Posts Tagged ‘Revolution’

Wot I Think: Broken Sword: The Serpent’s Curse (Part 2)

By Richard Cobbett on April 30th, 2014.

So what you're saying is that ONE goat is okay?

Last December we saw the first part of the Kickstarted Broken Sword: The Serpent’s Curse. It was a pretty game, and made for a warm reunion with two beloved characters, but one with more than a little cause for concern. Now, the second part is finally out. Here’s Wot I Think.

This isn’t going to be pretty. The first episode of this new Broken Sword was like catching up with old friends after a long absence; a warm nostalgia that helped paper over many of the cracks and turn a largely bland – if pretty – adventure into something comfortable and fresh. This second part? That’s several hours later, when the wine and nibbles are all gone, and all the old stories have been told. You yawn, you check your watch, you say “We really have to do this again,” and then inwardly sigh as you see a glass being refilled and a new photo album. Except with some very silly puzzles, and a lack of narrative chops that would be stunning if it wasn’t too busy being depressing.

Read the rest of this entry »

, , , , , , .

57 Comments »

Wot I Think: Broken Sword: The Serpent’s Curse (Part 1)

By Richard Cobbett on December 5th, 2013.

Its first half emerging from the depths of Kickstarter, Broken Sword: The Serpent’s Curse brings one of adventure gaming’s most beloved couples back to start a new journey into myth and legend. Has history been kind to its own champions though? Here’s wot I think.

Read the rest of this entry »

, , , , .

38 Comments »

Broken Sword 5 Broken In Half: First Ep In December

By Craig Pearson on November 5th, 2013.


Chop a snake in half and you don’t get two snakes: you get a bit of a snake, a cleaning bill, and a visit from the RPSCA. Games aren’t snakes (apart from Snake), so Revolution has taken the opportunity to turn their Kickstarted adventure game, Broken Sword 5 – The Serpent’s Curse, into a pair of episodes to be released over two months. The first episode will be out on December the 4th and the next will be released in January, with episodes priced £9.99 each, or £14.99 if both are bought together. Kickstarter backers will get both episodes. Theory time: is it because Charles Cecil has to take the rest of December off to be Santa Claus?
Read the rest of this entry »

, , , .

17 Comments »

BASS Fishing: Revolution Tease Beneath A Steel Sky 2

By John Walker on September 6th, 2012.

As we mentioned yesterday, Broken Sword developers Revolution reached their Kickstarter funding to make a fifth game in the series. And as expected, they later revealed their stretch goals. They’re what you’d expect – a bigger, more elaborate game, more locations, more scenes, more puzzles, going up to an ambitious $800,000 – double their original target. But then at $1m, the top tier, there’s a surprise. Greenlighting Beneath A Steel Sky 2.

Read the rest of this entry »

, , , , .

32 Comments »

Buy George! Broken Sword 5 Kickstarter Reaches Its Goal

By John Walker on September 5th, 2012.

Thankfully they've made George a bit nicer-looking since this art was done.

Revolution’s Kickstarter to fund the completion of a fifth Broken Sword game, The Serpent’s Curse, has reached it’s $400,000 goal. That’s no small feat, and yet another healthy demonstration of people’s interest in the increasingly tangible ghost of adventure games. With over two weeks left, this should mean we’ll see some stretch goals appearing on the site soon, as the developers had stated they’d be waiting until they’d dinged their target before revealing them. I think they were being modest. It also means we’ll definitely see a new adventure for George, Nico and dubious French accents, possibly appearing as soon as April next year. You can read our interview with project lead Uncle Charles here and here.

, , .

15 Comments »

Charles Cecil On Broken Sword 5, Ancient Myths & Movies

By John Walker on August 29th, 2012.

The most avuncular man in the games industry.

The announcement of a fifth Broken Sword game from Revolution certainly seems to have excited people. In just five days the Kickstarter for the game has raised over $300,000, with the $400k goal looking extremely likely to be met, perhaps even exceeded. So we got in touch with the series’ creator and lead, Uncle Charles Cecil, to find out more about the new game, the success of the series, and where adventures fit in today. We also spoke a great deal about the Kickstarter itself, why it was necessary, issues with publishers, and the complexities that arise around such an endeavour, and that’ll be on the site tomorrow. For today we find out about the surprisingly controversial central themes of this new game, why George and Nico are such engaging characters, and what exactly happened to the film.

Read the rest of this entry »

, , , , , .

32 Comments »

Broken Sword: The Serpent’s Curse Launches Kickstarter

By John Walker on August 23rd, 2012.

George looks serious!

You know what hasn’t been Kickstartered? Broken Sword! A classic and well-loved adventure series – how can it not… oh look! Uncle Charles Cecil and many of the original Revolution team have reunited to create a fifth Broken Sword game – in fact they’ve been working on it for six months – and now they’re seeking crowd funding to avoid the need for a publisher. A defiantly 2D adventure, The Serpent’s Curse is aiming to be completed by April next year, with copies of the final game secured with a $15 pledge.

