbal Space Program

By Brendan Caldwell on May 13th, 2015.

Kerbal Space Program [official site] is a game about exploration, vehicular design and physics. It involves triumph and tragedy, careful meticulous planning and improvised catastrophe. We asked Brendan to suit up and go forth, in the name of science.

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Cardboard Children – Forbidden Stars

By Robert Florence on May 12th, 2015.

Hello youse.

Forbidden Stars is the much-anticipated board game of galactic conquest set in Games Workshop’s Warhammer 40K universe. It’s a game from Fantasy Flight Games, who used to do these big epic board games that shipped in what we called “coffin boxes”. Twilight Imperium III, Starcraft, Runewars, Descent First Edition – all these games came in big giant boxes, packed full of miniatures. These games launched before the current board game boom, when board gaming was still quite niche, and players were willing to plow through 40-page rulebooks before getting a game on the table.

But things changed. The audience expanded, and board games started to become more streamlined, more simple. The length of time you could expect to play a board game for started to shrink. Fantasy Flight released a Second Edition of Descent, and it was a prime example of how the industry was shifting. It was cleaned-up, stripped down, faster to run through. The rulebooks were improved and slimmed down. Descent Second Edition was a better game, probably, but it was definitely lighter. It had definitely lost a bit of that crunch.

And me? I was waiting for things to tip back a little bit in the other direction. I was waiting for the big, long, deep games to come back – with a little bit of that new-age streamlining in the mix. The perfect mix of the old ways and the new. And the wait, thankfully, is over.

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Wot I Think: Invisible, Inc.

By Quintin Smith on May 12th, 2015.

Invisible, Inc. [official site] is a game of “tactical espionage” from the creators of Mark of the Ninja, immediately understandable as XCOM meets Mission Impossible. You control a tiny team of sleuths working to rob the procedurally-generated vaults, server farms and detention centres of four high-tech corporations. In just 72 hours you’ll be taking on a fittingly impossible mission, and failure is not an option. Here’s wot I think.

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Wot I Think: Magicka – Wizard Wars

By Adam Smith on May 11th, 2015.

After a year of Early Access, Magicka: Wizard Wars [official site] has finally graduated from Hogwarts. We’ve already shared our thoughts on various versions of the game but there’s still plenty to say about this maybe-a-MOBA and its complex combo-based elemental magic system. Here’s wot I think.

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Wot I Think – Wolfenstein: The Old Blood

By Alec Meer on May 7th, 2015.

Wolfenstein: The Old Blood is a standalone expansion and prequel to last year’s alterna-history shooter Wolfenstein: The New Order. It came out earlier this week.

You almost never see BJ Blazkowicz’s eyes this time. Those tired, sad eyes gave last year’s Wolfenstein: The New Order soul. Not a lot of soul in the grand scheme of things, but by the standards of games which are primarily concerned with gunning down hordes of baddies, The New Order was a big old bleeding heart. Standalone expansion/prequel The Old Blood is a perfectly decent man-shooter that’s in all other senses a step back into tradition. Maybe that’s why we don’t really see his eyes this time. They’d be too bright and cheerful. He’d be a maniac rather than a wounded soldier.

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Wot I Think: WWE 2K15

By Adam Smith on May 1st, 2015.

In these alt text captions I will provide insight into the various wrestlers pictured for non-wrestling fans. These fine fellows are members of the Wyatt Family. They are controlled by their sentient beards, which force them to fight everyone even though they are gentle men.

Professional wrestling is a ridiculous cultural phenomenon and I love it dearly. I also happen to think it’s blend of theatre, physical performance and interactive storytelling is ideally suited to gaming. It’s a weird and wonderful world that offers all manner of opportunities for interactive storytelling, from heroic fights against the odds to villainous victories and roster management.

WWE 2K15 [official site] seizes many of those opportunities, but do they wriggle out of its meaty grasp? Here’s wot I think.

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Wot I Think: Environmental Station Alpha

By John Walker on May 1st, 2015.

Environmental Station Alpha [official site] is a Metroid-alike pixel platformer that I’ve thoroughly enjoyed, right up until I didn’t any more. And yet, I find myself recommending it. Here’s wot I think:

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Wot I Think: Shadowrun Chronicles – Boston Lockdown

By Alec Meer on April 30th, 2015.

How old will I have to be, and how much drek with a vague Gibson theme will there need to be, before cyberpunk stops being catnip to me? All being well I shall never tire of people with mohawks and cybernetic arms wandering through dark’n’neon future-cities with Tokyo overtones, but I worry I might have said similar about zombies or space marines many years ago. The going’s still good for now, and as such I was a moth to Shadowrun Chronicles’ flame.

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Wot I Think: Metamorphabet

By John Walker on April 29th, 2015.

Vectorpark’s games have consistently been utterly beautiful and charming little toys, sumptuously animated and delightful to explore. Metamorphabet [official site] is yet another stunning success from the one-man team Patrick Smith, creating the most delightful alphabet-teaching game you could hope for. Here’s wot I think:

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Wot I Think: Hearthstone’s Blackrock Mountain

By Rich Stanton on April 28th, 2015.

Weelcome, it’s goood ta see ya again! Blizzard may not do the best Scottish accents in the world (and have you heard that Brit in Overwatch?) but there’s no doubt they make extremely sticky games – I must’ve been welcomed to the inn thousands of times by our dwarven chum. Part of this longevity is the sheer quality of the core games, and the other is in how well and regularly Blizzard maintains and expands things. The latest expansion for Hearthstone [official site], Blackrock Mountain, is a singleplayer adventure costing a whopping £17.50 – read on to see wot I think.

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Wot I Think: Broken Age Act 2

By John Walker on April 27th, 2015.

Over a year since the first act was belatedly released, Double Fine’s seminal Kickstarter project Broken Age is now complete. Act 1 was bursting with potential, if a somewhat flawed PC adventure. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Can it live up to the potential it suggested in its first half? Here’s wot I think:

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