Posts Tagged ‘Rhianna Pratchett’

Mere’s Edge: Rhianna Pratchett Not Writing Mirror’s Edge 2

By Nathan Grayson on January 9th, 2014.

hey faith what are you up to oh you know me just haaaaaaaaanging out [audience goes wild]

Rhianna Pratchett’s writerly quill has guided the words and deeds of many a game character, but that won’t be the case with Faith in Mirror’s Edge 2. Fresh off stints on the likes of Tomb Raider, BioShock Infinite, and Beat Buddy, Pratchett is not reconvening with DICE and EA. She was apparently never even contacted. But perhaps it’s for the better, as Pratchett wasn’t particularly pleased with how the original Mirror’s Edge turned out in the story department.

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Rhianna Pratchett’s #1ReasonToBe

By Nathan Grayson on May 6th, 2013.

Recently, we had the wonderful fortune to post GDC’s magnificent #1ReasonToBe panel in full. It’s a powerfully eye-opening thing – regardless of which “side” of the equality “debate” you fall on – and you should absolutely, definitely give it a watch if you haven’t already. One person, however, was missing from its lineup: industry writing vet Rhianna Pratchett, who – in addition to whipping up words for the likes of Tomb Raider, Overlord, Mirror’s Edge, and heaps more – sorta, you know, created the #1ReasonToBe hashtag in the first place. She wasn’t able to make it out due to scheduling conflicts, but this is why they invented the Internet: so we could do anything from anywhere at any time. Thus, we bring you Pratchett’s #1Reason – not to mention her viewpoints on why equality’s very different from ‘pinking’ games, why the industry’s failing to attract female talent, what controversies surrounding Tomb Raider taught her, and how we can ultimately make games better for everyone.      
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Rhi, Light My Fire: Rhianna Pratchett On Tea, Cakes & Lara

By Cara Ellison on March 22nd, 2013.


It’s about five to seven on a Wednesday night and I meant to call my mum about an hour ago to tell her that I am a failure of a woman because I am twenty seven and sleeping on a beanbag in a loft, but instead what I did was look in the back of the fridge for dinner, which turns out to be a giant pot of Tesco’s Finest pea soup with ham in. I dump the pot of soup on a table and then have a slight heart in mouth moment – I can’t call my mum or eat soup I am interviewing Rhianna Pratchett and she is the Lara Croft of writing Tomb Raiders.
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Ninth Art Meets Tenth Art: Games To Comics

By Kieron Gillen on November 10th, 2008.

Run Not Lola! Run!
I found myself chatting to Rhianna Pratchett yesterday about her just released comics spin-off of Mirror’s Edge. Well – the first part of six anyway (First pages here). It’s been interesting for her. As she tells to CBR, it’s her first work in the medium, and she had to do some serious thinking about its strengths and limitations before doing so. Which got me casually thinking a little more on the topic, but from the other way around – as in, what’s the specific strengths and weaknesses of bringing a game to a comic. And while there’s been a deluge of games-to-comics work in the last few years, what games would I pursue were I a comics editor interested in putting out entertaining comics. Which is, of course, a different thing from a comic that does the business.
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Mirror’s Edge: Comickybook Pickytures

By Kieron Gillen on August 2nd, 2008.

While I completely failed to pay any more attention to Stargate Worlds than reading the advert on a bus which rolled past the convention, when I was at San Diego, this did catch my eye. Wildstorm produced a short preview comic of the forthcoming Mirror’s Edge (Which has been scanned by Silicon Era). Words by the games’ writer Rhianna Pratchett and art by Matthew Dow Smith, I’m always interested by the comics/games interface. On one hand you have comics like this, which are pure promotional items mainly of use for swiftly introducing a games’ concept (And are harder to write than you may think). On the other, you have the licensed tie-in, which are hard in almost the exact opposite way. The former are pre-game-exposition, so demanding a lot to be crammed into scant pages. The latter, generally speaking, are post-game-exposition, so while people will abstractly care and know the world, you’re limited to doodling in the margins of the universe. Because, of course, you’re an auxiliary creative exercise and anything genuinely meaningful will be saved for the central games.

Not that would stop me jumping at a chance to do a Thief comic if anyone wanted to pay me to do so. Anyone else got something they’d like to see?

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