Posts Tagged ‘rhythm’

Role Playing Rhythms: Sequence

By Adam Smith on October 21st, 2011.

The thing on the right? No way that's beating me in a radical dance-off.

It’s been available on Microsoft’s 360th console for a while now, but rhythm-RPG mashup Sequence is now available on Steam. I’m tempted to call it Puzzle Quest but with rhythm game mechanics in place of match-3 mechanics and nothing I’ve seen suggests I’d be incorrect to do so. There’s a narrative, character customisation, magic and, underpinning it all, the hammering of cursor keys in time to music, which is how all fights would be resolved if I was the God of War. There’s a trailer for the Steam release below, which contains timely and pithy comments about Metacritic. I hope to take a proper look myself when I clamber from beneath the current pile of games entombing me.

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Synaesthete

By Jim Rossignol on August 15th, 2007.

Synaesthete is one of the numerous games to have emerged from the DigiPen game design courses, and like a few other titles from the prestigious games “real-time interactive simulation” design course, it’s rather fun.

The concept is a sort of rhythm-action Robotron, with your tiny laser-pumping manbot running through arenas full of throbbing polygonal baddies and fighting them off by firing energy blasts derived from the beat-sequence timer thing (what is that called?) you get in games like Guitar Hero, or on the PC, Frets On Fire. The fighting therefore pulses to the beat of the music, which is a constant, flowing mix of dance music. And my screenshots really can’t capture that, can they? No.

Anyway, if I had a major problem with this neon-drenched arena-shooter it’d be that it’s all a bit spammy and easy – you don’t really have to hit the notes (and would struggle to in many cases) since you can pretty much piss out enough shooty stuff with keybashing to defeat the baddies. I’d like to have been forced to hold a bit more of a tune in my destruction. Nevertheless the choice of smartbomb and the tiny energy of your man-block protagonist make me very happen indeed. Good work, students.

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