Posts Tagged ‘review’

Wot I Think: Lifeless Planet

By Ben Barrett on June 20th, 2014.

There are days when I envy the faceless, nameless protagonist of latest walk-around-a-bit-’em-up Lifeless Planet. He’s well and truly alone, fifteen light-years from Earth, stranded on a barren planet. His life is simple: seek oxygen and answers before hunger, asphyxiation or dust storms render him little more than a far flung corpse. Confusingly, there’s a Russian research base and a mysterious woman here too. Good for him, then, that he’s had the luck to be dropped into a game with style – beautiful, well written and with just the right level of creepy atmosphere – one Kickstarter should be proud of. Here’s Wot I Think.

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Wot I Think (Part Two): Wildstar

By Philippa Warr on June 19th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one). Part two covers more combat detail, and getting to grips with PvP and dungeons.

In a piece of advice likely cribbed from Game of Thrones, the Wildstar respawn narrator has just told me to “use the pointy end” while fighting. I went for the Esper class so my weapon is actually a shuriken. The whole damn thing is a pointy end and yet I’m still dead. Maybe I’ve been hitting them with the flat side.

It is at this point I decide to investigate exactly how combat works. Becoming more efficient should speed up the levelling process which in turn opens up level-gated abilities, dungeons and so on in MMO land. It should also mean I cease banging my head repeatedly against quests which are allegedly aimed at my level.

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Wot I Think: Magicite

By Ben Barrett on June 18th, 2014.

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You could be forgiven for thinking you’d seen Magicite before: it’s a low-fi indie RPG-platformer that uses perma-death and procedural generation to create an endlessly replayable dungeon crawler, item grabber, monster slayer. It sexdecupled a $1,000 Kickstarter goal in November on the back of all that, plus promises of crafting and multiplayer. There’s nifty character customisation too and, as a kicker, it’s bastard hard. Here’s Wot I Think.

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Wot I Think: Spintires

By Adam Smith on June 17th, 2014.

I’m stuck in a puddle and I can’t get out. Every attempt to move forward only serves to send me deeper into the hole I’ve made for myself, and every attempt to reverse causes my vehicle to scream, splutter and stall. It all ends in tears and treadmarks, tires bald and fuel gauge needling toward oblivion. The track has become a battlefield and I’m desperately in need of assistance. Time to call in the big guns and tow my brokedown truck back to base. I’m battered, bruised and covered in filth. In Spintires, my earnest efforts cause me to dig my own grave, down in the dirt and the filth. Here’s wot I think.

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Wot I Think: Enemy Front

By Tim Stone on June 16th, 2014.

During the 11 hours I’ve spent with this CryEngined WW2 shooter so far, I’ve had 4671 separate thoughts. Here are 50 of the most telling.

#2038. I’ve just hacked a man to death with his own entrenching tool. I’m not sure I should be feeling quite this gleeful.

#2099. Player-protagonist Robert Hawkins has the personality of a sandbag, but better a bland hero than an irritating one.

#1775. Look Mum, I’m in The Heroes of Telemark!

#1690. Look Dad, I’m in Where Eagles Dare! Read the rest of this entry »

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Wot I Think (Part One): Wildstar

By Philippa Warr on June 13th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts. In part one, she covers the first 18 levels of combat, questing and exploration.

“Help! Bees! Bees everywhere! HELP ME!”

This recent Wildstar experience reminds me of that bit in My Girl where Macauley Culkin angers a bunch of hostile buzzbings several levels higher than him, realises his questing partner Anna Chlumsky has wandered off to sell loot and tries to escape by falling into a lake. He dies, tragically and so do I. But where Macauley Culkin stays dead and loses his glasses I am resurrected and resolve to give those weaponised bees a combat-based telling off that will become the stuff of legend.

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Wot I Think: Murdered – Soul Suspect

By Adam Smith on June 4th, 2014.

