Posts Tagged ‘reviews’

Wot I Think – Diablo 3: Reaper Of Souls

By Rich Stanton on March 28th, 2014.

The most interesting thing about Reaper of Souls, the first expansion for Diablo 3, is that it’s an admission of guilt. Blizzard are one of the best developers in the world not only because it makes great games, but because it prods and tweaks and adds to them after release until they positively hum with glory. But Reaper of Souls isn’t a nip here and a tuck there. This expansion is Blizzard dealing with the reality that, in many people’s eyes, Diablo 3 just wasn’t very good. But can it be fixed?

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Wot I Think: Smite

By Philippa Warr on March 25th, 2014.

Frost giant Ymire is prettttttty cool

“Oh God, it’s like playing League of Legends crossed with Jumanji,” was my initial verdict on Smite. I stand by that assessment but I probably ought to flesh it out a bit in this here Wot I Think piece. Here goes:

Smite is Hi-Rez’s god-themed MOBA. Hang on, are we calling them MOBAs at the moment? ARTS? Lane pushing game? Lords management? Wizard-em-up? Magi-brawler? Five-a-side farming simulator? Whatever your preferred label, it’s Hi-Rez’s take on that genre. You play as one of a pantheon of characters based on the gods of various religions and mythological figures and proceed to do battle across a number of different game modes.

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Wot I Think: Resident Evil 4 HD

By Rich Stanton on March 6th, 2014.

The problem with a classic is that it’s a classic. The medium doesn’t matter – if enough people agree something’s great, then discourse around it is reduced to little more than glowing generalisations and snarky counter-thrusts. Some consider Resident Evil 4 one of the best vidyagames ever created; others counter that, good as it may have been, the world has long since moved on from grotesque monsters, tank controls and rescuing the president’s sizeably-bosomed daughter.

Resi 4 deserves more so, with a little help from director Shinji Mikami, let’s look at the anatomy of a classic.
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Wot I Think: 10 Second Ninja

By Graham Smith on March 3rd, 2014.

Dan Pearce won a BAFTA for his work with The Tall Trees on Castle In The Sky, a pastel-coloured platforming picture book about a young boy adrift in the clouds. It only makes sense that his solo project 10 Second Ninja, then, is about a ninja hacking his way through legions of inert machines under the command of Robot Hitler. It’s a swastika-laden game about mastery: you chain together shuriken throws and sword slashes to rid of a level of all its enemies within a ten second time limit, and then do it again to shave more seconds off your time.

Faster times equal more stars, more stars equal unlocked boss fights and new worlds, and new levels with slight twists like enemies which require two strikes, or portals which you and your shuriken can travel through. And that’s wot I think.

FAIL. Ah, wait, yeah. I left enemies on the field, and forgot to offer any critical judgement of the game I’m writing about. Let me try that again.
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Wot I Think: Democracy 3

By Graham Smith on October 31st, 2013.

I rename this land Graham Britain

Democracy 3 made Alec into Nick Clegg and Adam into an Orwellian nightmare, but their terms are over. Now Graham has been elected to tell you Wot He Thinks about Positech’s political policy simulator.

Democracy 3 is a game about a user interface. Look at this thing.
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Wot I Think: Leisure Suit Larry Reloaded

By Richard Cobbett on June 27th, 2013.

Note to Americans - it's pronounced 'leisure'. Stop with this 'leeesure' silliness at once.

So, to recap… Leisure Suit Larry Reloaded is a 2013 remake of a 1991 game based on a 1987 game based on a text adventure from 1981 about a guy with his head in the 1970s. Yow. Ordinarily, that would lead to the question “Why?” This time though, the answer is simple: “14,081 Kickstarter backers donated over $650,000 to make it happen, so shut up.”

There’s no arguing with that, really. But are the final results worth the faith?

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Wot I Think: Brütal Legend

By Alec Meer on March 1st, 2013.

Brütal Legend was Tim Schafer and Double Fine’s follow-up to the cult classic Psychonauts, and tragically denied a PC release. Only now, four years late, it’s suddenly got one. A strange, very hard-to-describe hybrid of hack’n'slash action, real-time strategy and open-world racing/exploring, it’s also an unabashed love letter to the golden age of heavy metal: a tale of a Jack Black-voiced roadie finding himself transported to a fantasy world of demonic tyranny and rock imagery. With a mixed reception on console, will its strategic elements and ramped-up graphics make it a better fit on PC? If you like to gamble, I tell you I’m your man.
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Wot I Think – Giana Sisters: Twisted Dreams

By John Walker on October 23rd, 2012.

One of the first of the wave of Kickstarter-funded games has been released today. Crowd-funded as Project Giana, Giana Sisters: Twisted Dreams is a 2D platformer inspired by 80s and 90s gaming, but certainly looking like something from this year. But how does it fare? I’ve been playing it for a couple of days, and am no longer in two minds about telling you wot I think:

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Settling The Score: Eurogamer Expo Panel Talks Reviews

By John Walker on October 10th, 2012.

Now I know why my mum told me to sit up straight.

A couple of weeks ago, at Eurogamer’s Expo, there was one other panel that took place. In a room alongside the megalithic auditorium that housed the developer sessions was a cosy gathering of five games industry figures, discussing the complexities and secrets of reviews. Hosted by Eurogamer’s Ellie Gibson, the panel featured PCGamesN’s James Binns, Eurogamer’s features editor Martin Robinson, Ubisoft PR Stefano Petrullo, and shiny-fat-faced, mad-eyed me, attempting to share some realities behind the reviewing process.

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Wot I Think: F1 2012

By RPS on September 25th, 2012.


We tasked Craig Lager with earn pole position on the F1 2012 reviews circuit. After a few laps he’s identified the worse bumps in the road, and is keen to tell you wot he thinks.

Codemasters have straddled the line of “absolutely not a sim but by no means an arcade game either” pretty well over the last couple of years with the F1 license. They’ve never got it perfect though, and the problem of how best to balance approachability while still providing a challenge for dedicated race fans is a difficult one. They want people to be able to get into F1 quickly and easily. For fans of the sport to become fans of the game they need to get used to coaxing the super machines around a track, yet people already versed in racing cars need proper complexity and challenge to keep them interested. The end goal, I think, is to be able to turn the former set of people into the latter, all in one game. Tricky.
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Wot I Think: Guild Wars 2

By Richard Cobbett on August 31st, 2012.

I am Guild Wars 2, and I am here to ask you a question. Is a man not entitled to feel awesome from Level 1? No, says the man in the accounting office, that belongs to those who subscribe! No, says the man in the dungeon, that belongs to the hardcore! No, says the man in the beard, that belongs to the guilds! I rejected those answers. Instead, I chose something different. I chose the impossible. I chose... fighting a dragon in the goddamn tutorial!

You’ve probably never heard of Guild Wars 2 – a plucky little MMO that’s so far failed to draw much attention around the net. You might want to give it a look though. Maybe. They say it does a couple of moderately cool things. And it looks quite nice, if you’re into that.

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