Read the rest of this entry »

, , , , .

54 Comments »

By George: Broken Sword II Remastered

By John Walker on December 9th, 2010.

Thankfully the corniness isn't being remastered.

Revolution has announced that there’s to be a director’s cut of Broken Sword II: The Smoking Mirror. This is the second remake of the series, following 2009’s embellished Broken Sword: The Shadow of the Templars. (Which in the interests of disclosure, I must add that I worked on, script editing, and writing the diaries and the hints. I’ve nothing at all to do with this second re-edition.) Unlike the first game, this new version will not contain any new story or puzzles, but will improve the graphics, animations, and cutscenes, as well as adding in a diary and hints.

Read the rest of this entry »

, , , .

34 Comments »

Broken Sword: Director’s Cut On PC

By John Walker on September 3rd, 2010.

Mr Gibbons returns for new artwork.

A pretty major declaration of interests here: I worked on the Director’s Cut of Broken Sword, now available on Steam and GamersGate, from concept to release, and thus am in no position to tell you whether it’s any good or not. But it’s great. Especially the new diary and hint system – I mean, the quality of writing there is just exceptional. Really stand-out stuff, a league ahead of anything else that’s ever existed. Anyway, that aside, this version originally developed for Nintendo DS and Wii, then iPhone, is now available on PC. It has a whole new opening story, interwoven with the original beginning, this time giving a background to Nico and building on the main plot.

There’s also new artwork from Watchmen artist Dave Gibbons Some of the puzzles have been much improved, including the legendary goat puzzle, and as mentioned there’s now a rather fine hint system that will give you progressively more clear clues should you get stuck, and a diary that updates as you progress, reminding you of what’s been happening, and including whichever jokes I could sneak in. Oh, and since I’m declaring that interest, I’ll also add that I got paid for my work at the time, and get nothing at all from any sales. So there. Details below.

Read the rest of this entry »

, , , .

62 Comments »

There Is No Silver Lining

By John Walker on March 2nd, 2010.

They're going to bed, never to get up again.

Goodbye The Silver Lining. Our culture is formed by the sharing of ideas. Throughout history, for millennia, every piece of art, music, literature and entertainment has been the result of a worldwide collaboration. It’s been an astonishing act of creative evolution, the most vibrant and extraordinary gene pool of imagination and inspiration, from which all were free to draw and create. It has been exceptional, and in the last 50 to 100 years it has come to an end.

The tragedy of the abuse and misuse of intellectual property and copyright cannot be counted. After centuries of sharing, we have allowed a “MINE!” tag to be affixed to every thought, string of notes, doodle on a page, or merest whim. We have committed a grotesque cultural suicide. And the extent to which this has reached should be a parody. We have now allowed ourselves to be in the situation where art museums ban sketching – something that should surely make anyone whose understanding of art history goes beyond yesterday scream in fear. And it exists in our world of gaming in a similarly berserk form. And so it is that Activision has closed down work on not-for-profit fan creation The Silver Lining.

Read the rest of this entry »

, , , , , , .

199 Comments »

Igualdade, Liberdade e Fraternidade

By Tim Stone on March 15th, 2009.

After last Sunday’s peek into the peculiar world of German simulations, I thought I’d go mainstream this week and draw attention to a free Portuguese-language action-adventure featuring swordplay, art appreciation, and conversations with Voltaire and Rousseau. Having stumbled through about twenty minutes of Tríade so far, I’m convinced it’s both “The finest Brazilian-made game about the French Revolution I have ever played” and also “Probably not worth downloading”. 
Read the rest of this entry »

, , , .

32 Comments »

Making Of: Broken Sword: The Sleeping Dragon

By Kieron Gillen on December 14th, 2007.

[I’m entirely unsurprised when going through this again that I used the word “Avuncular” to describe the ever-avuncular Charles Cecil. Bless him. The interview happened as he was revealing Broken Sword 4, and written in an optimistic and I don’t think Sam and Max had shown their face yet.]

You really fall a lot, George.

The Adventure is dea… okay, let’s try again. The number of articles which started exclaiming the death of the most point-and-clickery of genres has gone far past saturation point. Especially because, increasingly, it’s just not true anymore. It’s arguable that Broken Sword: The Sleeping Dragon was a major stepping stone towards the interesting adventure mini-revival of this twelve months (Looking back at Fahrenheit, and looking forward to Dreamfall and Broken Sword 4). Brilliant, yet far from perfect, Broken Sword 3 (As it’ll be known for the rest of this feature) was an attempt to co-develop for both consoles and PCs, while trying to master the vagaries of direct controls and real 3D. There was a lot to learn for developers Revolution.
Read the rest of this entry »

, , , , .

12 Comments »