Murdered: Soul Suspect is the tale of a silly man solving his own stupid murder. It’s an insubstantial game that won’t haunt your hard drive or your memory for long, but before I hammer the nails into its coffin, I’m going to talk about the good times and the merriment we enjoyed together. Despite the flimsiness of its mechanics and structure, Airtight’s dead detective drama has a certain hokey charm and I’m glad I spent a few hours in its company, but it’d be best enjoyed with a Mysterious Science Theatre commentary and an audience willing to riff on its weirdly earnest ghost stories. That’s the good times done with. Here’s wot I think.

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The RPS Verdict – Wolfenstein: The New Order

By Alec Meer on June 4th, 2014.

In a bunker deep beneath the blighted surface of The United Blokes Of Great Britain For 100% British Blokes Only, at the halfway point between Brighton and Manchester, Alec and Adam shelter from Farage’s dread Lager Sentinels and think of an alternate reality where Osborne hadn’t privatised oxygen to the highest bidder at Bilderberg and Milliband hadn’t ordered that we all eat bacon sandwiches via our ears. If only some lost hero could arise and save them from this terror.

While they waited for salvation that would never come, they cast their minds back to a videogame they once played. A videogame about fighting Nazis, and Nazi dogs, and robot Nazi dogs. A videogame named ‘Wolfenstein: The New Order.’ Perhaps discussing it would remind them of better times. As their miserable existences might end at any second, they did not even try to avoid massive spoilers.
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Wot I Think: Distant Worlds – Universe

By Adam Smith on May 30th, 2014.

No tease before the jump here, let’s get straight to it. Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone, starting with an old friend. The transcript below explains all.

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Wot I Think: Among The Sleep

By Adam Smith on May 29th, 2014.

Furniture seems to snarl and rear in the shadows, shifting uncannily. The hum of a fridge is the growl of a nightmare creature, all shadow and spite, and every door handle is farther away than even tippy-toes can reach. Among The Sleep begins with the promise of a waking nightmare, of familiar things corrupted and seen from a new perspective. It begins as a game about a frightened child in a house at night but like many childhood fears, the illusion doesn’t last. Here’s wot I think.

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Wot I Think: Watch Dogs

By Graham Smith on May 27th, 2014.

Press E to grieve. But put away your phone first, at least.

One day you will purchase a multi-pack bag of assorted crisps. Maybe because you’re going to a party, maybe because you’re living on a budget. You won’t be overly fond of any of the contained flavours, every bite will feel a little on the soft side of fresh, and the individual packets will be 90% air, but you’ll at least feel comforted by having choice and abundance.

Welcome to Watch_Dogs, the latest videogame from Ubisoft. You play as Aiden Pearce, a brooding packet of cheese & onion whose hacker-criminal past has led to the death of his niece. Now you must run, drive and hack around its ready salted open world on a quest for truth and vengeance, alternating between salt ‘n’ vinegar main quests and a prawn cocktail of crafting and side missions familiar from Far Cry 3 among others.

Running low on crisp flavours, I may just end my review right here. But there’s something of Watch underscore Dogs stuck in my teeth and I need to unpick it. This is wot I think.

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Wot I Think: Out Of The Park Baseball 15

By Adam Smith on May 26th, 2014.

Out Of The Park Baseball doesn’t simulate a sport, it simulates a world. Tracking franchises, coaches, leagues, rosters and rules, the game is capable of generating a fictional world built around America’s Pastime. Previous releases have been among the most impressively simulated and highly regarded sports management games ever released, and the new season’s release doesn’t disappoint, despite some undercooked new features. Here’s wot I think.

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Wot I Think: Simulating War by Philip Sabin

By Tim Stone on May 25th, 2014.

To Professor Philip Sabin a wargame isn’t just a plaything, a contraption for turning weapons-grade boredom into 24-carat fascination. To the man that teaches the World War Two in Europe, Warfare in the Ancient World, Fighting in the Air, and Conflict Simulation modules at King’s College, London, high-quality historical strategy games are invaluable research and educational aids, as useful in their own ways as conventional written histories. In his latest book, Simulating War, he explains why his Strategic Studies students are often to be found hunched over hexgrids, and details a design approach that, though geared towards the creation of board wargames, contains much that will interest and inspire computer wargame creators. Read the rest of this entry »

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