Posts Tagged ‘Rezzed’

Rezzed: Chris Avellone & Ragnar Tørnquist In Session

As if there weren’t already enough reasons to visit this year’s Rezzed (in only a week’s time!), I’m really thrilled about two developer sessions I’ll be hosting. And even more thrilled about who will be on those panels. With game-creating gurus Chris Avellone and Ragnar Tørnquist appearing on both, you’d be a fruitcake not to come along.

Read the rest of this entry »

Get Your Endzone To Rezzed Or It’ll Be War For An Eternity

Introversion, last year. For all I know he's dyed his hair pink for this year, so don't consider this too representative

Hidden in the title of this post are the names of three games making appearances at this year’s Rezzed. Can you solve my riddle? That’s right, the 2013 PC and indie games show will feature exclusive first looks at the much-anticipated Your, Or and For An. Less excitingly, there’ll also be sessions from the likes of Total War: Rome 2, Obsidian’s Project Eternity and Mode 7’s Frozen Endzone.
Read the rest of this entry »

Wanna Show Your Game At Rezzed? Perhaps You Can!


he not-very-long road to the second Rezzed, the PC and indie games show we co-string-pull with the fine men, women and Bramwells of Eurogamer, continues apace. As well as buying tickets to attend the shindig – in Birmingham, UK on 22nd/23rd June this year, you can now submit your game for consideration in the Leftfield Collection. If you’ve made one, that is. And you are an independent developer. And it doesn’t include any content which will get you arrested.
Read the rest of this entry »

Eurogamer & Rock, Paper, Shotgun’s Rezzed Is Back!

After furiously hammering on F9, we’re excited to report that what is obviously the world’s greatest PC-dedicated gaming event, Rezzed, is back for 2013. And it’s bigger and better than last year. Or at least our tummies are. This June, specifically the 22nd and 23rd most days of it, the NEC in Birmingham will house the best of this year’s PC gaming, hands on with unreleased games, developer sessions, and actual RPS writers in the huggable flesh. Oh, and only Chris Avellone and Ragnar Tørnquist already announced as being there.

Read the rest of this entry »

Aliens vs Presenter: Natural Selection 2 At Rezzed

Are these the biggest teeth in videogames ever? Some naff, desperate site should probably write a top 10

Rezzed was twelve hundred million years ago, but there are still a few dev sessions left to share with those who couldn’t make it down to lovely Brighton on the day. Here’s Unknown Worlds chatting about and demonstrating their aeons-in-gestation FPS/RTS mash-up Natural Selection 2, including a whole lot of giant mouth-based action.
Read the rest of this entry »

Rezzed: Our, And Your, Game Of The Show

I'm totally going to request a pets section at the next Rezzed

Rezzed the other week was lovely, wasn’t it? I know you think so, because I’ve seen the audience exit polls and almost everyone was happy. And the tiny few who weren’t are habitual miseries who will soon slump into an endless coma of gloom anyway, so let’s not worry about them.

Who cares about people, though? Let’s talk games. RPS has a Game Of The Show, and so does Rezzed’s audience. They are not one and the same, but you can find out what both were below.
Read the rest of this entry »

Introversion’s Rezzed Session: Explanations, Demos

Introversion used their developer session at Rezzed to explain why they had canned Subversion, and how the technology and ideas from that had become Prison Architect, which was playable at the show. It’s certainly worth a look, and you can watch the session – which includes some footage of Subversion – below. Relatedly, you can also read my take Prison Architect here and here.
Read the rest of this entry »

Rezzed’s One-Hour Gamejam – Play The Results

The penultimate event of Rezzed saw me trying to organise a collection of people far more talented than I into making videogames within an hour. Less than an hour, in fact, as I hadn’t factored in getting to the stage and plugging everything in. Locked in a junk-filled sideroom, members of the Creative Assembly, Mode7, Littleloud, The Indie Stone, Strongman Games, Thomas Was Alone and more speed-coded frantically, then without pause were dragged on stage by me and interviewed about what they’d done. They did very, very well, and you can play most of resultant games below.

Read the rest of this entry »

The Misadventures And Mirth Of Project Zomboid

The Project Zomboid session at Rezzed was right at the beginning of the first day and yet it still managed to be extremely busy. Despite the (approximately) seven million people in attendance, if there’s even the slightest chance that one person reading this didn’t see the people of The Indie Stone talking about ‘How (not) to make a game’, I suggest you do so now. With Will Porter guiding the journey from the safety of a podium, the team talk about the origins of the game, copying Notch, living on beans and bread, and a series of extremely unfortunate events. There’s plenty of humour but also memories of robbery, death and the internet being a bastard. Then, for good measure, a trailer for the next version of the game.

Read the rest of this entry »

3/5ths Of RPS, Quasi-Live On Stage

Nathan had a good excuse what with being American, but why Jim wasn't involved is AN ETERNAL MYSTERY

Rezzed had many highlights, and it’s faintly possible that insane people believe watching me try to construct a little man out of chewing gum and my own spittle was one of them. This was just one of the many strange and possibly dangerous tasks in the live trial by that was the 5th International Indie Mudwrestling Championships, an on-stage panel show hosted with golden-voiced aplomb by Mr John Walker. Adam Smith and I headed up a team respectively, with ample support from indie devs Andrew J Smith of Spilt Milk and Dave Johnston of Smudged Cat. Surprisingly, at no juncture were we booed off stage. We had a live pun thread, Adam and I almost exploded, we listened to the Donkey Kong rap and John kept forgetting that RPS only covers PC games.

Watch our mouths move and words come out of them, sometimes followed by the reassuring sound of laughter, below.
Read the rest of this entry »